Heavy Weapon anti-armour effect revamp

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
melm
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Re: Heavy Weapon anti-armour effect revamp

Post by melm »

By the way, Beta v 1.5.22 means Axe Huscarl has +10 POA against cavalry as well, doesn't it?
miles evocatus luce mundi
rbodleyscott
Field of Glory 2
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Re: Heavy Weapon anti-armour effect revamp

Post by rbodleyscott »

melm wrote: Wed Nov 20, 2019 3:42 am By the way, Beta v 1.5.22 means Axe Huscarl has +10 POA against cavalry as well, doesn't it?
Yes.

Steady Spears, however, cancel the enemy cavalry sword POA, so (steady) spears are still better vs cavalry.
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rbodleyscott
Field of Glory 2
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Re: Heavy Weapon anti-armour effect revamp

Post by rbodleyscott »

The HW changes are now available to test in Open Beta v1.5.22:

https://www.slitherine.com/forum/viewto ... 77&t=95278
Richard Bodley Scott

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Cunningcairn
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Re: Heavy Weapon anti-armour effect revamp

Post by Cunningcairn »

rbodleyscott wrote: Wed Nov 20, 2019 12:35 pm The HW changes are now available to test in Open Beta v1.5.22:

https://www.slitherine.com/forum/viewto ... 77&t=95278
I realise that this is about HW but is there any development on improving the ZOC rules especially wrt not being able to charge units directly in front of a unit and in so doing getting rid of the kinked line game play?
rbodleyscott
Field of Glory 2
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Re: Heavy Weapon anti-armour effect revamp

Post by rbodleyscott »

Cunningcairn wrote: Thu Nov 21, 2019 1:08 am
rbodleyscott wrote: Wed Nov 20, 2019 12:35 pm The HW changes are now available to test in Open Beta v1.5.22:

https://www.slitherine.com/forum/viewto ... 77&t=95278
I realise that this is about HW but is there any development on improving the ZOC rules especially wrt not being able to charge units directly in front of a unit and in so doing getting rid of the kinked line game play?
As you say, this is not the thread to discuss this.
Richard Bodley Scott

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