bru888 wrote: ↑Sat Jan 11, 2020 5:17 pm
Keep playing and try to get further into the campaign; we need your opinions on the later scenarios as well.
No worries, we’re working on it!
Bobster, it’s coming!

I have already looked at Juno D-2; I’ll do it more precisely relatively soon.
Before, I just wanted to check again the landing scenarios in order to be able to really compare them…
Here is my final feedback and suggestions relative to the SWORD and JUNO scenario.
SWORD:
1. What about adding few basic german units as garrisons in the South (
as already told)? I think that the “Sicherung” unit type (
which appears in other landing scenarios) is a good candidate for this.
2. What about changing the eastern naval flag into a german one?
I think that it may give some visibility to the coastal gun, which should then be able to take at least a few shots…
JUNO:
I’ve just replayed this scenario entirely, with the idea of being more precise in terms of how many turns should be added to allow for a still challenging Major Victory…
My units have moved faster than last time: in 12 turns instead of about 15 the beaches were cleared – the one we need, at least (
and that’s mainly why there is this difference).
I’ve cleared all primary objectives and just waited to rush for Caen and the vehicles to destroy there (secondary objective) before taking the last one… And there I’ve had the surprise to find no more SdKfz at all, though they have not been attacked and actually not even noticed yet!
They have just disappeared although I was not at all close to Caen.
-> I have a theory:
There is another SdKfz in this scenario: a spawned “SS Pz Aufkl”…
The apparition of this SS recon unit is really great from a RP point of view, as a SS Panzer division must be involved soon! But taking shots at this one (in the middle-west of the map), as it is a SdKfz too, may “wake up” the other SdKfz near Caen (in the south-east of the map), thus causing their premature evacuation.
This SS Pz Aufkl was severely damaged. Then it retreated and was not followed, because it can’t recapture territory anyway and because it was moving back not accordingly to the main attack direction of my army group in this sector. So, I basically didn’t care anymore about this one…
Once Caen has been reached without any of the two famous SdKfz in sight, I’ve tried to find this SS Pz Aufkl using #orbitalcommand

: this recon unit was nowhere to be seen! It has disappeared as well (
possibly using the southern german evac point).
Furthermore, last time, when I have made the tests relative to specialization points, this SS recon unit has not been attacked at all – because my units have followed another path and avoided the spawning area of this SS unit. So it could not have “wake up” the others…
So, am I right assuming that damaging this SS recon unit wakes up our two famous SdKfz, thus causing them to evacuate prematurely?
*******
By comparing JUNO with GOLD and SWORD, it’s clear that the weakest air and naval support is in the JUNO landing. And on the two other scenarios, the player has the possibility to deploy ALL units and even to BUY a few more, which is perfectly fine and allow some customization. But the JUNO scenario doesn’t allow it…
Therefore, I suggest:
1. Adding 1 LCP for the Canada (
and I do insist, for I find frustrating being unable to rush all troops forward in a landing scenario)
2. The British have already 5 extra LCP, so either adding them a new unit (
already named and of course deployable 
) or give them one or two hundreds RP to allow the player to buy something new.
*******
On the JUNO scenario again:
1. Please
add 5 turns (40 -> 45), which will maintain it challenging while keeping a
Major Victory achievable even with few small mistakes or misplays.
2. And, of course, don’t forget to modify this sentence in the secondary objective description: "They are using a couple of cargo trucks for evacuation if necessary." -> Replace the “cargo trucks” with something for example like "recon units (probably theirs SdKfz 222)". So basically please don't write anymore about "Cargo Truck" explicitly within the description, for it may confuse the players.
*******
And this time, that’s all according to me for these two first scenarios!
