Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
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- Major-General - Jagdtiger
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
Hello... Another idea that may be interesting, and able to add one more "strtegy layer" to AA defense... To split the target type "Air" into two types: "HighAir" and "LowAir" targets...
This should be paired with implementing two kinds of Air Attack values: "HighAirAtk" and "LowAirAtk". With this more detailed system, we can make light AA guns to be able to fire only on "LowAir" targets (that should be tactical bombers and fighter bombers) by giving them a positive value for "LowAirAtk" and zero value for "HighAirAtk". On the other hand, heavy AA guns should be able to fire on "HighAir" targets (strategic bombers, strategic recon aircraft), and not be able to (or just make them marginally effective) against low flying aircraft ("LowAir" targets), also regulating this ability by giving heavy AA units the specific "HighAirAtk" and "LowAirAtk" values. With this in mind, each player should be careful to provide a two layered AA defense to his units: Against heavy high flyers with heavy guns, and also against sneaky enemy air units attacking from tree top level using rapid firing, short range light AA guns...
If you think that giving each unit a "LowAirAtk" and a "HighAirAtk" stat value is over-complicating things a bit, we can just make the system work using those two new target types: "LowAir" and "HighAir" and implementing a pair of new unit traits to be used on air defense units, for example: a unit with the "LightAA" trait will only be able to fire on "LowAir" type targets, and units with the "HeavyAA" trait will fire on "HighAir" targets, and may be also to fire on "LowAir" target type units but at a reduced effectiveness (say, for example, that when a Heavy AA unit is firing on a "LowAir" target, tha game should calculate 50% of effectiveness, reducing to a half the Air Attack value of said unit).
I hope I could explain myself in an understandable way...
Greetings to all!!
This should be paired with implementing two kinds of Air Attack values: "HighAirAtk" and "LowAirAtk". With this more detailed system, we can make light AA guns to be able to fire only on "LowAir" targets (that should be tactical bombers and fighter bombers) by giving them a positive value for "LowAirAtk" and zero value for "HighAirAtk". On the other hand, heavy AA guns should be able to fire on "HighAir" targets (strategic bombers, strategic recon aircraft), and not be able to (or just make them marginally effective) against low flying aircraft ("LowAir" targets), also regulating this ability by giving heavy AA units the specific "HighAirAtk" and "LowAirAtk" values. With this in mind, each player should be careful to provide a two layered AA defense to his units: Against heavy high flyers with heavy guns, and also against sneaky enemy air units attacking from tree top level using rapid firing, short range light AA guns...
If you think that giving each unit a "LowAirAtk" and a "HighAirAtk" stat value is over-complicating things a bit, we can just make the system work using those two new target types: "LowAir" and "HighAir" and implementing a pair of new unit traits to be used on air defense units, for example: a unit with the "LightAA" trait will only be able to fire on "LowAir" type targets, and units with the "HeavyAA" trait will fire on "HighAir" targets, and may be also to fire on "LowAir" target type units but at a reduced effectiveness (say, for example, that when a Heavy AA unit is firing on a "LowAir" target, tha game should calculate 50% of effectiveness, reducing to a half the Air Attack value of said unit).
I hope I could explain myself in an understandable way...
Greetings to all!!
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
I would be willing to just straight up buy Panzer Corps Gold so I could get it all on one number and use that as my single number game, but do not want to spend the money unless the price is really cheap.PeteMitchell wrote: ↑Mon Dec 14, 2020 6:56 pm On the MP, is there anything they could reset on your account, or should you get a new user profile: goose_3![]()
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- Major-General - Tiger I
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
On seasons's sale right now, ~ 21 USD: https://www.slitherine.com/game/panzer-corps-gold/pcgoose_2 wrote: ↑Tue Dec 15, 2020 3:48 pmI would be willing to just straight up buy Panzer Corps Gold so I could get it all on one number and use that as my single number game, but do not want to spend the money unless the price is really cheap.PeteMitchell wrote: ↑Mon Dec 14, 2020 6:56 pm On the MP, is there anything they could reset on your account, or should you get a new user profile: goose_3![]()
Comprehensive Battlefield Europe AAR:
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
PzC2 has a 'LowAltitudeAttack' trait which is attached to TB, Fighters and Low Caliber AA guns [20mm].guille1434 wrote: ↑Tue Dec 15, 2020 4:04 am Hello... Another idea that may be interesting, and able to add one more "strtegy layer" to AA defense... To split the target type "Air" into two types: "HighAir" and "LowAir" targets ...
If AA with the trait shoots an aircraft with the trait, the aircraft uses it's 'CloseDefense' value, otherwise GD is used.
So a 20mm quad gun with an effective ROF=20 chews up TB and fighters [suppression], has little effect on Strats.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
One more from me:
When a new Hero is offered, a choice screen so to be able to select between heroes.
Now we need to reload in eternally to get the hero you want.
For example the AI might offer defence or attack.
When a new Hero is offered, a choice screen so to be able to select between heroes.
Now we need to reload in eternally to get the hero you want.
For example the AI might offer defence or attack.
Battlefield Europe get the most from Panzer Corps
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
And what about 3.7 cm Flak and the 40 mm Bofors? These were quite good at low to medium altitudes so I guess they have this trait as well.dalfrede wrote: ↑Tue Dec 15, 2020 5:27 pm PzC2 has a 'LowAltitudeAttack' trait which is attached to TB, Fighters and Low Caliber AA guns [20mm].
If AA with the trait shoots an aircraft with the trait, the aircraft uses it's 'CloseDefense' value, otherwise GD is used.
So a 20mm quad gun with an effective ROF=20 chews up TB and fighters [suppression], has little effect on Strats.
And what about high altitude escort fighters like Mustangs? These should not be affected unless they get a defensive AA fire when they are attacking ground targets.


