[Axis Campaign] GTPG v1.18 FINAL (26/12/22)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
GTPG4: Winteroffensive scenario hotfix
Good catch, this was brought to my attention in the matrix forum.
In the first scenario i made a mistake with the logical parameter in the victory conditions.
This hotfix sets it straigth, get it here:
Winteroffensive hotfix http://www.sendspace.com/file/hqb685
Extract the file into \mods\gtpg4\data and it will overwrite 016.pzloc and 016.pzscn files.
For those who already started this scenario and don't want to restart, if you meet the victory conditions before last turn, do a manual endscn0 (DV) or endscn1 (MV)
Corrected victory conditions:
DV: have no less than 4 primary objectives, occupy both enemy's HQ's (hexes 28,4 and 28,38 )
MV: have no less than 4 primary objectives.
In the first scenario i made a mistake with the logical parameter in the victory conditions.
This hotfix sets it straigth, get it here:
Winteroffensive hotfix http://www.sendspace.com/file/hqb685
Extract the file into \mods\gtpg4\data and it will overwrite 016.pzloc and 016.pzscn files.
For those who already started this scenario and don't want to restart, if you meet the victory conditions before last turn, do a manual endscn0 (DV) or endscn1 (MV)
Corrected victory conditions:
DV: have no less than 4 primary objectives, occupy both enemy's HQ's (hexes 28,4 and 28,38 )
MV: have no less than 4 primary objectives.
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Progress report
First of all, once again, thank you to everybody who decided to try out the campaign. The campaign packs (not the standalones) have been downloaded 670 times sofar. I am also surprised that the standalones were downloaded over 200 times.
Time for another GTPG update.
Development of the 5th part is well ahead of schedule. Everything is done except unit preplacement for the standalones and the pzloc file victory condition updates.
In the meantime i'm thinking about the vanilla updates of all the packages and upgrading those scenario's specifically of which i received concrete feedback.
I scripted in two scenario's (Kharkov and Moscow) of GTPG5 the new ROR (Reinforcements on Request) trigger. The concept is simple and might be useful to those players who can use a few extra units to make a difference. You move a unit to a hex marked with A and the following turn reinforcements will arrive on the hexes marked with $.
If there are other scenario's where i should implement such a trigger, let me know.
If anyone has suggestions or feedback, just leave your message on this thread. You'll get an answer as soon as possible.
Time for another GTPG update.
Development of the 5th part is well ahead of schedule. Everything is done except unit preplacement for the standalones and the pzloc file victory condition updates.
In the meantime i'm thinking about the vanilla updates of all the packages and upgrading those scenario's specifically of which i received concrete feedback.
I scripted in two scenario's (Kharkov and Moscow) of GTPG5 the new ROR (Reinforcements on Request) trigger. The concept is simple and might be useful to those players who can use a few extra units to make a difference. You move a unit to a hex marked with A and the following turn reinforcements will arrive on the hexes marked with $.
If there are other scenario's where i should implement such a trigger, let me know.
If anyone has suggestions or feedback, just leave your message on this thread. You'll get an answer as soon as possible.
GTPG3 v0.2 and GTPG4 v0.3 are now available for download. The hotfix is now incorporated into the update and the extra download link has been removed.
The people who downloaded the pack and the hotfix do not need to download these updates.
The people who downloaded the pack and the hotfix do not need to download these updates.
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GTPG6Russians foretaste
*post deleted*
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Last edited by nikivdd on Mon Jun 25, 2012 4:43 pm, edited 1 time in total.
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Hi Niki! I have a problem not being able tu use my saved core in GTPG2 campaign. It saves the core at the end of GTPG1 but it doesnt give me the opportunity to use them at the start of GTPG2! With or without GME i have this problem and only have the one GTPG2 mod installed! Thanks for any help and I like this mod alot! I played it in PG several times and I like the changes you've made! 
Did you go to the final debriefing of GTPG1 and then you are returned to the main game screen? Also download the GTPG2_vanilla to proceed. You need to start GTPG2 via the main menu...more campaigns.Sleezly wrote:Hi Niki! I have a problem not being able tu use my saved core in GTPG2 campaign. It saves the core at the end of GTPG1 but it doesnt give me the opportunity to use them at the start of GTPG2! With or without GME i have this problem and only have the one GTPG2 mod installed! Thanks for any help and I like this mod alot! I played it in PG several times and I like the changes you've made!
