Campaign Game AAR-Borsook/Happycat
Moderators: Slitherine Core, The Lordz
-
Happycat
- 1st Lieutenant - Grenadier

- Posts: 766
- Joined: Tue Jul 03, 2007 12:57 am
- Location: Riverview NB Canada
Borsook took Florence and Rome early in the game (1807 I think), and just recently attacked and occupied Naples. The local defenders are not capable of preventing this, and the Coalition is far away and, apparently, uninterested in what happens in Italynalivayko wrote:Nice job so far. So, what happened in Italy - I see French units in Sicily now?
-
firepowerjohan
- Brigadier-General - 8.8 cm Pak 43/41

- Posts: 1878
- Joined: Mon May 22, 2006 7:58 pm
- Contact:
How is the manpower going in game?
From a review it was said that war weariness penalties (manpower) are so slight that they never came into play
but from what I have heard here it is rather the opposite that France for example runs out too soon and is affected too much by it? I increased manpower by 15% for France in the newer betas just wanted to check again and see if you have changed your mind or if you, like me, think that manpower can be a major problem?
From a review it was said that war weariness penalties (manpower) are so slight that they never came into play
but from what I have heard here it is rather the opposite that France for example runs out too soon and is affected too much by it? I increased manpower by 15% for France in the newer betas just wanted to check again and see if you have changed your mind or if you, like me, think that manpower can be a major problem?
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
-
Happycat
- 1st Lieutenant - Grenadier

- Posts: 766
- Joined: Tue Jul 03, 2007 12:57 am
- Location: Riverview NB Canada
Johan, I think both sides are scraping the bottom of the barrel now. I have not had time to post the last few turns, but we are now down to a point where both sides are throwing uniforms onto anyone that is breathing, and the struggle on the field of battle is frenzied. A typical example is the last turn, where the French destroyed four infantry corps, damaged three others, and at the same time took damage to their own forces.firepowerjohan wrote:How is the manpower going in game?
From a review it was said that war weariness penalties (manpower) are so slight that they never came into play
but from what I have heard here it is rather the opposite that France for example runs out too soon and is affected too much by it? I increased manpower by 15% for France in the newer betas just wanted to check again and see if you have changed your mind or if you, like me, think that manpower can be a major problem?
In the Coalition half of the same turn, I destroyed six line infantry, a light infantry, a foot artillery and sent Davout on a long holiday. The French line is now a shambles, and I will probably be adjacent to Paris in three turns. The problem is that my units will be so depleted, and so fatigued, and the quality will be awful.
None of this strikes me as unreasonable, given how Borsook and I have played the last few turns. It has become a blood bath, with some finesse, but mostly blunt force. Great fun, I might add
Borsook and I will start a campaign with the 1.04 patch very soon!
Chance favours the prepared mind.
-
firepowerjohan
- Brigadier-General - 8.8 cm Pak 43/41

- Posts: 1878
- Joined: Mon May 22, 2006 7:58 pm
- Contact:
Ok, so manpower problems are roughly as should be in game now, not too harsh not too lenient?Happycat wrote:Johan, I think both sides are scraping the bottom of the barrel now. I have not had time to post the last few turns, but we are now down to a point where both sides are throwing uniforms onto anyone that is breathing, and the struggle on the field of battle is frenzied. A typical example is the last turn, where the French destroyed four infantry corps, damaged three others, and at the same time took damage to their own forces.firepowerjohan wrote:How is the manpower going in game?
From a review it was said that war weariness penalties (manpower) are so slight that they never came into play
but from what I have heard here it is rather the opposite that France for example runs out too soon and is affected too much by it? I increased manpower by 15% for France in the newer betas just wanted to check again and see if you have changed your mind or if you, like me, think that manpower can be a major problem?
In the Coalition half of the same turn, I destroyed six line infantry, a light infantry, a foot artillery and sent Davout on a long holiday. The French line is now a shambles, and I will probably be adjacent to Paris in three turns. The problem is that my units will be so depleted, and so fatigued, and the quality will be awful.
None of this strikes me as unreasonable, given how Borsook and I have played the last few turns. It has become a blood bath, with some finesse, but mostly blunt force. Great fun, I might add![]()
Borsook and I will start a campaign with the 1.04 patch very soon!
The 1.05 BETA is out so I hope you use that one
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
-
Happycat
- 1st Lieutenant - Grenadier

