FoG(U) update

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voskarp
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Re: FoG(U) update

Post by voskarp »

Ooooo...
Praeter
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Re: FoG(U) update

Post by Praeter »

I wonder if anything at all is happening with the new FoG - there's been no news for quite a while! :(
cothyso
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Re: FoG(U) update

Post by cothyso »

Hello guys,

Yes, it is happening. I am finishing the next v2.2.01.2014 build, with a complete rework for the PBEM server authentication flow (to prevent the game getting authentication errors if the user introduced its newly acquired base serial directly into the game, without registering it first to its Slitherine account, to allow things like users registration from within the game, automatic serial registration and so on). I do not know if I would be able to finish it tonight, but it would be ready and posted online no later than tomorrow evening.

Slitherine would get the same build too, and it should really be the last modification required by them before finally giving it a green go for the launch.

Cheers,
dan
Jonathan4290
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Re: FoG(U) update

Post by Jonathan4290 »

Thanks for the update. We're all really excited for new version and hopefully Wolves of the Sea just as soon.
Check out my website, The Art of Battle: Animated Battle Maps, where I recreate the greatest battles and campaigns of history: http://www.theartofbattle.com
Praeter
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Re: FoG(U) update

Post by Praeter »

Would be a nice Xmas present to get this soon! :D
cothyso
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Re: FoG(U) update

Post by cothyso »

Would be a nice birthday present to me :)
cothyso
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Re: FoG(U) update

Post by cothyso »

And here it is..

The FoG(U) v2.3.00.1014 (RB) release build
fogman
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Re: FoG(U) update

Post by fogman »

there's no editor. is slitherine's intention to release the game without the editor?
cothyso
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Re: FoG(U) update

Post by cothyso »

The Editor has an API update trailing (from a rather long time by now, is true), and it will get it asap.

Is the first item on my to do list (a few days of work, mostly GUI - the Editor works perfectly as it is right now, it just the scenario save which needs an update due to the new file formats), and as there's seems to be nothing critical remaining to be done, it will be the first dealt with. Most probably it will be ready before the launch.
fogman
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Re: FoG(U) update

Post by fogman »

ok that's good. the editor is the most important feature for me. there are grand plans in the work.
Praeter
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Re: FoG(U) update

Post by Praeter »

fogman wrote:ok that's good. the editor is the most important feature for me. there are grand plans in the work.
Planning a mod? I'd like to have a go at creating a scenario when the new version is released - tried an Agincourt one already to make it more realistic - i.e. forcing the French knights to go across the muddy fields rather than through the woods!
fogman
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Re: FoG(U) update

Post by fogman »

Praeter wrote: Planning a mod? I'd like to have a go at creating a scenario when the new version is released - tried an Agincourt one already to make it more realistic - i.e. forcing the French knights to go across the muddy fields rather than through the woods!
I neither have the skills nor the time to mod anything but the plan is to bring all my scenarios to a new standard. As for Agincourt, for a hardcore grognard take on it, check out this one, viewtopic.php?f=92&t=46761. if you used to play board wargames in the old golden age you will appreciate the design elements.
Jonathan4290
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Re: FoG(U) update

Post by Jonathan4290 »

Quick question Dan: Which hot keys lets me view results of melee/impact/ranged combats? The combats happen but I don't see results of how many hits etc.
Check out my website, The Art of Battle: Animated Battle Maps, where I recreate the greatest battles and campaigns of history: http://www.theartofbattle.com
stockwellpete
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Re: FoG(U) update

Post by stockwellpete »

I have moved the discussion about Albujarrota to the Scenario Design forum.
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