Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East

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Locarnus
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Re: Locarnus Addon 2025-12, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

goose_2 wrote: Sat Dec 06, 2025 4:09 am so a couple of items...

I do not have saved game at the end of Mogilev, so Babruysk without update applied it is.

Thankfully I have a saved game for winning and losing side of Vanila, so updates are much appreciated and I think I have Greece set up for losing side, but first will be my attempt to play France for winning side.

Loving this mod
The savegame you sent me for the core list above was from the last turn of Mogilev, if you still have that in your "Sent E-Mails" folder?
Otherwise I could send it back to you?


Maybe it would make sense to just play the losing branch of the original campaign first?
And only after finishing it, restart the whole campaign for the winning side. Which would then also include the changes based on your feedback, including those that only apply to newly started campaigns and those to the first Poland scenario.
Would also be easier to follow for youtube viewers, since the original campaign already has a rather convoluted campaign tree.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2025-12, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by goose_2 »

goose_2 wrote: Sat Dec 06, 2025 4:09 am so a couple of items...

I do not have saved game at the end of Mogilev, so Babruysk without update applied it is.

Thankfully I have a saved game for winning and losing side of Vanila, so updates are much appreciated and I think I have Greece set up for losing side, but first will be my attempt to play France for winning side.

Loving this mod
nevermind I found the saved game I sent you after Mogilev its all good
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Re: Locarnus Addon 2025-12, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by goose_2 »

Hey Buddy,

Sorry I flaked out yesterday for the usual Sunday chat/broadcast. I got caught up in family stuff all day yesterday. It ended up taken my whole day away from me.

I was able to see your comments. About Sealion 40. I have decided to give myself the extra prestige that you discussed for the vanilla campaign based on the extra units you are starting the player off with in Poland. How much was that again?

I want to buy another Strat bomber for Sealion 40 to help with all of those boats. And I need that extra prestige. For the losing side I am ok not giving myself the bonus for now, as it seems they keep getting the shaft which I like.

I also thought about the winning side versus the losing side tandem play. I am enjoying recording them together, and as such I want to post them together, but I can create a separate playlist for the winning side. That should help any confusion, and I am ok confusing people as my channel is what it is at this point. I do not really see it growing or expanding beyond what it is, and that is perfectly fine. I am a player of a single game, that is a niche of a niche, and surprised to have gotten as much attention as I have already acquired.

Babruysk is a whole 'nother animal that I am hoping to detail some changes I will be making to core and overall lay out of units bringing.

Their air force is crazy big at the outset, but I am coming up with a somewhat similar chain trap to what Soren came up with, but of course with some modifications based on their air force all spotting 2.

I will ultimately have to play very different from Soren as I do not have enough big dog units to hold 3 areas simultaneously.


More later....
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Re: Locarnus Addon 2025-12, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by goose_2 »

So in thinking about Babruysk these are the 15 I am considering back benching for Babruysk:
Blast
Festival
Temis
El Baron
Night Phoenix
Goose
Dneos
Raduku
Rimski
Couch
RMA901
cmbban
Arato
AI181
Alvarez
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Re: Locarnus Addon 2025-12, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by goose_2 »

Here are the upgrades for this scenario:

He 111 NJ ........................... a2 ... MafujKhan ............ 812 ... 376 ... ==> He 111 H-20
Fw 190 A-6 ......................... d1 ... Richard ............... 451 ... 490 ... ==> Fw 190 A-8
PzSfl IVb ......................... m1a2 ... Pierre ................... 752 ... 421 ... ==> JagdPz IV/48
.Brummbär 44 r8 ................... m1 ... Reoguru ................ 667 ... 399 ... ==> Brummbär MG r8
Panther G ....................... s1a3 ... MichalGolaszewski ... 1021 ... 466 ... ==> Panther G BeWg
SdKfz 233+ r9 .................... s1s1 ... DanielS ................. 868 ... 406 ... ==> Puma

Std 42M Toldi IIa ............... a3s1 ... Brodrick ............. 1622 ... 381 ... ==> Nimrod
need more AA capacity for this scenario
Std Panzer III M+ .................. ?? ... Thejf ................... 110 ... 119 ... ==> 7.5 FK 16 nA r11 ... Horse
doing this for this battle as do not see the place on the map where I can rack up easy kills, so going for easy experience gain
5 FK 16 nA r11 ... Horse ...... a3 ... Eskuche ............... 283 ... 373 ... ==> Std 15 cm
using for faster kills and will upgrade to Pz 3M+ once I get 4th star
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Re: Locarnus Addon 2025-12, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

goose_2 wrote: Mon Dec 08, 2025 8:18 pm Here are the upgrades for this scenario:

