It is really making me want to play Stalingrad Docks.
Just too busy beta testing and playing Multiplayer.
May is going to be playtime for me...

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Starting end 41 I overstrength infantry and fighters with 11.NotOneStepBack wrote:I haven't overstrengthed anything yet
Bring your Flammpanzers.goose_2 wrote:It is really making me want to play Stalingrad Docks.
after my start over after spoils of war,NotOneStepBack wrote:Progress...
Start of Dijon 1940 (17.7k Prestige)
Units in reserve:
3x Grenadier (one is +1 attack, one +1 defense, one is +1 initiative)
4x paratroopers (one is +4 movement, +3 initiative, amazing unit)
1x alpine infantry with +1 defense hero
1x pioneer
6x PZIV D (two are +1 def, one is +1 init, one is +2 attack +2 def +2 spotting, one is +1 spotting)
1x captured Matilda
1x captured Char
1x captured Somua
1x SE PZ IVD with +1 init hero
2x recon
1x pak 3.7
1x panzerjager
6x 15cm artillery (+2 attack on one, +1 defense on one, +1 range on one)
3x 8.8 AT/AA, one has a +1 spotting
3x BF109E one with +2 attack +2 initiative and +1 def
1x BF110D with +1 attack and +6 initiative
3x JU88A
Wouldnt waste money on new infantry, you will get more bonus inf along the way with plenty of heroes+experience...dks wrote: going to purchase some green infantry, 1 more 88 and use my captured tanks at Maginot Line and the up coming 1941 Belgrade-Crete scns.
I'd agree with this if it wasn't for the Stalingrad scenarios. And Moscow. The same applies for artillery. IMO you'll need a number of extra units which you can either deploy or leave behind in order to tailor your force to the particular scenario you're playing. The same deployed unit mix - no matter what it is - just won't do well through the entire campaign.ptje63 wrote:Wouldnt waste money on new infantry, you will get more bonus inf along the way with plenty of heroes+experience...dks wrote: going to purchase some green infantry, 1 more 88 and use my captured tanks at Maginot Line and the up coming 1941 Belgrade-Crete scns.
Five units doesn't sound enough in 1940, most likely he had lost some along the way. One or two extra would do.ptje63 wrote: Wouldnt waste money on new infantry, you will get more bonus inf along the way with plenty of heroes+experience...
exactly what I was thinking. I kept the limited infantry to get the kill ratio up and try to get at least 5 very experienced units. it worked. I upgraded one to a Grenadier at Maginot that achieved a second hero at Dijon. this one has defense +3 and movement +1.TSPC37730 wrote:I'd agree with this if it wasn't for the Stalingrad scenarios. And Moscow. The same applies for artillery. IMO you'll need a number of extras units which you can either deploy or leave behind in order to tailor your force to the particular scenario you're playing. The same deployed unit mix - no matter what it is - just won't do well through the entire campaign.ptje63 wrote:Wouldnt waste money on new infantry, you will get more bonus inf along the way with plenty of heroes+experience...dks wrote: going to purchase some green infantry, 1 more 88 and use my captured tanks at Maginot Line and the up coming 1941 Belgrade-Crete scns.
Fighters: I use the fighters to attack suppressed (red) ground units. especially if the AI is trying to rebuild suppressed units that get away from my attacks. the v1.25 rules with normal combat random is and can take a lot of hits to kill enemy units some times. always I am keeping an eye on what the AI is spawning when it comes to AA units.Lagg3 wrote:Five units doesn't sound enough in 1940, most likely he had lost some along the way. One or two extra would do.ptje63 wrote: Wouldnt waste money on new infantry, you will get more bonus inf along the way with plenty of heroes+experience...
What i do not understand is the number of fighters - never had more than three before FW 190 is available. Furthermore - fighters being used to finish off damaged units frequently carry losses on their own. Overstrengthening is expensive, and it doesn't really make the difference whether a unit has is 10 or twelve strength.
IMHO, having one level bomber is a must, even if no ships is present. Capturing Brest is a messy business, and without the Fortress suppressed / out of ammo, it can be really annoying, siege arty notwithstanding. KV-5 is way friendlier without ammo too. Generally, a Do-17 is very agile "artillery" that can deliver suppression where you need it, fast.
P.S. having more tanks is always right. Moar, moar nice shiny tanks, my precious
P.P.S. Russian mud does funny things to mobility of wheeled units
I have the same experience and dont know why this is, perhaps because I also play 1.14 rules and FM, but have reduced experience and prestige setting to FM though (both at 25%).dks wrote:
Stalingrad is what's been on my mind since I started the v1.25 rules.
