I see your point in case of the 17cm, after checking its stats. It is a really powerful weapon with a huge range. Then how about an upgrade path from 10.5 to 15 then? I somehow have to get to those 15 pieces of 15cm, after allMcGuba wrote:
The scale of this mod is quite large, a single unit stands for hundreds of vehicles/guns and thousands of soldiers. And the Wehrmacht had only a limited number of those fancy stuff, the majority being the more boring towed guns and stuff like that. For example, while some 5,400 15 cm sFH 18 were produced, there were only 338 17 cm Kanone 18s. So in the game the player should have only one 17 cm Kannone for fifteen 15 cm sFH units to remain historically accurate as there were fifteen times more produced of the latter one. And there are only two 15 cm sFHs in the map in turn 1. Obviously, you do not have to remain historically accurate, and you can invest on the more fancy units, but then it costs a lot of prestige. Basically you can afford one or two of those fancy units, but only at the cost of purchasing other, more important units.

Also, you might consider to gift the player an occasional unit more or two. Otherwise there are just so many units which were employed in the war, but not in the game because I can't afford them. Like the Wurfrahmen, for example.
Oh, I didn't do that in '41. There I went on with what I had at my disposal, and it was fine. But with the increasing numbers of T34s over the course of '42 I just felt the need to come up with something that might give me the means of striking back.McGuba wrote:Actually, it is not neccessarily a good idea to upgrade all earlier Pz.I, Pz.II and Pz.35-38 to Pz.III and Pz.IV at once as those are only marginally better in 1941. Historically those earlier models remained in use well into 1943 even if not in the first line but for example in anti-partisan duties or in secondary, support role. In game they can be used behind the newer types to finish off weakened units or to attack infantry in the open or such. Uhu wrote a nice assesstment of the earlier panzers and their possible uses in the mod:
It worked out well for '42, until Winter and the T34/43 and big numbers of KV1s came up.
Again, like before, I didn't do that the moment the units became available. I went on with the one Fw190 squad for quite a while. But then bigger numbers of better Spitfires began to appear, and my 109s just took one hell of a beating. Upgrading then seemed to be cheaper, than to have constantly reinforce smacked down 109 squads.McGuba wrote:Same goes for the Bf-109 -> Fw-190 upgrade, during my playtests I only upgraded one Bf-109 in France when it becomes available and then two more later in the Eastern front, when I had the prestige. Historically, the two were used simultaneously until the end of the war, the first Fw-190 unit in the East was only raised in August 1942.
I think the basic problem is that most players got used to the fact that they can always upgrade to the latest stuff while playing the official campaigns. However, that is very unhistorical as those obsolete types were used for much longer and in most cases together with the newest ones, until they were worn out or were destroyed. There was no pension age for tanks in ww2.![]()
Well, I just don't have a big enough fighter force anymore. With all those Tacs, also a big spam of YAKs happened, and they sure like ganging up on a unit until it is gone.McGuba wrote:It might be a good idea to cover the more important tanks visible to the enemy from the air with some fighter planes. If there is a fighter above or on an adjacent hex of a tank at the end of the Axis turn chances are high that the AI will not attack it from the air fearing the defensive fire provided by the fighter. Historically those Il-2s were quite effective against unprotected tank columns at and after Kursk especially when using the small PTAB bombs of which each plane could carry nearly 200.
I went into the winter of 42/43 with 4 german 109 squads + 2 110s + the minor axis planes who had served me really well so far. But that didn't last for long.
The astoundingly big presence of additional british air forces over the russian skies certainly didn't help either

Stukas need protection I couldn't provide anymore, and what's a Hs-129? Ah, must be one of those concept units I couldn't affordMcGuba wrote:The Bf-110 was not an effective tank destroyer, however, the Ju-87G and the Hs-129 were. And these have comparable ground attack stats to the Il-2s.

Sure, how do you think I got rid of the british naval presence in the Mediterranian?McGuba wrote:It might be true, but the Axis also has a few of those U-boats, isn't it?![]()

Well, the stars are meant to represent actual combat experience. In case of the Ghurkas you can just assign higher base values to their units, rather than amounts of exp they can't possibly have acquired. As for the Red Army, I do not think any training should get you to 2 stars. There's only so much you can learn at an academy, and for sure not within the span of a single year. That progression seems insane to me. So yeah, one star to represent training *might* be plausible, but anything beyond that should be earned on the battlefield. Remember, if *I* buy a unit, it comes with *0* stars.McGuba wrote:As for the those "some colony forces", for example there were the Nepali Ghurkas, who were one of the finest Allied units, and even the news of their arrival to a frontline was enough for some battle hardened German units to start to shake in fear. Not only the Wehrmacht had elite units.
I think it is only true for the first half of the war. With the Germans suffering losses constantly, they had to replace the well trained veterans with green troops. And then in the end they just simply ran out of men and were forced to recruite boys and the elderly to fill the ranks. And those two star Soviet units only start to appear in the second half of the war. By that time the Red Army had improved its training and doctrine greatly, and as a result the margin between the quality of German and Soviet units became smaller and smaller.
Also, that would hamper your habit to shamelessly abuse these EXP-ratings to overstrenghten all those units accordingly

Against my proclaimed intentions, I continued playing a couple of turns more, until T50. And well, it is really insane what you are coming up with

That doesn't feel like Summer '43, more like late '44, and that is with me having Moscow occupied since Sep 42, and Leningrad encircled and cut off for a good amount of time. An ingame message mentioned this should have an impact on russian production capabilities, yet I don't really see that reflected on the map.
I have read them. Jimmy's able to pull off things I'm just not. Just going by the screenshots I see lots of top notch equipment, and prestige numbers hovering between 4 and 6k.McGuba wrote:In the end, I would strongly recommend you to read the two latest ongoing AARs, written by other first time players:
The other AAR seems to be more in line with my own experience, although I thought not overstretching myself in Russia would help me, which it did not in the end.