He 111 NJ ........................... a2 ... MafujKhan ............ 812 ... 376 ... ==> He 111 H-20
Fw 190 A-6 ......................... d1 ... Richard ............... 451 ... 490 ... ==> Fw 190 A-8
PzSfl IVb ......................... m1a2 ... Pierre ................... 752 ... 421 ... ==> JagdPz IV/48
.Brummbär 44 r8 ................... m1 ... Reoguru ................ 667 ... 399 ... ==> Brummbär MG r8
Panther G ....................... s1a3 ... MichalGolaszewski ... 1021 ... 466 ... ==> Panther G BeWg
SdKfz 233+ r9 .................... s1s1 ... DanielS ................. 868 ... 406 ... ==> Puma

Std 42M Toldi IIa ............... a3s1 ... Brodrick ............. 1622 ... 381 ... ==> Nimrod
need more AA capacity for this scenario
Std Panzer III M+ .................. ?? ... Thejf ................... 110 ... 119 ... ==> 7.5 FK 16 nA r11 ... Horse
doing this for this battle as do not see the place on the map where I can rack up easy kills, so going for easy experience gain
5 FK 16 nA r11 ... Horse ...... a3 ... Eskuche ............... 283 ... 373 ... ==> Std 15 cm
using for faster kills and will upgrade to Pz 3M+ once I get 4th star
Looks good!

I would recommend deploying Alvarez instead of PanzerVorwärts. The Grille is not so great for training anyway and as a ground unit PanzerVorwärts only lacks 1 experience and a few dozen kills for 4 stars / 2 heroes.
While Alvarez still needs lots of kills and experience to survive as an air unit in 45. Perhaps Slender1870 can downgrade to Ju 188 E-1, so that both your Ju 88 strat bomber versions can gain experience during the same scenario.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2025-12, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

goose_2 wrote: Mon Dec 08, 2025 11:38 am I was able to see your comments. About Sealion 40. I have decided to give myself the extra prestige that you discussed for the vanilla campaign based on the extra units you are starting the player off with in Poland. How much was that again?

I want to buy another Strat bomber for Sealion 40 to help with all of those boats. And I need that extra prestige. For the losing side I am ok not giving myself the bonus for now, as it seems they keep getting the shaft which I like.
So far the unit changes to the first Poland scenario of the original campaign would add up to roughly 440 prestige.
Due to unit purchasing and selling prices not being influenced by the double Rommel setting, it would make sense to give yourself the whole 440 prestige.

I will most likely change Sealion40 in the next update, reducing core slots by 1.
But converting a current core Bf 109 and Ju 87 to be aux units.
When starting the Sealion40 scenario as a standalone with the current 2025-12 version, the player has 4 core Bf 109 and 1 aux Bf 109. So that will change to 3 core Bf 109 and 2 aux Bf 109.

Will also go over some more original campaign scenarios, especially regarding aux units.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2025-12a, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

More work on the original campaign, based on Patrik and Goose_2 youtube playthrough feedback!
The Sealion scenarios now provide more aux aircraft (but Sealion40 gives 1 less core slot), so that the player does not have to purchase those additional core aircraft for a single scenario.
Bf 109 E-8 with vision 3 provides an additional option for the rule of 1 for Sealion40.
And the Bf 109 G-4 now also has 3 vision to distinguish it more from the historically very similar G-2, representing several recon conversions around that time.

Work on the early original campaign also lead to a rebalancing of the early fighters (1939-1941).
As well as taking another look at the naval attack capabilites of german fighters, since eg the Bf 109 was actually used in that role with some success.

edit: Corrected an issue.


2025-12a Update "Locarnus Addon" Download: https://bit.ly/4pKicgM

This is only an update to the Addon and requires the 2025 base version of the Locarnus Addon to be installed already on top of BE 2.4 and the bugfixed PzC patch 1.32 first. All previous updates to the 2025 base version are included in this one.

