Operation Jubilee - Dieppe - Pls upgrade to 1.1
Moderators: Slitherine Core, BA Moderators
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LandMarine47
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Re: Operation Jubilee - Dieppe raid - Pls help!
I knew you wouldn't let the Allies have thier fun in the sun 
Re: Operation Jubilee - Dieppe raid - Pls help!
Um sorry about that LandMarine47.... I don't suppose it'll make much of a difference to know that it actually was a windy, cloudy, rainy day in Dieppe France, August 19, 1942?LandMarine47 wrote:I knew you wouldn't let the Allies have thier fun in the sun
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LandMarine47
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Re: Operation Jubilee - Dieppe raid - Pls help!
It's just a saying Ranger I don't actually mean itRanger wrote:Um sorry about that LandMarine47.... I don't suppose it'll make much of a difference to know that it actually was a windy, cloudy, rainy day in Dieppe France, August 19, 1942?LandMarine47 wrote:I knew you wouldn't let the Allies have thier fun in the sun
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LandMarine47
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Re: Operation Jubilee - Dieppe raid - Pls help!
Another thing these DUKW'S have no armor and can be destroyed by RIFLES! I don't think this is historically correct at all. If you shoot a rifle at an LCI you might kill someone inside at best. Not sink the whole damn thing! 
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GottaLove88s
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Re: Operation Jubilee - Dieppe raid - Pls help!
Gentlemen...
THANKS FOR YOUR INCREDIBLE HELP...
Beta v1.000 of Dieppe is now available for download
From the top link in this thread -> viewtopic.php?f=87&t=42347&p=399048#p399048
Enjoy!
THANKS FOR YOUR INCREDIBLE HELP...
Beta v1.000 of Dieppe is now available for download
From the top link in this thread -> viewtopic.php?f=87&t=42347&p=399048#p399048
Enjoy!
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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GottaLove88s
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Re: Operation Jubilee - Dieppe raid - Pls help!
Known Bugs (please post any more you find on this thread... All feedback welcome!)
* Germans freighters sail backwards - Any ideas how to fix this animation anyone?
* Can't seem to load more than 1 unit per LCT (Amaris has written an excellent mod to load 3, but I need to do more work on this)
* Need to exceed BA's 64-unit limit per side (because many of the Allied LCIs and LCTs aren't needed much after the first 5 turns)
* Therefore both sides are a little light on ground units for now (we plan to keep teams as historically accurate as possible once we can refine this)
* Haven't set a turn limit yet (plan to observe how it goes in beta-testing before adding this)
* There seems to be an occasional iPad crash problem, which occurs when loading?
* Info text is missing for several 'new' units
* Unit info icons needed for Freighters and LCTs - Would love help with this if anyone knows how?
* Germans freighters sail backwards - Any ideas how to fix this animation anyone?
* Can't seem to load more than 1 unit per LCT (Amaris has written an excellent mod to load 3, but I need to do more work on this)
* Need to exceed BA's 64-unit limit per side (because many of the Allied LCIs and LCTs aren't needed much after the first 5 turns)
* Therefore both sides are a little light on ground units for now (we plan to keep teams as historically accurate as possible once we can refine this)
* Haven't set a turn limit yet (plan to observe how it goes in beta-testing before adding this)
* There seems to be an occasional iPad crash problem, which occurs when loading?
* Info text is missing for several 'new' units
* Unit info icons needed for Freighters and LCTs - Would love help with this if anyone knows how?
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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GottaLove88s
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Re: Operation Jubilee - Dieppe raid - Pls help!
Dieppe is a 64x64 map concentrating on the battle area between the Eastern and Western Headlands, including Blue, Red & White beaches

HMS Calpe leads a large Allied fleet southwards from the English Channel... Check out the serious airpower available!

The Germans control the seafront, but also have a (weak) naval presence of 3 Vorpostenboote and a freighter convoy sailing to Dieppe from Boulogne (you may or may not wish to redeploy this inside your Outer Harbour... they won't stand a chance if the Royal Navy destroyers find them)... Expect the Luftwaffe to be highly active, flying from nearby bases

The Germans can also summon reserves from 302nd Infanterie Division HQ...

...and from 10th Panzer Division...

...plus a small contingent of engineers working at the radar station

With luck, that should leave plenty of scope for every battle to turn out differently...
But can the Allies actually win??!!

HMS Calpe leads a large Allied fleet southwards from the English Channel... Check out the serious airpower available!

The Germans control the seafront, but also have a (weak) naval presence of 3 Vorpostenboote and a freighter convoy sailing to Dieppe from Boulogne (you may or may not wish to redeploy this inside your Outer Harbour... they won't stand a chance if the Royal Navy destroyers find them)... Expect the Luftwaffe to be highly active, flying from nearby bases

The Germans can also summon reserves from 302nd Infanterie Division HQ...

...and from 10th Panzer Division...