I had no problem with the classic v1.14 version rules. actually was boring playing v1.14 rules at FM and stopped playing the game at Stalingrad until recently reading NOSB's thread here.
I am concerned about the prestige soft cap. I don't understand how it works at all. I need a prestige soft cap for dummies explain to find.
well have to make some decisions.........
overconfident: you just named me at Crete! oh man...I was lazy and almost lost the 13 strength captured Polish arty I upgraded to a 15 cm sFH 18. was reduced to a 5 strength real quick by the New Zealand Inf. that mistake will cost me 224 prestige just to bring it back to it's original strengthptje63 wrote:I have the same experience and dont know why this is, perhaps because I also play 1.14 rules and FM, but have reduced experience and prestige setting to FM though (both at 25%).dks wrote:
Stalingrad is what's been on my mind since I started the v1.25 rules.
I had no problem with the classic v1.14 version rules. actually was boring playing v1.14 rules at FM and stopped playing the game at Stalingrad until recently reading NOSB's thread here.
I am concerned about the prestige soft cap. I don't understand how it works at all. I need a prestige soft cap for dummies explain to find.
well have to make some decisions.........
AI settings both on 175%.
Must admit I am waiting for the russians to get really dangerous, and Im already in June 1944...
If properly defensive/attacking deployed my 4-5 star units are simply unbeatable... Even the occasional 5 star Stalin 2 is not a match yet...
So far none of my armoured units have ever been damaged by 2 or 3 points.
The AI simply places all of its units in front of mine. And does nothing. Its arty occasionally finds my arty and hits it for 1, 2 or 3 points, no more.
Time enough for me to either take more defensive position or rearm in the next turn.
If in front of a non-crossable river, I simply place one Tiger (I or II) before the bridge+ arty - the AI EVERYTIME places a unit in front of me on the bridge itself, even if damaged 7 of (for instance) 12 point, it surrenders because it has nowhere to go. Then in the next turn it wants to cross the river and bumps into my (unmoved) Tiger because the AI has forgotten it was there and loses the units due to an ambush.
After 6 or 7 turns about all AI's units have been killed that way and its safe to cross the river, only 2 infantry and 3 artys left to kill in an easy sweep.
Problem is I dont want to go back so many scenarios and start with new settings having come this far - have started in 1935 (MOD) I guess about a year ago...
As long as I:
-can close the gaps in my defense,
-am not tempted to attack a russian unit that has just 1,2, or 3 points left but too far away from my defensive lines,
-maintain air cover,
-do not overextend my lines in a desperate attempt to get that DV
until now it becomes, indeed, boring.
Have used cheat code to reduce my prestige from 36000 to 6000 and see what happens next.
Perhaps the MOD SS-units are too strong for these settings as well, although all they do is perhaps a +1 ammo and +1 initiative, no dramatic improvements like +4 etc.
Perhaps I have become overconfident, in that case I know I have the risk I will be laughed atSigh... We'll see...
But will let you know if it changes or not... no matter what
Always thought that upgrading to 4-series is much better in long run. Not that long from Zhitomir, actually. Pz-III N/L are generally better than contemporary IVs against enemy armor, but third series are dead end.dks wrote:that Pz IIC I upgraded right away to a Pz IIIH. the Pz IIIH's seem to hold up better than the Pz IVF's..
"Raid" is the operative word. Grab as many of the depots (the round thingies) as you can, leave them once you have grabbed them, and settle for a MV.NotOneStepBack wrote:Got the DV, but I gotta say, I hate that scenario more than the Stalingrad ones. At least I know how to handle those, Ilovlya is a constant nightmare of enemy armor and air. 33k prestige to start the Depot scenario....never been here before so don't know what to expect.
at Zhurivka deploy 35885 p before rebuilds etc.captainjack wrote:I agree that the Panzer 3 is a bit of a dead end. You could retire your Panzer 2 when it gets to 3* and wait until Tigers or Panthers are available, or convert it to a Panzer 4 .
However, the Flammpanzer 2 should become available shortly after you get the special Panzer 2. They can be tricky to keep alive, but if you use them like pioneers - suppress first to compensate for the low initiative - the 140% Rate of Fire and decent close defence makes them great for destroying trucks and for clearing soft targets in cover. Remember that they still need defensive artillery in close terrain, and you might want to train up some mobile AA to keep it company as the AI aircraft love flammpanzers.
No matter what you choose, Rondorf is one of those special heroes with an extra point on most (or all) hero attributes, so he will be useful in anything, especially if you get something like A3 or D3 as your next hero.