Battlefield Europe, GC East, AK, SC & original PzC campaign compatibility
- GC Poznan 39.01 aux Hs 126 is now a core unit, core slots increased by 1
- OC Enemy fighters up to date for some more scenarios, more variety
- OC France two more enemy infantry at eastern edge (they can be bypassed)
- OC Sealion40 scenario 2 more aux aircraft (Bf 109 & Ju 87), but 1 less core slot
- OC Sealion42 adjusted aircraft types for both sides, and german ground units
- OC Stalingrad additional Soviet fighter reinforcements, more airfields
- OC Moscow43 additional Soviet fighter reinforcements

Unit Changes:
- Early war fighter rebalancing (1939-41), including scout planes
- Early Bf 109 (E and F) have better soft and hard attack
- Bf 109 E-8 Rec introduced, mainly for rule of 1 variety reasons (has 3 vision)
- Bf 109 G-4 is now the G-4 Rec with 3 vision (since G-2 is pretty much G-4)
- Bf 110 D, E & F rebalancing
- Most german fighters have better naval attack (in fighter mode)
- Do 217 J and N variants nerfed naval attack in some modes
- Pe-3 nerfed air attack by one
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2025-12, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by goose_2 »

Locarnus wrote: Sat Dec 06, 2025 12:12 am Great progress on the core development!

Here are the updates and thoughts on next couple of scenarios

Non-hero bonus SE units
.Std 42M Toldi IIa ............... a3s1 ... Brodrick ............. 1628 ... 383 stays same
.Std Blue Division 44 ........... d1d2 ... PatrickLee .......... 1289 ... 380 stays same
.Std P26/40(i) ................... i1d2 ... Dimitri ............... 1167 ... 396 stays same
.Std Marder III M ............... m1a2 ... PaulWilde ............. 1023... 363 E9 becoming the Hetzer, so excited about this as he is already over 1000 kills and will likely get 3 heroes before the end of 45 :)
.Std Brückenpio 44 ......... m1a3a3 ... Makorin .............. 1602 ... 429 Nimrod changed to 15 sIG arty that eskuche is until he gets 4 stars
.7.5 FK 16 nA r11 ... Horse ...... a3 ... Eskuche ............... 304 ... 394 Eskuche will become Panzer 3M+ to garner fast kills at 4 stars and OS, should be a beast. :mrgreen:
.Std Panzer III M+ .................. ?? ... Thejf ................... 117 ... 164 remains 7.5 FK to garner as much exp before 45
plus 1 non-hero bonus SE units for 45 grand campaign

Infantry
.Grenadiere 44 .... Sd251/1+ . m1a2 ... Gigiduru .............. 1091... 419 (Over 100 kills in a single Scenario!!!!)
.Kradschützen 44 ................ a1a2 ... PeteMitchell ........ 1176 ... 368 (What was the thoughts on Pete, as you were thinking something like Rimski, and I see the idea of Pete being a 10.5 appeals to me. Tell me how that would be possible.
.Sahariana 44 ..................... s1a2 ... Kostia ................ 1090 ... 348



There will be more tomorrow.

Share your thoughts.
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Re: Locarnus Addon 2025-12, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

goose_2 wrote: Tue Dec 16, 2025 10:46 pm There will be more tomorrow.

Share your thoughts.
Yep, Hetzer will bring some serious staying power to bonus Std tank destroyer line. Even though it comes at the cost of some attack power (rate of fire and hard attack value).

Some more improvements to the bonus Std tank lineup are available in late 44. From the expensive Sherman to hungarian Turan III and cost efficient Panzer IV J.

Your bonus Std force is now well rounded, good job on bringing them all up to speed.


Gigiduru with Grenadiere is the cornerstone of infantry class, like the big cats are for tanks!

Hm, Pete and Kradschützen are not as easily upgradeable as I thought. It would take several steps and the prestige savings would only be 120 or so.
I just thought that a spotting hero on Kradschützen would make more sense, given the advantage of them being soft targets. With Rimski and Soren having practically unused spotting heroes. I guess Rimski and Soren both need 4 stars first and Soren also needs a second hero before either of them could take over the Kradschützen (perhaps just using the simple but direct route via the Kübelwagen). And Pete could take one of the GebG artillery pieces once Pullig or Artemis finished training to 4 stars with them.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2025-12, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by goose_2 »

Locarnus wrote: Sat Dec 06, 2025 12:12 am
These are next to go over on my thoughts and updates:

Towed Arty
.10.5 GebH .......... Kettenkrad . i1a2 ... Pullig ................ 998 ... 337
.10.5 leG 43 ....................... m1d2 ... Artemis .............. 863 ... 390 Episode 9 I see changing Artemis back to Jager, but maybe I should wait, thoughts?
.12 GrWerfer ........ Blitz+ ..... m1a3 ... Soljaism ............. 1033... 402... ==> Pioniere again Minsk onwards
.7.62 FK 288(r) r11 .. Sd250/1+ ... d2 ... RichardMartin ....... 987... 397 Richard will go to Regular inf in Episode 9 or may want to try and get him to 5 Stars while I keep working with Gigiduru
.15 sFH range3 r8 .... Sd7 .......... r1 ... Raduku ................ 662 ... 460 Back bench and will probably stay for a while as I concentrate on other units
.21 Mrs 18 r5 .......... Sd8 ......... m1 ... Kei ..................... 957 ... 437 (Kei is so close to 2nd hero, and I need either Range, Movement, or Att 2 or 3.) I see myself using Kei in absolutely every battle as want to try to get 3rd hero and possible 5 stars of exp, but it will be a stretch.