...plus a small contingent of engineers working at the radar station

With luck, that should leave plenty of scope for every battle to turn out differently...
But can the Allies actually win??!!
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Re: Operation Jubilee - Dieppe raid - Pls help!
I know, I couldn't resist being the quintessential pedantic nerd. lolLandMarine47 wrote:It's just a saying Ranger I don't actually mean itRanger wrote:Um sorry about that LandMarine47.... I don't suppose it'll make much of a difference to know that it actually was a windy, cloudy, rainy day in Dieppe France, August 19, 1942?LandMarine47 wrote:I knew you wouldn't let the Allies have thier fun in the sun
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LandMarine47
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Re: Operation Jubilee - Dieppe raid - Beta v1.0 is ready
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LandMarine47
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Re: Operation Jubilee - Dieppe raid - Beta v1.0 is ready
Just did a quick play test... This is an epic mod. The Graphics are so well done. Smoke is going to be a MAJOR factor because those Coastal Guns will rip your ships apart.
Problems
AA on both sides aren't as effective as they should be. I had a hurricane hit a German Ship. All three fired at that one hurricane and not only did it SINK IT it didn't even have a scratch on it! Is there anyway to remove the "Minefields" at sea? I say just shoot at it is what I would do
I'm still working on anymore probs but so far this is just wonderful! And now we move to St.Nazaire.... I'm sure Ranger will be happy to help us since it was pure Commandoes on that op
Problems
AA on both sides aren't as effective as they should be. I had a hurricane hit a German Ship. All three fired at that one hurricane and not only did it SINK IT it didn't even have a scratch on it! Is there anyway to remove the "Minefields" at sea? I say just shoot at it is what I would do
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LandMarine47
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Re: Operation Jubilee - Dieppe raid - Beta v1.0 is ready
Here are the pros and cons here
Pros
Bogging for the Allies is accurate.
The whole idea of getting your men to the beach alive is very exciting.
The Axis don't have lots of units so they have to think long and hard where to deploy their men
British Navy is very strong
Morale for troops is high.
The Amphibious Craft can't land on the ground.
Cons
Axis Coastal Arty have TOO long a rang those things can hit targets across the map! (Not Bombard)
AA is too weak
The Spec ops should be further ahead of the main Allied Force their job was to dismantle the guns in the first place.
The 152MM are very effective against armor. (Coastal Guns!)
At the outer port where the first 152MM is there are NO axis units what so ever leaving the gun completely undefended
More infantry and Waffen SS should be at the 10th Panzer HQ. they were with them at the time of the raid.
Volksgreandiers weren't around until late 1944 (around the end of Normandy)
There should be some Panzer III's they were the backbone of the German Army.
As you can see there are more cons than pros! And these are just me vs me!
Pros
Bogging for the Allies is accurate.
The whole idea of getting your men to the beach alive is very exciting.
The Axis don't have lots of units so they have to think long and hard where to deploy their men
British Navy is very strong
Morale for troops is high.
The Amphibious Craft can't land on the ground.
Cons
Axis Coastal Arty have TOO long a rang those things can hit targets across the map! (Not Bombard)
AA is too weak
The Spec ops should be further ahead of the main Allied Force their job was to dismantle the guns in the first place.
The 152MM are very effective against armor. (Coastal Guns!)
At the outer port where the first 152MM is there are NO axis units what so ever leaving the gun completely undefended
More infantry and Waffen SS should be at the 10th Panzer HQ. they were with them at the time of the raid.
Volksgreandiers weren't around until late 1944 (around the end of Normandy)
There should be some Panzer III's they were the backbone of the German Army.
As you can see there are more cons than pros! And these are just me vs me!
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LandMarine47
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Re: Operation Jubilee - Dieppe raid - Beta v1.0 is ready
Oh and add rain! Makes the mod more exciting 
Re: Operation Jubilee - Dieppe raid - Beta v1.0 is ready
I'm fallowing these instructions but it's not working on my ipad
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morge4
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Re: Operation Jubilee - Dieppe raid - Beta v1.0 is ready
Here I am...created 2...password morge4LandMarine47 wrote:Oh MORGE where are u
Hey Jon...can I get my Uber pilot please!
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LandMarine47
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Re: Operation Jubilee - Dieppe raid - Beta v1.0 is ready
Go to the first post and go to the steps part. Go to step 8 and cop the link to your iPad. There you go 
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LandMarine47
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Re: Operation Jubilee - Dieppe raid - Beta v1.0 is ready
Accepted 1. If I do both you'll know where all my men are 
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GottaLove88s
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Re: Operation Jubilee - Dieppe raid - Beta v1.0 is ready
