Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: Italian Campaign 2.0 - (Released! v.1.4 on 9th Dec 2012)
The download works fine for me, no problems here.
Uhu, I must have overlooked your mod, but I made a ground-firing icon of the Italian 20mm Breda anti-aircraft gun, if you're interested. I don't know if you have a use for it, but I noticed some of guille's convertable units in your mod, so I'll plug mine here as well.
Uhu, I must have overlooked your mod, but I made a ground-firing icon of the Italian 20mm Breda anti-aircraft gun, if you're interested. I don't know if you have a use for it, but I noticed some of guille's convertable units in your mod, so I'll plug mine here as well.
- Attachments
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- Italian_Breda_20mm_AT.png (27.12 KiB) Viewed 11599 times
Re: Italian Campaign 2.0 - (Released! v.1.4 on 9th Dec 2012)
|File owner's public traffic exhausted. (da3c7b74)
Re: Italian Campaign 2.0 - (Released! v.1.4 on 9th Dec 2012)
It is working, already 7 downloads happened. Please read the comments (from Flakenrohr) above about downloading from Rapidshare - maybe it helps for you too.jfk2 wrote:Rapidshare link is not working, snif
Thanks
Anyway I hope in a few days there will be an another link at the DMP site but there has to be registration to able to download the content.
Re: Italian Campaign 2.0 - (Released! v.1.4 on 9th Dec 2012)
"Download not available. File owner's public traffic exhausted". For me it's not working.
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Re: Italian Campaign 2.0 - (Released! v.1.4 on 9th Dec 2012)
It's not working...
Sorry, for my bad school english...
Re: Italian Campaign 2.0 - (Released! v.1.4 on 9th Dec 2012)
funny how it says Rapid share but it's as slow 14.4k modem!
Re: Italian Campaign 2.0 - (Released! v.1.4 on 9th Dec 2012)
Interesting is that still another 15 downloads happened in the meantime.
I will try to contact rapidshare to ask what the .... is going on?

I will try to contact rapidshare to ask what the .... is going on?
Re: Italian Campaign 2.0 - (Released! v.1.4 on 9th Dec 2012)
As with gamefront, rapidshare might be blocked for certain countries.Uhu wrote:Interesting is that still another 15 downloads happened in the meantime.![]()
I will try to contact rapidshare to ask what the .... is going on?
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Re: Italian Campaign 2.0 - (Released! v.1.4 on 9th Dec 2012)
It can also happen because of this:
https://rapidshare.com/#rsag_news
"Public Traffic
(download of your files without FolderShare e.g. through sending and publishing the download link) 1 GB / day"
If there any other good storage site where I can see the number of the downloads?
https://rapidshare.com/#rsag_news
"Public Traffic
(download of your files without FolderShare e.g. through sending and publishing the download link) 1 GB / day"
If there any other good storage site where I can see the number of the downloads?
Re: Italian Campaign 2.0 - (Released! v.1.4 on 9th Dec 2012)
I'd assume that to be the reason too. They slap a 1GB/day dl limit on you and if there are more dl attempts one day they just refuse them.
Re: Italian Campaign 2.0 - (Released! v.1.4 on 9th Dec 2012)
Idiotism is infectious...?
(like Gamefront)

bebro wrote:I'd assume that to be the reason too. They slap a 1GB/day dl limit on you and if there are more dl attempts one day they just refuse them.
Re: Italian Campaign 2.0 - (Released! v.1.4 on 9th Dec 2012)
New download location for version 1.4!
http://www.designmodproject.de/forum/do ... &df_id=170
http://www.designmodproject.de/forum/do ... &df_id=170
Re: Italian Campaign 2.0 - (Released! v.1.4 on 9th Dec 2012)
Thanks ThvN,
you are very kind but I don't plan to implement it in the campaign because I don't know how far would it modify the balance of the scenarios.
you are very kind but I don't plan to implement it in the campaign because I don't know how far would it modify the balance of the scenarios.
ThvN wrote:The download works fine for me, no problems here.
Uhu, I must have overlooked your mod, but I made a ground-firing icon of the Italian 20mm Breda anti-aircraft gun, if you're interested. I don't know if you have a use for it, but I noticed some of guille's convertable units in your mod, so I'll plug mine here as well.
Re: Italian Campaign 2.0 (v.1.4 on 9th Dec 2012)-New d.load
Hi Uhu,
I am very happy, that you keep the IC up-to date. I will check it as well, but I am still busy with some side projects. Keep up the good work.

I am very happy, that you keep the IC up-to date. I will check it as well, but I am still busy with some side projects. Keep up the good work.



slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
Re: Italian Campaign 2.0 (v.1.4 on 9th Dec 2012)-New d.load
Thank you McGuba, hopefully we will see also the further development of your projects.

McGuba wrote:Hi Uhu,![]()
I am very happy, that you keep the IC up-to date. I will check it as well, but I am still busy with some side projects. Keep up the good work.
Re: Italian Campaign 2.0 (v.1.4 on 9th Dec 2012)-New d.load
Hmm, interesting. I wanted to make an extra version of the campaign where the player has a light cruiser in his/her core force too. I replaced the same aux units in every scenario or put it in where see was presented. It worked very well until Malta where the program simply crashes and without any error message it quits to deskstop. But why? 