There are now 4 bonus SE/Std arty options available, visible when upgrading Eskuche.
The short 7.5cm one that can switch to AT mode, the long 7.5cm one used by Eskuche (range 3), a 65mm italian one (2 range, 2 movement) and the german sIG 15cm howitzer (2 range, 8 rof).



Recon
.Panzer II 5cm 44 r9 ............. i1a2 ... Blast .................... 888 ... 415
.SdKfz 233+ r9 .................... s1s1 ... DanielS ................. 893 ... 408 ... ==> Puma is not a gamechanger, but I plan on continuing to work with Daniels and alternate between Blast and Daniel until I get both at 1000 kills.

Tanks
.Tiger II B r9s8 .................. m1a2 ... Raunosavolainen ...... 948 ... 498
.Jagdpanther .................... a2d2 ... Kapl ..................... 1017 ... 352
.Panther G ....................... s1a3 ... MichalGolaszewski ... 1142 ... 469 ... ==> Panther G BeWg

.Elefant s8 ....................... m1d2 ... Gooseboy ............. 1444 ... 384 I am grinding him until I get him to 4 stars as he is a beast that is racking up massive kills.
.StuG III 44+ ..................... i1m1 ... DoktorG ............... 1120 ... 398 4 stars are so close with Initiative hero should I consider inf upgrade, if so how and to what infantry class.
.Nashorn 44 ....................... a1i1 ... ForestLaw ............. 1242 ... 457 Not sure I could get to 5 stars, but I have to try in these Sunny months as Nashorn becomes dangerous in crappy weather months
.SU-122(r) ......................... a3a3 ... 7Bowls ................ 1223 ... 370 This is taking forever to get to 4 stars. Actually been pretty disappointed with the grinding on both Soviet units with little to show for it.
.KV-85(r) .......................... d2d2 ... Paramecium .......... 1389 ... 354

I will keep grinding with both of them, but not sure it has been worth all the effort. Thoughts?
These will be back benched until I get all other tanks up to speed
.Panther A ....................... d1d3 ... Festival ................ 1042 ... 407 ... ==> Panther G, no staying with 1 G
.Tiger I 44 ........................ d2a3 ... Temis .................. 1185 ... 439
.Tiger P++ s8 .................... m1d2 ... ElBaron ................ 1173 ... 424


Mobile Arty's and AA will be next but now back to work.
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Re: Locarnus Addon 2025-12a, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by eskuche »

I keep seeing my name mentioned! I'm glad I'm honored with an experience-maxing artillery :)
Battlefield Europe 2.4 + Locarnus 2026-01 Text AAR
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Re: Locarnus Addon 2025-12a, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by goose_2 »

eskuche wrote: Wed Dec 17, 2025 4:34 pm I keep seeing my name mentioned! I'm glad I'm honored with an experience-maxing artillery :)
You and Thejf laid the important groundwork and stats to set the benchmark that I still use as such.

Thanks for the wonderful notes you took on the forum to help me in my progress.

Soon will be going on my 3rd year of the GC play, and I think 5 overall with Locarnus's mod itself.
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Re: Locarnus Addon 2025-12, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by goose_2 »

Locarnus wrote: Sat Dec 06, 2025 12:12 am
45 Ground units


Mobile Arty
.StuH 44+ .......................... m1a2 ... NightPhoenix ........ 1146 ... 402 Backburner
.Hummel 44 r8 ....................... s1 ... Soren ................... 761 ... 344 slow progress
.Grille r8 ............................. m1 ... PanzerVorwärts ....... 848 ... 399 I want to get him up to speed
.Wespe ............................ m1d2 ... Goose ................. 1037 ... 407 Backburner
.Brummbär 44 r8 ................... m1 ... Reoguru ................ 691 ... 404... ==> Brummbär MG r8
.StuIG 33B r8 ......................... r1 ... RayCaster .............. 705 ... 475 ... ==> StuG III 44+ ... ==> StuG IV+ ?
.PzSfl IVb .......................... s1a2 ... Rimski ................. 1215 ... 370 bringing
.PzSfl IVb ......................... m1a2 ... Pierre ................... 792 ... 425 ... ==> JagdPz IV/48 used and applied
.Semovente 105/25 ................. d2 ... RightSide .............. 836... 467
.Panzerwerfer 42 r12 ............... a3 ... Singer .................. 832 ... 416 (Should I change to Wurfrahmen as I could alternate between Dneos and Singer, only worry is no range so in vulnerable range of their 3 range arties?)
.Wurfrahmen 43 r8 ................ r1r1 ... Dneos .................. 933 ... 457

