Actually that is a disaster for FOG R and makes powerful mounted rule the day. I love being able to do it, but does exactly what I fear would further happen in FOG N. Mounted become the force of decision.richafricanus wrote: like 3 move cav idea - works well in FOG R.
There is a clunky factor agreed. Could be simplified.2. Abandoned artillery rule is too onerous - you hardly ever see the artillery again and if you do they're probably wavering. Think about not making them drop morale when they abandon, and be able to test as often as they like to return. No-one voluntarily abandons because you're pretty much lost anyway.
3. Moving away in response to fire is messy as you move away from the firers not to your rear - causes unnnecessary complexity with units crashing into each other, debates around split angles, etc - just make them fall back to their rear.
Agree a good place for simplifying. Just need to have a clear rule from fire from flank etc.
Again agreed. I would consider having this push back friends behind rather than leap frogging I also like Rich's suggestion that it is clearer and straight back. Creates the odd chance that unreformed may still be able to fire.4. Similarly clarify/clean up mechanisms when falling back to 3MU from 3 firing hits. And just make it straight back and 3MU from the shooters not all enemy, otherwise you can get some odd situations where units leapfrog miles back.
With current deployment rules I disagree with this. It is too often the case that defenders are right up against their board edge this would further crate the attacker = the victor.5. Clunky rules re outcome moves reaching table edges, uncrossable terrain, etc. Mimic tried and tested other FOG systems - leave the table and lost if an outcome move goes over the edge, halt when hitting other uncrossables and fight/destroyed if contacted by pursuers.






