Scenario Package for Akkulas Modern Conflicts
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: Scenario Package for Akkulas Modern Conflicts 1.95
Well, I could set up a trigger on the German side that generates new troops when the convoy is destroyed and lets them charge forward in attack mode.
			
			
									
						
							Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
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				bondjamesbond
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Re: Scenario Package for Akkulas Modern Conflicts 1.95
That would be a curiosity ) But I'm waiting for Greece, I'll play for the Turks because I liked their last blitzkrieg )))) Don't worry I'll play the Greeks afterwards too ))))
Iraqi officers during Operation Al-Fajr-8. Iran-Iraq war.
On the night of 7 February 1986, Iran launched Operation Al-Fajr-8 (Persian for "Dawn-8") to capture the Fao Peninsula. By 12 February, Iran had completely captured the Fao Peninsula, losing 600 killed and 2,000 wounded compared to Iraq's 5,000 killed and wounded and 1,500 prisoners of war
					Last edited by bondjamesbond on Fri Jun 28, 2024 11:55 pm, edited 1 time in total.
									
			
						
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Re: Scenario Package for Akkulas Modern Conflicts 1.95
Well, I'll take a look at everything later and we can consider what can stay or what needs to be improved...see you later and good luck.
			
			
									
						
							Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
			
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				bondjamesbond
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

A statue of Saddam Hussein in front of the burning Iraqi National Olympic Committee during US Air Force bombing raids, 2003.
I have no doubts about our tandem )))))

My friend you forgot to put the updated file about the Greek war with the Turks ))))
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Re: Scenario Package for Akkulas Modern Conflicts 1.95
Ooops...only updated in the document folder...but now on the way 
			
			
									
						
							Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
			
						and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: Scenario Package for Akkulas Modern Conflicts 1.95
There is one more mission as an encore.
			
			
									
						
							Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
			
						and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: Scenario Package for Akkulas Modern Conflicts 1.95
Your orders. Commander, no more oil on the pictures!
			
			
									
						
							Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
			
						and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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				bondjamesbond
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Re: Scenario Package for Akkulas Modern Conflicts 1.95
This is good news as your skill and ability will grow )
I am very grateful to you sir that I don't have to look at oil pictures through a welder's mask )))))
















I tried to play for Igil as you asked in general convoys became smarter but one of them goes without escort and runs into our hidden position ))))) See screenshots the second one remains lying in its place but the third one successfully got there as I tried to storm the base which is not possible with the forces the terrorists have ))))) In general, the AI has wised up )))))
Pleasantly surprised the Turks they became more assertive and not so stupid under the control of the AI although they could play better ))) See screenshots of actions and losses )))))
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Re: Scenario Package for Akkulas Modern Conflicts 1.95
Ok then I assume that Convoy and Cyprus can now stay in their current state.
I have decided to include all the pictures again without editing, but they will be new ones, the current ones were the originals and I don't feel like looking for exactly these pictures.
Vuokatti is ready. That's it for this package for now.
			
			
									
						
							I have decided to include all the pictures again without editing, but they will be new ones, the current ones were the originals and I don't feel like looking for exactly these pictures.
Vuokatti is ready. That's it for this package for now.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
			
						and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: Scenario Package for Akkulas Modern Conflicts 1.95
"Pleasantly surprised the Turks they became more assertive and not so stupid under the control of the AI although they could play better ))) See screenshots of actions and losses )))))"
Ok, I have to say that my idea and attitude was that the Turks would move into the objective hexes and then dig in. They stay put and defend the gained ground, that worked. I just had to plan a few units to stay in attack mode and advance further to stop the Greek counteroffensive.
I played the revised scenario myself on the Greek side and I was so busy fighting off the attacks and recapturing the towns that I couldn't even get as far as the Turkish airport.
			