Anti-Air All AA need exercise
.8.8cm Flak 41 ........ Sd7 .... m1m1 ... Jemhadar ............. 1106 ... 371 hoping to get him to 4 stars exp to upgrade to PaK in 45...what should be next 88? Maybe something at or close to 5 stars and Range?
.Cannone 90/53 r8 ... TP40 .... m1a2 ... Zyavoo ................. 979 ... 354
.Möbelwagen r12 ................. a2a2 ... Locarnus ............... 941 ... 409
.SdKfz 7/2+ r11 ................... a3a1 ... MalcolmRichardson . 1055 ... 392

With the joining of the formerly separate 7.5 FK and 7.5 KwK upgrade families, DoktorG has more upgrade options.
Once he reaches 4 stars, he can then be converted to infantry via the "8 GrWerfer 34" while in StuG III arty mode, making more use of his ini hero.
Panther G BeWg got more ammo, making it more viable for Michal and his spotting hero.


AA all need exercise to get them prepared for the heavy lifting they will need to pull in 45.

My mobile Arty's are struggling with anemic exp gain and limited kills. It is the yowed arty's that get the major action.
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Re: Locarnus Addon 2025-12, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

goose_2 wrote: Wed Dec 17, 2025 4:19 pm
.Kradschützen 44 ................ a1a2 ... PeteMitchell ........ 1176 ... 368 (What was the thoughts on Pete, as you were thinking something like Rimski, and I see the idea of Pete being a 10.5 appeals to me. Tell me how that would be possible.
.10.5 leG 43 ....................... m1d2 ... Artemis .............. 863 ... 390 Episode 9 I see changing Artemis back to Jager, but maybe I should wait, thoughts?
I would wait until Artemis has 4 stars, then those two could trade places until either Rimski or Soren are ready for Kradschützen (after that Artemis can take Jäger again)? Via the "8 Kz GrWerfer" unit type, they can be switched for cheap. Pete would need a Kettenkrad for mobility with the 10.5 leG 43 unit type, but it would significantly speed up his experience gain.

.12 GrWerfer ........ Blitz+ ..... m1a3 ... Soljaism ............. 1033... 402... ==> Pioniere again Minsk onwards
.7.62 FK 288(r) r11 .. Sd250/1+ ... d2 ... RichardMartin ....... 987... 397 Richard will go to Regular inf in Episode 9 or may want to try and get him to 5 Stars while I keep working with Gigiduru
Imho wait until RichardMartin gets his second hero. Should not take long even if he is an artillery. Could also switch to AT mode to finish off some units to speed things up.

.21 Mrs 18 r5 .......... Sd8 ......... m1 ... Kei ..................... 957 ... 437 (Kei is so close to 2nd hero, and I need either Range, Movement, or Att 2 or 3.) I see myself using Kei in absolutely every battle as want to try to get 3rd hero and possible 5 stars of exp, but it will be a stretch.
Would aim for either movement or attack. Those heroes would work well on other classes as well. Imho 5 stars is a stretch, given the low rate of fire. And 3 heroes is unlikely. Much more useful to eg train another strat bomber instead.


.15 sFH range3 r8 .... Sd7 .......... r1 ... Raduku ................ 662 ... 460 Back bench and will probably stay for a while as I concentrate on other units
.StuH 44+ .......................... m1a2 ... NightPhoenix ........ 1146 ... 402 Backburner
.Hummel 44 r8 ....................... s1 ... Soren ................... 761 ... 344 slow progress
Rate of fire 8 is just not great for experience training. I propose a switcheroo.
Soren goes Hummel (tank mode) => PzSfl IVb (tank mode => arty mode) => StuH 44+ (arty mode).
In StuH 44 form, he could even get occasional soft target kills when switching to tank mode. But most importantly the StuH 44 has rof 10, thus better experience farming in arty mode.
Then Raduku could take over the Hummel, which can occasionally act like a low rate of fire Marder, when switched to tank mode. To get Raduku some more kills while retaining the range advantage in arty mode.



