
Changes in v1.6
- Naval mines now have the minefield trait meaning that they will remain visible on the map once discovered
- Snow-free areas extended to include most of the Mediterranean like Southern Italy, Sicily, Greece, etc.
- Several new or modified units added including late war infantry for most nations
- Victory objectives are more visible on strategic map
- The number of British fighters appearing at Malta as reinforcements can now be reduced by sinking British carriers and merchants near the island as soon as possible, or even before they would reach it
- Localization incompatibility fixed (hopefully): the mod is still in English only but due to the previously missing (un-modded) localization files some texts were not displayed (or were displayed erroneusly, such as the names of some rivers on the map) if the player changed to a language other than English in the main menu of the game
- List of in-family unit upgrade options added to the library in a seperate section
- Finland will quit the war (disarm) if the Soviet Union is defeated, or if Moscow AND Leningrad is owned by the Soviets at or any time after August, 1944 (the time of the Finnish armistice)
- Players ending up on the losing path (both England and Russia still undefeated in 1944) get more support so achieving a draw is somewhat easier
- Intelligence data showing the position and number of enemy units in turn 1 is added to the library
- Three excellent After Action Reports written by players are added to the Library. With many thanks to GeneralWerner and JimmyC.
- Allied paratroopers now appear on the map supressed and unable to move for a turn
- Partisans can appear in Crete and Poland
- Players can now start the big scenario at later stages by installing some save game files. In these I tried to recreate the overall historical situation as much as possible. These are mainly for those who got bored of achieving the "easy" victory starting in June 1941. The stages are:
- Moscow/Crusader, December, 1941
- Stalingrad/El Alamein, November, 1942
- Kursk/Sicily, July, 1943
- Normandy/Bagration, June, 1944
The game difficulty is set as General. Obviously, the later you start the scenario the harder it is to achieve any kind of victory and in the final one(s) a draw is the only realistic aim. Now the bravest players can discover if there was any chance for the Wehrmacht to change the tide of the war after the defeats at Moscow or Stalingrad, or if there was any point in finishing the Kursk offensive or to hold on to the bitter end even after the Normandy landings and the catastrophic losses in the Soviet Bagration Offensive.
In order to get them you have to copy the save game files in the zip to your ...\Documents\My Games\Panzer Corps\Save\ folder, where the game keeps the save games, and just load them.
Stalingrad being encircled in November 1942, while the Minor Axis armies try to hold the Don river:

The Kursk salient in July 1943:

Unit stats changes:
- Most German tank hunters now belong to the Marder (light) or the StuGIII (medium) or the StuGIV (heavy) upgrade family. It helps the player to continuously upgrade the mobile anti tank units cheaper.
- Most recon units can now move 10, Kradschützen (motorcycles) is moved to recon class. Recon units are now much more useful in their intended role, thanks to their increased speed. Attack values standardized for units having the KwK/30 20 mm gun and a machine gun.
- T-34/42 added with slightly better armour than the T-34/41. T-34 types have +1 inititative.
- Hard attack of Pz.IVF-2/G increased by 1 to 15
- Marder IID and III hard attack increased by 1 to 15
- The difference between the Bf 109 F and Bf 109 G-2 is less significant: historically the early "Gustav" was not a real improvement having a more powerful but heavier engine, its performance was almost similar to that of the "Friedrich".
- Range (max fuel) of most fighters reduced due to the scale of the map. As a result Spitfires operating from England can hardly reach German airspace leaving the hapless Allied heavy bombers largely unescorted until the arrival of the Mustangs. However, the early Bf-109E also suffers from a shorter range.
- Early Bf 110 versions have better air attack (+2)
- Ju 87D/G air attack increased to (-)7
- The price of some late war tank hunters reduced
- Churchill tanks speed reduced to 3
- SU-100 Hard Attack increased to 21, ISU-122, IS-2 HA increased to 19
- SU-76 range increased to 3 in arty mode
- Wurfrahmen 40 range reduced to 1 (!!!), Soft Attack increased to 22. Historically this unit had a very limited range, only 2,200 meters when firing the early 28/32 cm rockets, thus the lower range.
- Soft attack of American heavy bombers reduced (back to vanilla values)
- Strongpoints have (attack) range 1 so that now they can attack enemy units on adjacent hexes without suffering losses, similarily to Forts.
- Soviet Marines added
Download here:
http://www.mediafire.com/download/3tdza ... rope16.zip