			
									
						
							Ok, I have to say that my idea and attitude was that the Turks would move into the objective hexes and then dig in. They stay put and defend the gained ground, that worked. I just had to plan a few units to stay in attack mode and advance further to stop the Greek counteroffensive.
I played the revised scenario myself on the Greek side and I was so busy fighting off the attacks and recapturing the towns that I couldn't even get as far as the Turkish airport.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
			
						and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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				bondjamesbond
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Re: Scenario Package for Akkulas Modern Conflicts 1.95
Tobi72 wrote: ↑Sat Jun 29, 2024 9:27 pm "Pleasantly surprised the Turks they became more assertive and not so stupid under the control of the AI although they could play better ))) See screenshots of actions and losses )))))"
Ok, I have to say that my idea and attitude was that the Turks would move into the objective hexes and then dig in. They stay put and defend the gained ground, that worked. I just had to plan a few units to stay in attack mode and advance further to stop the Greek counteroffensive.
I played the revised scenario myself on the Greek side and I was so busy fighting off the attacks and recapturing the towns that I couldn't even get as far as the Turkish airport.Z.pngZ1.png
Well, if the creator and father of these maps and scripts managed to barely fight back what should we do and what can we hope for mere mortals ))))
Tobi72 wrote: ↑Sat Jun 29, 2024 5:10 pm Ok then I assume that Convoy and Cyprus can now stay in their current state.
I have decided to include all the pictures again without editing, but they will be new ones, the current ones were the originals and I don't feel like looking for exactly these pictures.
Vuokatti is ready. That's it for this package for now.


















Well, I played first for the Finns and was able to fight off the Russians, then for the Russians, but did not have time for one of the remote important points (and I noticed it only when the whole map was opened)). But still RF can be added 5 moves ))))) = 35 !

I will complete the test tomorrow ))) I hope if you decide to create something new you will make a mini Iran-Iraq 1980-1988 campaign or something from real battles ) Alternative history is good up to a couple of times before the time then pulls already on real conflicts.
https://www.historynet.com/the-iran-ira ... an-corpse/
https://vk.com/wall-200825730_454
https://www.warhistoryonline.com/instan ... tears.html

http://www.conflicts.rem33.com/images/m ... nflikt.htm
https://voenhronika.ru/publ/razval_sssr ... 6-1-0-9120
https://ru.wikipedia.org/wiki/Приднестровский_конфликт
https://calebin.ru/karti/k7380
https://laminarts.ru/pridnestrove/1992/god/

https://shushpanzer-ru.livejournal.com/ ... днестровье
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Re: Scenario Package for Akkulas Modern Conflicts 1.95
Ok thanks for the tip, I will plan more rounds at Vuokatti for this.
Iran-Iraq I thought of that too. But in the current Modern Confilcts there is no Iranian nation, flag or units. Ok, you could take units from Iraq, they were almost all identical, but nation and flags? And for campaigns I have chosen my own way that works for me, but it doesn't work with JSGME. I have the Ukraine campaign which is running excellently and a German campaign with currently 26 maps/missions but all without JSGME. By the way, Konvoi was one of the first missions from the campaign. We will have to be patient, maybe something will turn up.
  
 
Just a small selection, the units are from Modern Conflicts, I have modified them a bit for my purposes.
So then thank you for your hard fights and hints. I've replaced almost all the pictures now, I hope your eyes will recover.
			
			
									
						
							Iran-Iraq I thought of that too. But in the current Modern Confilcts there is no Iranian nation, flag or units. Ok, you could take units from Iraq, they were almost all identical, but nation and flags? And for campaigns I have chosen my own way that works for me, but it doesn't work with JSGME. I have the Ukraine campaign which is running excellently and a German campaign with currently 26 maps/missions but all without JSGME. By the way, Konvoi was one of the first missions from the campaign. We will have to be patient, maybe something will turn up.
So then thank you for your hard fights and hints. I've replaced almost all the pictures now, I hope your eyes will recover.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
			
						and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: Scenario Package for Akkulas Modern Conflicts 1.95
This is what my modified version of Modern Conflicts looks like. Of course, I also have the original and use it to play the original scenarios and campaigns.
I haven't changed the campaign description because I don't need it for myself.
I then start my own campaigns from the document folder.
			