.StuG III 44+ ..................... i1m1 ... DoktorG ............... 1120 ... 398 4 stars are so close with Initiative hero should I consider inf upgrade, if so how and to what infantry class.
.Nashorn 44 ....................... a1i1 ... ForestLaw ............. 1242 ... 457 Not sure I could get to 5 stars, but I have to try in these Sunny months as Nashorn becomes dangerous in crappy weather months
.8.8cm Flak 41 ........ Sd7 .... m1m1 ... Jemhadar ............. 1106 ... 371 hoping to get him to 4 stars exp to upgrade to PaK in 45...what should be next 88? Maybe something at or close to 5 stars and Range?
.Cannone 90/53 r8 ... TP40 .... m1a2 ... Zyavoo ................. 979 ... 354
.Möbelwagen r12 ................. a2a2 ... Locarnus ............... 941 ... 409
.SdKfz 7/2+ r11 ................... a3a1 ... MalcolmRichardson . 1055 ... 392
Perhaps DoktorG would make a good 8.8cm Pak, since he has both movement and initiative hero. The movement handicapped infantry units are already taken (Grenadiere and Pioniere).
Jemhadar double movement hero on 8.8cm Flak seems very nice. Much more useful for setting traps than range hero on AA.
I guess your AA will have to stay at 3-4 stars. Each additional star only gives 1 more air attack anyway, while ini and defense boni are rather irrelevant for AA. While all three of those stats matter for more frontline units. Therefore I would favor those for experience training.



.SU-122(r) ......................... a3a3 ... 7Bowls ................ 1223 ... 370 This is taking forever to get to 4 stars. Actually been pretty disappointed with the grinding on both Soviet units with little to show for it.
.KV-85(r) .......................... d2d2 ... Paramecium .......... 1389 ... 354
I will keep grinding with both of them, but not sure it has been worth all the effort. Thoughts?
The SU-122(r) training was severely handicapped by the late core addition of that unit, since the T-34 was not in the same upgrade family at first. Future grand campaign playthroughs will have the player retain only one T-34, which can be upgraded to SU-122(r) at some point. Instead of waiting to capture that in 1942 and train it from scratch. At least the SU-100 is a decent end for the line, once the 4th star is gained with the SU-122.
I agree with the KV being disappointing, though only from mid 43 onwards. It was the defensive cornerstone of your whole force until the Tiger showed up. And even alongside the Tigers until Panther and Ferdinand came along. So it had its moments, but is now simply falling behind.
Perhaps it is time to let it rest.
The Wespe with its 10 rof and 3 range would allow Paramecium to still catch up in terms of experience, while being rather cheap and currently not used for training anyway.



These will be back benched until I get all other tanks up to speed
.Panther A ....................... d1d3 ... Festival ................ 1042 ... 407 ... ==> Panther G, no staying with 1 G
The Panther BeWg represents several versions of it, not only the G one. Thus I will remove the "G" from that units name. Also the whole G was produced in such numbers, that there would be room for several G anyway. Thats the reason for the different camo variants.
The naming pendulum just swung in the other direction. Early war the germans had a different label for every small modifaction, late war they were much more reluctant to change labels.



.Panzerwerfer 42 r12 ............... a3 ... Singer .................. 832 ... 416 (Should I change to Wurfrahmen as I could alternate between Dneos and Singer, only worry is no range so in vulnerable range of their 3 range arties?)
.Wurfrahmen 43 r8 ................ r1r1 ... Dneos .................. 933 ... 457
Wurfrahmen is certainly better for getting kills, which Singer still needs for 2nd hero. Panzerwerfer is better for experience farming, but only when exclusively shooting at soft targets. Panzerwerfer armor also helps to not get shot at.
Overall I would upgrade Singer to Wurfrahmen and just try it. Kills is the most needed stat and it is only 11 prestige, so not much lost when it does not work out.
Last edited by Locarnus on Wed Dec 17, 2025 8:30 pm, edited 1 time in total.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2025-12a, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by goose_2 »

Sorry, I forgot to update:
.7.62 FK 288(r) r11 .. Sd250/1+ ... d2d2 ... RichardMartin ....... 987... 397 Richard will go to Regular inf in Episode 9 or may want to try and get him to 5 Stars while I keep working with Gigiduru
Imho wait until RichardMartin gets his second hero. Should not take long even if he is an artillery. Could also switch to AT mode to finish off some units to speed things up.

He has received his 2nd hero
Defense 2
Defensive Beast
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Re: Locarnus Addon 2025-12a, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

goose_2 wrote: Wed Dec 17, 2025 8:26 pm Sorry, I forgot to update:
.7.62 FK 288(r) r11 .. Sd250/1+ ... d2d2 ... RichardMartin ....... 987... 397 Richard will go to Regular inf in Episode 9 or may want to try and get him to 5 Stars while I keep working with Gigiduru
Imho wait until RichardMartin gets his second hero. Should not take long even if he is an artillery. Could also switch to AT mode to finish off some units to speed things up.