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Re: Italian Campaign 2.0 -Unicorne -non deployed units disap
Hi Uhu/Nikivdd,
So impressed with the Italian campaign. It's well balanced and suitably challenging seeking to support and develop the Italian units to find a way to succeed.
Question at Unicorne? The non deployed units are lost after completing Unicorne (including some favourite heroes) and I was seeking to keep these core units for the next step, Causcasus. I noted the comment in the Install and readme 1.4 file that we're forced to deploy all our troops. Was it intentional to delete the non deployed units? (have more than the slots available). Any way to keep the units? I couldn't open the save file to try and move them.
Minor bug also at Unicorne. 13 cities give a DV but 14 or 15 results in Axis surrendered. I found the cheat key (endscn 0) to force a DV prior to ending turn on 30.
Again, a really great campaign that I've enjoyed even more than the standard Panzercorps.
Rohan
So impressed with the Italian campaign. It's well balanced and suitably challenging seeking to support and develop the Italian units to find a way to succeed.
Question at Unicorne? The non deployed units are lost after completing Unicorne (including some favourite heroes) and I was seeking to keep these core units for the next step, Causcasus. I noted the comment in the Install and readme 1.4 file that we're forced to deploy all our troops. Was it intentional to delete the non deployed units? (have more than the slots available). Any way to keep the units? I couldn't open the save file to try and move them.
Minor bug also at Unicorne. 13 cities give a DV but 14 or 15 results in Axis surrendered. I found the cheat key (endscn 0) to force a DV prior to ending turn on 30.
Again, a really great campaign that I've enjoyed even more than the standard Panzercorps.
Rohan
Re: Italian Campaign 2.0 -Unicorne -non deployed units disap
Hi Rohan,
thank you the kind words, I'm really happy that you enjoy the IC 2.0! And that you also write this to us.
"The non deployed units are lost after completing Unicorne"
Huhh? That's really a shock!
It is than a huge a bug of the game: I don't think that the developers wanted to work this option in that way...
Well, the only thing that I can make now to edit the scenario and make additional deploying hexes for the other units. It was no way intended that the player lost any of his units - the goal was that at the certain "defense zones" only a handful units can be deployed thus making the scenario harder.
"Minor bug also at Unicorne. 13 cities give a DV but 14 or 15 results in Axis surrendered. I found the cheat key (endscn 0) to force a DV prior to ending turn on 30."
Thanks for mentioning, yes that is a known bug of this scenario. With the next update I will fix it. And because of the first issue which is a really hard one I can promise that this fix will be soon released!
thank you the kind words, I'm really happy that you enjoy the IC 2.0! And that you also write this to us.

"The non deployed units are lost after completing Unicorne"
Huhh? That's really a shock!

Well, the only thing that I can make now to edit the scenario and make additional deploying hexes for the other units. It was no way intended that the player lost any of his units - the goal was that at the certain "defense zones" only a handful units can be deployed thus making the scenario harder.
"Minor bug also at Unicorne. 13 cities give a DV but 14 or 15 results in Axis surrendered. I found the cheat key (endscn 0) to force a DV prior to ending turn on 30."
Thanks for mentioning, yes that is a known bug of this scenario. With the next update I will fix it. And because of the first issue which is a really hard one I can promise that this fix will be soon released!
rohanwhitting wrote:Hi Uhu/Nikivdd,
So impressed with the Italian campaign. It's well balanced and suitably challenging seeking to support and develop the Italian units to find a way to succeed.
Question at Unicorne? The non deployed units are lost after completing Unicorne (including some favourite heroes) and I was seeking to keep these core units for the next step, Causcasus. I noted the comment in the Install and readme 1.4 file that we're forced to deploy all our troops. Was it intentional to delete the non deployed units? (have more than the slots available). Any way to keep the units? I couldn't open the save file to try and move them.
Minor bug also at Unicorne. 13 cities give a DV but 14 or 15 results in Axis surrendered. I found the cheat key (endscn 0) to force a DV prior to ending turn on 30.
Again, a really great campaign that I've enjoyed even more than the standard Panzercorps.
Rohan
Re: Italian Campaign 2.0 -Unicorne -non deployed units disap
Here is the fix which solves both problem:
http://panzercorpsmods.wordpress.com/20 ... arios-fix/
You have to load the last turn of the Alexandria scenario to let the new Unicorne files to be loaded and play the whole Unicorne scenario again if you have already started it.
http://panzercorpsmods.wordpress.com/20 ... arios-fix/
You have to load the last turn of the Alexandria scenario to let the new Unicorne files to be loaded and play the whole Unicorne scenario again if you have already started it.
Uhu wrote:Hi Rohan,
thank you the kind words, I'm really happy that you enjoy the IC 2.0! And that you also write this to us.![]()
"The non deployed units are lost after completing Unicorne"
Huhh? That's really a shock!It is than a huge a bug of the game: I don't think that the developers wanted to work this option in that way...
Well, the only thing that I can make now to edit the scenario and make additional deploying hexes for the other units. It was no way intended that the player lost any of his units - the goal was that at the certain "defense zones" only a handful units can be deployed thus making the scenario harder.
"Minor bug also at Unicorne. 13 cities give a DV but 14 or 15 results in Axis surrendered. I found the cheat key (endscn 0) to force a DV prior to ending turn on 30."
Thanks for mentioning, yes that is a known bug of this scenario. With the next update I will fix it. And because of the first issue which is a really hard one I can promise that this fix will be soon released!
rohanwhitting wrote:Hi Uhu/Nikivdd,
So impressed with the Italian campaign. It's well balanced and suitably challenging seeking to support and develop the Italian units to find a way to succeed.
Question at Unicorne? The non deployed units are lost after completing Unicorne (including some favourite heroes) and I was seeking to keep these core units for the next step, Causcasus. I noted the comment in the Install and readme 1.4 file that we're forced to deploy all our troops. Was it intentional to delete the non deployed units? (have more than the slots available). Any way to keep the units? I couldn't open the save file to try and move them.
Minor bug also at Unicorne. 13 cities give a DV but 14 or 15 results in Axis surrendered. I found the cheat key (endscn 0) to force a DV prior to ending turn on 30.
Again, a really great campaign that I've enjoyed even more than the standard Panzercorps.
Rohan