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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
37mm does not have the trait, The P51 does.
All AA switches to AT.
Its a trade off to increase value of low Cal AA. AA gives mainly suppression like Art.
20mm Flk, AA=6, ROF=15
20mm FlkV, AA=8, ROF=20
37mm Flk, AA=12
88mm Flk, AA=24
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
Does anyone have any thoughts if any of this will ever come to life? 

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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
Until PzC2 is finished, they just released they Mod Manager update [still buggy] the chance is zero.PeteMitchell wrote: ↑Fri Dec 18, 2020 12:47 am Does anyone have any thoughts if any of this will ever come to life?![]()
After that, low.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
PzC2 might be a multi-year project in case they are planning multiple DLCs?
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
Yes they are planning multiple DLCs, but no actual announcements, just hints.PeteMitchell wrote: ↑Fri Dec 18, 2020 2:21 am PzC2 might be a multi-year project in case they are planning multiple DLCs?
The Devs are working on game features/functionality, not DLCs.
Each of the DLCs so far has had game upgrades and new features.
Example: The new equipment file has a 'Airfield Truck'/'Airfield Deployed' unit that appeared in the AO40 bug fix release, not with the AO40 release. Which brings up memories of USCorps1.
Kerensky is doing the AO DLCs [did GC].
Nikivdd, who did USCorps appeared briefly in the PzC2 Beta and disappeared for 5 months before reappearing Nov 22 with a his new PzC1 campaign. I assume he may have finished USOp1, and is waiting till Jan/Feb for the Beta.
I don't know this, I that is my best guess.
So the issue with the Devs, is how long to get PzC2 up to snuff, not how long it will take to do all the DLCs.
The game was released 'early' because the Publishers wanted money, not because the Devs thought they were finished.
Again my interpretation of events, not know facts.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
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- Corporal - 5 cm Pak 38
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
- AI can buy aircraft
- "Hiding": Ground Units in forest/city are only revealed if enemy unit has one more spotting
- Map designers put Anti tank (with close defense=0) in open terrain
- description in editor manual about unit stances (defense vs. hold position active)
Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
All right, thanks, but then as I understand it makes the 3.7 cm Flak somewhat useless being inbetween the 2 cm and 8.8 cm one. When in fact it was quite good, U-boats were often upgraded with this and not with the 2 cm Flakvierling as the it had a heavier punch. Late war SPAAs like Mobelwagen and Wirbelwind also used it. Perhaps it would have been better to give the 3.7 cm gun this trait too and make the 2 cm gun much cheaper and using less slots to make it competitive as well.
Also I would not have given low attack trait to high altitude fighters like P-51 or Fw 190D. I think these should only suffer from low caliber AA fire when they actually attack ground targets as they spent most of their time at high altitudes. I find it strange that one cannot fire effectively at the strat bombers with low caliber AA guns, but can fire at the escort fighters which are smaller targets and are flying at the same altitude. But of course it is all debatable and anyway it is indeed better than nothing as in PzC1.
It is good that all light AAs have AT mode though, I did the same in my mods and it makes sense.
In the end it is clear that PzC2 has improved many aspects of the game and I think some of these could be introduced to PzC1 as well, even at this point. But in the first place I would like to see some of the existing bugs of PzC1 fixed first, mainly the multipalyer related ones.
And even though I agree with you and I also see a very small chance for our wishes to come true there were two patches released after PzC v1.30 which fixed or added things to the game on the request of us modders, so I try to remain optimistic in this regard.