He has received his 2nd hero
Defense 2
Defensive Beast
Ah, 4 defense is quite something.
I really like the 7.62 FK 288(r) r11 for arty experience training. The 11 rate of fire with the 3 range makes it great. Especially combined with the organic Sd 250/1+ transport for kill farming soft targets and mobility.
Thus I would try to use it as long as possible, or until more infantry is desperately needed again.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2025-12a, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by goose_2 »

Last Update:
Air Force

15 Airforce
Single engine Fighters & Fighter Bomber
.Bf 109 G-6/U2 ..................... d3 ... vonThüringen ........ 818 ... 404 Backbenching for now until K comes out
.Bf 109 F-4+ ......................... d3 ... CouchOffiziell ....... 548 ... 342 ... ==> Bf 109 G-whatever the latest bad boy as want to try and use gun pods to get Couch up to speed before the K Upgrade, not something you will probably like, but I just got to try
.Fw 190 A-6 ......................... d1 ... Richard ............... 517... 496 ... ==> going to make the 5 stars easily and will try to get 2nd hero for Richard
.Fw 190 F-8 ....................... a1d2 ... AI181 ................. 784 ... 510 ... ==> backbench
.Re.2005+ ......................... a3a3 ... Noxush ................ 955 ... 415 not sure to bring to get 1000 kills or backbench
.G.55 + ............................... a2 ... BlackVulture ......... 905 ... 409 Still trying for 2nd hero and then will back bench or may just atempt to get to 1000 kills
+ 2x bonus SE hero fighters in 1945
Multi engine Fighter / Tac Bomber
.Me 410 B-2/U4 r9 ............... d1d2 ... FighterAce ........... 1022 ... 379 will keep working until gets 3rd hero or 4th star
Multi engine Fighter / Strat Bomber
.He 111 NJ ........................... a1 ... RMA901 ............... 574 ... 506 back benching for now, but may bring depending on unit layout and desiring to lose their OS
.He 111 NJ ........................... a2 ... MafujKhan ............ 849 ... 395 ... ==> He 111 H-20, been using this to effective kills and almost earned 4th star
Dedicated Tac Bomber
.Hs 129 B-2 BK .................... a3a1 ... AratoBela ........... 1179 ... 401 backbenching over 1000 kills and 4th star
.Ju 87 D-5 ......................... a1d3 ... cmbbfan ............. 1132 ... 400 backbenching over 1000 kills and 4th star
Tac Bomber / Strat Bomber
.Ju 188 A-2 .......................... d2 ... Alvarez ................ 501 ... 391
.Ju 188 A-2 ........................ i1i1 ... Slender1870 ........... 864 ... 447 ... ==> Ju 188 E-1 ? (edit)
Dedicated Strat Bomber

My training on planes is reaching a fever pitch as only a few scenarios left until 45.

I have tried to utilize my airforce wisely, but I know I could have played better had I had the other options we have developed over the course of these 2 years working on this. But at this point I am pleased seeing the Italians where they are at as I would not have expected that at the start of their training. The biggest shock was the difficulty with the Bf's and the huge struggle / lift to get FW's to fighting strength. There has not been a completely dominant plane in my arsenal, just ones that shine from time to time.

My greatest shock was when their planes attacked my 13 strength +3 Defense Bf. Not expected and something that I have just rolled with now that I am switching the Strats and their roles on the battlefield.

I feel that going into 45 with 4 Fighters with 5 stars and most of the others having 4 stars and 2 heroes I think will help me go the distance.
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Re: Locarnus Addon 2025-12a, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

goose_2 wrote: Wed Dec 17, 2025 9:42 pm Last Update:
Air Force
15 Airforce
Single engine Fighters & Fighter Bomber
.Bf 109 G-6/U2 ..................... d3 ... vonThüringen ........ 818 ... 404 Backbenching for now until K comes out
.Bf 109 F-4+ ......................... d3 ... CouchOffiziell ....... 548 ... 342 ... ==> Bf 109 G-whatever the latest bad boy as want to try and use gun pods to get Couch up to speed before the K Upgrade, not something you will probably like, but I just got to try
.Fw 190 A-6 ......................... d1 ... Richard ............... 517... 496 ... ==> going to make the 5 stars easily and will try to get 2nd hero for Richard
.Fw 190 F-8 ....................... a1d2 ... AI181 ................. 784 ... 510 ... ==> backbench
.Re.2005+ ......................... a3a3 ... Noxush ................ 955 ... 415 not sure to bring to get 1000 kills or backbench
.G.55 + ............................... a2 ... BlackVulture ......... 905 ... 409 Still trying for 2nd hero and then will back bench or may just atempt to get to 1000 kills
+ 2x bonus SE hero fighters in 1945
Note that the bonus SE hero fighter in the first scenario of GC 1945 comes with a Bf 109 K-4+. Thus the time of your current Bf 109 units being able to pick the best version is rather limited. The fact that there are so few GC 44 scenarios at the end of 1944 shortens this time even more. Since end of 1944 was the time when lots of new Bf 109 versions finally became available.