			
									
						
							I then start my own campaigns from the document folder.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
			
						and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: Scenario Package for Akkulas Modern Conflicts 1.95
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
			
						and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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				bondjamesbond
 - Brigadier-General - Elite Grenadier

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 - Joined: Mon Jun 27, 2022 10:10 pm
 
Re: Scenario Package for Akkulas Modern Conflicts 1.95
Great screenshots and I'm really glad the oil won't get in my eyes anymore ))))) Probably when Akkula returns from his holiday he will tell you exactly how to connect add-ons to his mod via JSGME programme ))))) I'm starting the test Kurds vs Igil ))))) 

And that you have your own additional company for Germany is good to see, we just need to find a way to connect it
)
			
			
									
						
							
And that you have your own additional company for Germany is good to see, we just need to find a way to connect it
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Re: Scenario Package for Akkulas Modern Conflicts 1.95
I'm looking forward to the test.
			
			
									
						
							Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
			
						and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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				bondjamesbond
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 - Joined: Mon Jun 27, 2022 10:10 pm
 
Re: Scenario Package for Akkulas Modern Conflicts 1.95
Thank you for bringing back normal pictures and my eyes are no longer weeping )))))













That was a great mission )))) East is immediately visible your ! Lion of course was fierce and chased my Kurds but still we destroyed him )))))American planes and drone drone very well helped my troops in the offensive and counterattacks of Igil )) In general everything is great but you can throw another 5 moves on top that the player would not be nervous =70 because not everyone like me play great )))
https://history.ric.mil.ru/Stati/item/118582/
https://pikabu.ru/story/40y_batalon_gdr ... ya_7160064
https://foto-history.livejournal.com/11129296.html

https://navoine.ru/rubrics/africa
https://yosikava.livejournal.com/200204.html





























Convoy for the Germans as always excellent slightly suffers if it is not controlled and in a hurry )))) But playing for Igil I not only destroyed all the convoys but also captured a German base which used to be just an impenetrable fortress ))))) All on the screenshots my friend no montages and falsification of facts ))))
https://www.dw.com/ru/afganistan-mestny ... a-62554241
https://strata.jofo.me/44266.html
https://de.topwar.ru/185937-nemeckij-ob ... etnam.html
https://colonelcassad.livejournal.com/4031726.html

https://trinixy.ru/28268-unichtozhenie_ ... 68_mb.html
https://www.gazeta.ru/auto/photo/taliba ... 2021.shtmlThe use of motorcyclists in combat has become widespread - for reconnaissance, moving a drone operator or gun crew around
https://fishki.net/3893965-taliby-pokaz ... ecnaz.html

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Re: Scenario Package for Akkulas Modern Conflicts 1.95
Very well done, you can now see the pictures clearly without glasses.
Is noted and I raise to 70 rounds.
Ok something is wrong with the units that appear and go into attack mode. I'll have another look at that. I'll make a change to the convoy. 2 more turns and reorganize the guarding of the base in case someone chooses the rebel side.I can't do much with the convoy itself, it's just a special mission for the Germans.
Ok, I'll get to work.
			
			
									
						
							Is noted and I raise to 70 rounds.
Ok something is wrong with the units that appear and go into attack mode. I'll have another look at that. I'll make a change to the convoy. 2 more turns and reorganize the guarding of the base in case someone chooses the rebel side.I can't do much with the convoy itself, it's just a special mission for the Germans.
Ok, I'll get to work.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
			
						and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: Scenario Package for Akkulas Modern Conflicts 1.95
That should be enough of a response for the rebel attack on the base. The only thing stopping the Germans for a while is that damn minefield.
			
			
									
						
							Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
			
						and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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				bondjamesbond
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Re: Scenario Package for Akkulas Modern Conflicts 1.95
Minefield is not a problem as German engineers destroy 6 out of 10 )))) The main thing is to hold them with your artillery and helicopter )))) Well I played Olympus again and I see you have moved the aerodrome )))) Well for all of them you can win and ahead of schedule, but for the USA you had to wait for 15 more moves ))))










In general, the third package is ready and playable ) And you can improve to infinity but it is better to spend this time on creating new real combat operations )
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