You run panzer corps 1.05? or still 1.04?
Also, GTPG1 custom e-file will not load into GTPG2 vanilla e-file because they are not the same thing.
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I'll send you pm.Sleezly wrote:Im using 1.05 Nik and I got the last screen saying core is saved and I have the GTPG2 vanilla! It sarts fine but never asks if I want to use my saved core! Can I manually import the saved core somehow!
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GTPG5 available
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Last edited by nikivdd on Mon Jun 25, 2012 4:43 pm, edited 1 time in total.
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I didn't lose any units there but ofcourse i had the developer's advantage. Also beware of "partizans" as i wrote in the briefing.MartyWard wrote:Holy crap. I just started pack 4 and what a nightmare. I lost 4 core units in the first 3 turns. Looks likes it gona be a wild ride!
You should start the pack without importing your core, only to check which units are deployed. The preplaced core units is actually the core i imported into the GTPG4. You do need a couple of tigers.
I don't consider this pack as finished yet, so any suggestions players have, i can implement in an update.
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Tigers? I only have PzIVF'snikivdd wrote:I didn't lose any units there but ofcourse i had the developer's advantage. Also beware of "partizans" as i wrote in the briefing.MartyWard wrote:Holy crap. I just started pack 4 and what a nightmare. I lost 4 core units in the first 3 turns. Looks likes it gona be a wild ride!
You should start the pack without importing your core, only to check which units are deployed. The preplaced core units is actually the core i imported into the GTPG4. You do need a couple of tigers.
I don't consider this pack as finished yet, so any suggestions players have, i can implement in an update.
Thank goodness for those 6 units. I didn't even attempt to go for a DV, I was very happy to get out with an MV and a few hundred prestiege.nikivdd wrote:Sorry my mistake, you started 4 not 5.
It is a tough mission but 6 units will arrive after a few turns to assist you.
I also lost a unit or two in that one.
Excellent scenario, as usual.
SS Panzer Corps mod + GTPG = ?
With great pleasure Bob and i announce that our efforts will result in a mod that combines the SS Panzer Corps mod and GTPG.
But first i need to finish GTPG vanilla , and do the (feedback related) updates.
For now we can search the result of the equation:
SS Panzer Corps MOD + GTPG = ?
But first i need to finish GTPG vanilla , and do the (feedback related) updates.
For now we can search the result of the equation:
SS Panzer Corps MOD + GTPG = ?
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I just started playing the campaign!
You have done a great job with this. I really like the escalating scale and overall gameplay. Nice job! Just downloaded 5.
Re: I just started playing the campaign!
I'm glad you like it. There will be an upgrade of all the packs in the future after i finished this mod.cedonxp wrote:You have done a great job with this. I really like the escalating scale and overall gameplay. Nice job! Just downloaded 5.
There will also be a version with Airbornmongo's SS Panzer and Heer Mod. A release that both of us are looking forward to.
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Progress report
Progress report
I started with the development of GTPG6 Russians last week.
So a short introduction of the scenario's is warranted.
- Retreat from Moscow: done (own design)
- Smolensk 44: i had problems with this one and i consider to add another version of this scenario. The one as good as finished is leaning close to the original ( Russians are the attackers ) and one version i'll script from scratch that makes the player the attacker.
- Wacht am Rhein: the basis is done for a first test.
- Budapest: the basis is done for a first test.
- Berlin-East: the basis is done for a first test (this you play if you cannot get a DV in Budapest)
- West-Germany: nothing done yet, it is a scenario i will script myself to make the continuation possible in GTPG7 (what? more?)
Due to the magnitude of these scenario's it will take me longer to release it.
I started with the development of GTPG6 Russians last week.
So a short introduction of the scenario's is warranted.
- Retreat from Moscow: done (own design)
- Smolensk 44: i had problems with this one and i consider to add another version of this scenario. The one as good as finished is leaning close to the original ( Russians are the attackers ) and one version i'll script from scratch that makes the player the attacker.
- Wacht am Rhein: the basis is done for a first test.
- Budapest: the basis is done for a first test.
- Berlin-East: the basis is done for a first test (this you play if you cannot get a DV in Budapest)
- West-Germany: nothing done yet, it is a scenario i will script myself to make the continuation possible in GTPG7 (what? more?)
Due to the magnitude of these scenario's it will take me longer to release it.
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El_Condoro
- Panzer Corps Moderator

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