If you do not want to make CouchOffiziell into a strat bomber right away, then I agree that a gun pod version is a good way to farm kills. If you want a second hero on vonThüringen, consider using two Bf 109 at the same time, instead of using Noxush who will do fine with his attack 6 hero bonus anyway. Or even BlackVulture, who is closer to second hero and will not be superceded by bonus SE units.

Make sure to upgrade Richard to the latest Fw 190, since the A-6 is quite outdated already. Fw 190 will stay relevant until the end anyway (Ta 152 is in the same upgrade family), and at 5 stars a second hero is just a small bonus.



Multi engine Fighter / Tac Bomber
.Me 410 B-2/U4 r9 ............... d1d2 ... FighterAce ........... 1022 ... 379 will keep working until gets 3rd hero or 4th star
Multi engine Fighter / Strat Bomber
.He 111 NJ ........................... a1 ... RMA901 ............... 574 ... 506 back benching for now, but may bring depending on unit layout and desiring to lose their OS
.He 111 NJ ........................... a2 ... MafujKhan ............ 849 ... 395 ... ==> He 111 H-20, been using this to effective kills and almost earned 4th star
Dedicated Tac Bomber
.Hs 129 B-2 BK .................... a3a1 ... AratoBela ........... 1179 ... 401 backbenching over 1000 kills and 4th star
.Ju 87 D-5 ......................... a1d3 ... cmbbfan ............. 1132 ... 400 backbenching over 1000 kills and 4th star
Tac Bomber / Strat Bomber
.Ju 188 A-2 .......................... d2 ... Alvarez ................ 501 ... 391
.Ju 188 A-2 ........................ i1i1 ... Slender1870 ........... 864 ... 447 ... ==> Ju 188 E-1 ? (edit)
MafujKhan first getting 4 stars with He 111 H-20 and then returning to He 111 NJ is much more efficient and effective than doing it the other way around.
I highly recommend bringing at least 3 strat bombers for expeirence training. Which means MafujKahn, Alvarez and especially Slender1870, if you do not want to convert any other unit to strat bomber at the moment.
Slender1870 has not much time left for training, until the Me 262 variants become available.



My training on planes is reaching a fever pitch as only a few scenarios left until 45.

I have tried to utilize my airforce wisely, but I know I could have played better had I had the other options we have developed over the course of these 2 years working on this. But at this point I am pleased seeing the Italians where they are at as I would not have expected that at the start of their training. The biggest shock was the difficulty with the Bf's and the huge struggle / lift to get FW's to fighting strength. There has not been a completely dominant plane in my arsenal, just ones that shine from time to time.

My greatest shock was when their planes attacked my 13 strength +3 Defense Bf. Not expected and something that I have just rolled with now that I am switching the Strats and their roles on the battlefield.

I feel that going into 45 with 4 Fighters with 5 stars and most of the others having 4 stars and 2 heroes I think will help me go the distance.

Agreed, it would have been a lot different with the strat to fighter paths in the game from the beginning. Similar to the infantry to arty paths. You made a lot out of that double FM experience quagmire.
Training two of the same unit was a lot tougher than I anticipated. For the Bf 109, the Fw 190 and the Panzer IV.
In the last patches I gave the Bf 109 and the Fw 190 slightly better ground attack capability even in fighter mode. Also too late to benefit this playthrough, but one more major improvement as a result of this playthrough.

At least the Soviet fighter development is slowing down towards the end of the war, while there are still a few german upgrades left.
The Me 262 is far from being the ridiculously overpowered wonder weapon it is in unmodded Panzer Corps, but can still provide the crucial edge to save the day. If you can afford it and replenish losses (double ini hero should make this much more viable).
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2025-12a, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by goose_2 »

So in thinking about Minsk these are the 14 I am considering back benching for Minsk:
Blast
Festival
Temis
El Baron
Night Phoenix
Goose
Dneos
Raduku

Thuringen
RMA901
cmbban
Arato
AI181
Noxush
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