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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
I have two wishes.
1) User can play MP game with file bigger than 10Mb, in example max 50Mb. Right now MP prefers only small maps.
2) PC will use more RAM. When I am playing a scenario with +1000 units, especially ships AI is playing for 3\5 hours its round. It is horrible. After 10 years all of us have better PCs.
1) User can play MP game with file bigger than 10Mb, in example max 50Mb. Right now MP prefers only small maps.
2) PC will use more RAM. When I am playing a scenario with +1000 units, especially ships AI is playing for 3\5 hours its round. It is horrible. After 10 years all of us have better PCs.
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
+1ajs81 wrote: ↑Fri Dec 25, 2020 10:50 pm I have two wishes.
1) User can play MP game with file bigger than 10Mb, in example max 50Mb. Right now MP prefers only small maps.
2) PC will use more RAM. When I am playing a scenario with +1000 units, especially ships AI is playing for 3\5 hours its round. It is horrible. After 10 years all of us have better PCs.

Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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- Corporal - 5 cm Pak 38
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
Plz no pop-up planes which attack on their appearance
Example:
Map reconnaisance says I have air superiority and I let Stukas roam freely (no fighter guard).
Map trigger says enemy fighter appear at turn X
Then they destroy some veteran stuka in 1 turn. Who would not reload?
Suggestion: Pop-up units can move but not attack on their first turn.
Map designers could give them 0 ammo.
Example:
Map reconnaisance says I have air superiority and I let Stukas roam freely (no fighter guard).
Map trigger says enemy fighter appear at turn X
Then they destroy some veteran stuka in 1 turn. Who would not reload?
Suggestion: Pop-up units can move but not attack on their first turn.
Map designers could give them 0 ammo.
Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
It is not exactly ideal as in that case you would be able to shoot them down immediately. The ideal solution would be that such units only show up in the map but they are unable to attack or move in the first turn, much like new units that the player can purchase in a turn.spotlight2001 wrote: ↑Sat Jan 02, 2021 8:49 am Suggestion: Pop-up units can move but not attack on their first turn.
Map designers could give them 0 ammo.


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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
McGuba. I have new questions on my latest upload for BE. I would love to get your thoughts on them.McGuba wrote: ↑Sat Jan 02, 2021 11:10 amIt is not exactly ideal as in that case you would be able to shoot them down immediately. The ideal solution would be that such units only show up in the map but they are unable to attack or move in the first turn, much like new units that the player can purchase in a turn.spotlight2001 wrote: ↑Sat Jan 02, 2021 8:49 am Suggestion: Pop-up units can move but not attack on their first turn.
Map designers could give them 0 ammo.
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
OK, so I watched you last video, I think you are doing fine for the moment. I just do not really know what your questions are, maybe I missed them.
However, may I suggest you to ask your questions in the main BE thread and not in this one? Let's just leave this topic to discuss general Panzer Corps improvment ideas and stuff, if you don't mind. It is also more likely that I will notice questions regarding the BE mod is they appear in that topic and not here.



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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
I think he had put his questions below the video / into the description.McGuba wrote: ↑Sat Jan 02, 2021 7:48 pmOK, so I watched you last video, I think you are doing fine for the moment. I just do not really know what your questions are, maybe I missed them.
However, may I suggest you to ask your questions in the main BE thread and not in this one? Let's just leave this topic to discuss general Panzer Corps improvment ideas and stuff, if you don't mind. It is also more likely that I will notice questions regarding the BE mod is they appear in that topic and not here.![]()
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481