Thanks for your great feedback LM! Glad you're experimenting and enjoying... Have to run (early shift today) but will run through everything line by line tonight... It's kinda cool the risk of can I/can't I get to the beach, eh? But absolutely yes, it cannot be done without smoke... lots of smoke... Remember coastal guns are supposed to have pretty long ranges (on BA maps anyhow), so if a destroyer closes up, with no smoke cover, expect no mercy... The trick is that guns can't 'see' that far (unless there's a scout that's closer, or you reveal your position by firing)... Also, CGs can't fire close to their own positions... Once you get within something like 5-10 squares of the gun, it can't depress its barrel to hit you... Useful to know, if you happen to be on a beach... Use smoke and get close (noted your point about MGs taking out LCAs, and have fixed that, thanks!)... Let me have a look at AA. Do you mean Allied AA (destroyers?) or German AA (the SdKfz 10/4 flak?)... To keep it real, Hunt class destroyers have stronger AA than Vorpostenboot. The German freighters have no AA at all... BA decides AA results by random vulnerability of the attacking aircraft vs AA power of the defender... On units, we're limited by the 64-unit max imposed by BA. Once we figure out how to get 3 units into an LCT, we can lose a lot of LCAs, which will free up more units, so we can an equivalent number of German units... Gonna have to cut short for now... I'm not sure I have enough time to solve all of your cons. Let's leave St N for awhile. Pleasing you for Dieppe could take awhile, lol...
Post screenshots so that other folks can see what's working (or what's not, so I can see what needs fixing!)
Post screenshots so that other folks can see what's working (or what's not, so I can see what needs fixing!)
LandMarine47 wrote:Just did a quick play test... This is an epic mod. The Graphics are so well done. Smoke is going to be a MAJOR factor because those Coastal Guns will rip your ships apart.
Problems
AA on both sides aren't as effective as they should be. I had a hurricane hit a German Ship. All three fired at that one hurricane and not only did it SINK IT it didn't even have a scratch on it! Is there anyway to remove the "Minefields" at sea? I say just shoot at it is what I would doI'm still working on anymore probs but so far this is just wonderful! And now we move to St.Nazaire.... I'm sure Ranger will be happy to help us since it was pure Commandoes on that op
LandMarine47 wrote:Here are the pros and cons here
Pros
Bogging for the Allies is accurate.
The whole idea of getting your men to the beach alive is very exciting.
The Axis don't have lots of units so they have to think long and hard where to deploy their men
British Navy is very strong
Morale for troops is high.
The Amphibious Craft can't land on the ground.
Cons
Axis Coastal Arty have TOO long a rang those things can hit targets across the map! (Not Bombard)
AA is too weak
The Spec ops should be further ahead of the main Allied Force their job was to dismantle the guns in the first place.
The 152MM are very effective against armor. (Coastal Guns!)
At the outer port where the first 152MM is there are NO axis units what so ever leaving the gun completely undefended
More infantry and Waffen SS should be at the 10th Panzer HQ. they were with them at the time of the raid.
Volksgreandiers weren't around until late 1944 (around the end of Normandy)
There should be some Panzer III's they were the backbone of the German Army.
As you can see there are more cons than pros! And these are just me vs me!
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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GottaLove88s
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Re: Operation Jubilee - Dieppe raid - Beta v1.0 is ready
it's not going to help him much... You can move your men during turn 1... and the Allies did, pretty much, know where the coastal guns were installed...LandMarine47 wrote:Accepted 1. If I do both you'll know where all my men are
Have fun!
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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LandMarine47
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Re: Operation Jubilee - Dieppe raid - Beta v1.0 is ready
I had 2 Destroyers and 4 LCTs fire at an FW and it made its rounds unscathed. AA needs to be update period! As for smoke it will play a dominant role in the landings. My opinion to get more units get rid of the freighters and at more axis units at the bunkers so your arty isn't undefended. I mean the port is the most heavily defended part of the port and only patrol boats? At least at Kreigsmarine at the entrance. Waffen SS were present with the 10th Panzers! So add some Halftracks Back there with the trucks at the 301 Infantry HQ
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GottaLove88s
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Re: Operation Jubilee - Dieppe raid - Beta v1.0 is ready
Great feedback as ever LM... Here's a link to how BA calculates the result of airstrikes -> viewtopic.php?f=104&t=37899&hilit=AA+vulnerabilityLandMarine47 wrote:I had 2 Destroyers and 4 LCTs fire at an FW and it made its rounds unscathed. AA needs to be update period! As for smoke it will play a dominant role in the landings.
Essentially, it's a random dice throw of AA vulnerability (how big and slow the attacking plane is) versus AA power (anti aircraft defence values of defenders, also taking into account the number of defenders and their distance from the target)... However, there is a minimum vulnerability that is always applied, so there's always a chance to shoot the attacker down...
Two destroyers firing AA at an Fw190 would be the same as, say, two Wirbelwind firing at a Typhoon (which frequently happens to me when I play Jcb... Sadly, he usually kills one of my Wirbelwinds, lol!
It's worth remembering that most things result from random throws in BA, so I'm figuring that what happened to you was the equivalent of a failing a 60% assault on a bunker (and that never happens, right?
But, importantly, if you don't like the way that BA handles airstrikes & AA, it's definitely worth posting Pip some suggestions on the general forum...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347