- Posts: 766
- Joined: Tue Jul 03, 2007 12:57 am
- Location: Riverview NB Canada
In my opinion, manpower levels are probably as they should be, especially for the Coalition. Hopefully Borsook will weigh in here with his opinion of the French levels.firepowerjohan wrote:Ok, so manpower problems are roughly as should be in game now, not too harsh not too lenient?Happycat wrote:Johan, I think both sides are scraping the bottom of the barrel now. I have not had time to post the last few turns, but we are now down to a point where both sides are throwing uniforms onto anyone that is breathing, and the struggle on the field of battle is frenzied. A typical example is the last turn, where the French destroyed four infantry corps, damaged three others, and at the same time took damage to their own forces.firepowerjohan wrote:How is the manpower going in game?
From a review it was said that war weariness penalties (manpower) are so slight that they never came into play
but from what I have heard here it is rather the opposite that France for example runs out too soon and is affected too much by it? I increased manpower by 15% for France in the newer betas just wanted to check again and see if you have changed your mind or if you, like me, think that manpower can be a major problem?
In the Coalition half of the same turn, I destroyed six line infantry, a light infantry, a foot artillery and sent Davout on a long holiday. The French line is now a shambles, and I will probably be adjacent to Paris in three turns. The problem is that my units will be so depleted, and so fatigued, and the quality will be awful.
None of this strikes me as unreasonable, given how Borsook and I have played the last few turns. It has become a blood bath, with some finesse, but mostly blunt force. Great fun, I might add![]()
Borsook and I will start a campaign with the 1.04 patch very soon!
The 1.05 BETA is out so I hope you use that one
Chance favours the prepared mind.
-
joerock22
- Captain - Heavy Cruiser

- Posts: 928
- Joined: Fri Oct 03, 2008 12:38 am
- Location: Connecticut, USA
This is what I like to see! A good game and historically accurate. Large Napoleonic armies tended to have bloodbaths. Look at Leipzig, Borodino, Waterloo, and many others. If I'm not mistaken, the world didn't see casualty figures like this again until WWI. Great AAR. I hope you guys play a rematch with the updated beta patch to give the French a better chance (and perhaps start another AAR?) 
-
Happycat
- 1st Lieutenant - Grenadier

- Posts: 766
- Joined: Tue Jul 03, 2007 12:57 am
- Location: Riverview NB Canada
I expect Paris to fall in two or three turns. Venice and Milano may be moot at this point. The Austrians are poor quality, due to the hit on their manpower when they were "vassalized" way back in '07. So the number I have on the flank seems to me as the appropriate level.nalivayko wrote:Nice progress. Good to see you are finally pushing into Italy yourself - taking Venice and Milano would hurt French production enough to make things easier for you in France. Besides, your Austrian flank seemed over-powered and under-used anyway.
Bear in mind, that unlike the way I play CEAW, I am playing this one conservatively (due to unfamiliarity with the era, although since starting the game, I have read a LOT of reference books and know more than I used to).
One comment on Venice and Milano - it may seem that they are not needed for victory, but pounce on them just to be sure. I've often seen this in MP matches (not this game, but many others) - you get so sure of immediate victory and start neglecting "irrelevant" points, only to be thrown back and beginning to wish you took care of small things while you were capable to do so.Happycat wrote:I expect Paris to fall in two or three turns. Venice and Milano may be moot at this point. The Austrians are poor quality, due to the hit on their manpower when they were "vassalized" way back in '07. So the number I have on the flank seems to me as the appropriate level.nalivayko wrote:Nice progress. Good to see you are finally pushing into Italy yourself - taking Venice and Milano would hurt French production enough to make things easier for you in France. Besides, your Austrian flank seemed over-powered and under-used anyway.
Bear in mind, that unlike the way I play CEAW, I am playing this one conservatively (due to unfamiliarity with the era, although since starting the game, I have read a LOT of reference books and know more than I used to).
I am not saying you are not winning this game - but paying attention to small targets, wherever possible, ensures a total victory guarantees a total victory without nasty surpises.









