PHCAS Mod 1

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

okiemcguire
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Re: PHCAS Mod v122

Post by okiemcguire »

phcas wrote:Update v1.15 online now

lot of new units. Rework of the first scenarios again. Start rework of Germany scenario. 88mm flak has artillery function added and more.

Greetings PHCAS
PHCAS, nice to see a picture and connect the name...

I have been enjoying your work. I downloaded and applied 1.15 and have an issue in the first scenario of Poland. There is a unit located in the mountains (1,18) that I can not move. It is the 88.Aufklarung Abt w/Mercedes G5 transport.
phcas
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Re: PHCAS Mod v122

Post by phcas »

okiemcguire wrote: I downloaded and applied 1.15 and have an issue in the first scenario of Poland. There is a unit located in the mountains (1,18) that I can not move. It is the 88.Aufklarung Abt w/Mercedes G5 transport.
Thanks for the information. It is fixed already. I made to many Landtranport categories and than the game start doing strange things.

The v115a.rar file make it work.

The Aufklärung infantry has at the beginning only the Mercedes G5/Stoewer R180 as a transport. But soon the Kübelwagen and SdKfz 250/1 will be there for them.

Greetings, and thanks for your coments PHCAS
Attachments
v115a.rar
(78.82 KiB) Downloaded 245 times
phcas
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Re: PHCAS Mod v122

Post by phcas »

Update v1.16 is online.

This is a small update but very important!

TESTPLAYERS:

The following units: Pz-IA Pz-IB Pz-IIC Pz-35t and Pz-38t

Have a switch button now. You can go into "Transport mode" "Recovery mode" and back to "Combat mode".

Please testplay this and tell me what you think about this switch function. Shall we do this for all tank units?

I hear from you

Greetings PHCAS
Anduril
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Re: PHCAS Mod v122

Post by Anduril »

The idea with the "transport mode" is great.
More transport units: Kaelbe Z6 A2, Kaelbe K415Z with 80to trailer.
Recovery mode, is for damaged units?
More recovery units: Bergepanther, Bergepanzer III, Faun LKS......
It works good in the poland-scenario.
Sorry for my bad scoolenglish
https://www.designmodproject.de/
Anduril
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Re: PHCAS Mod v122

Post by Anduril »

2077 SdKfz-10/4 5 185 12 76 8 1 2 5 -2 -2 11 -1 2 8 0 1 0 SdKfz104.png 27.5.1939 1.1.1946 1 SDKflak sea rail glider
101 SdKfz-10/4 Panzer 5 185 11 76 7 1 2 5 -2 -2 11 -1 2 8 0 1 0 SdKfz_10-4.png 27.5.1939 1.1.1946 1 SDKflak sea rail glider
What you mean with "SdKfz-10/4 Panzer"?
Sorry for my bad scoolenglish
https://www.designmodproject.de/
phcas
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Re: PHCAS Mod v122

Post by phcas »

Anduril wrote:
2077 SdKfz-10/4 5 185 12 76 8 1 2 5 -2 -2 11 -1 2 8 0 1 0 SdKfz104.png 27.5.1939 1.1.1946 1 SDKflak sea rail glider
101 SdKfz-10/4 Panzer 5 185 11 76 7 1 2 5 -2 -2 11 -1 2 8 0 1 0 SdKfz_10-4.png 27.5.1939 1.1.1946 1 SDKflak sea rail glider
What you mean with "SdKfz-10/4 Panzer"?

In the game there is an sdKfz-10/4 with a armored plated cabine for the driver and a new one with no armor protection at all. To make the difference in name the name Panzer is added. Panzer, the German name for Armor. The SdKfz-7/1 and 7/2 have the same thing in the game, a armored and a unarmored version. Has anyone have a better idea for the name?
phcas
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Re: PHCAS Mod v122

Post by phcas »

Anduril wrote:The idea with the "transport mode" is great.
More transport units: Kaelbe Z6 A2, Kaelbe K415Z with 80to trailer.
Recovery mode, is for damaged units?
More recovery units: Bergepanther, Bergepanzer III, Faun LKS......
It works good in the poland-scenario.
Recovery mode gives you just that 1 hex more if you retreat from the frontline with a strength of 2 for example (damage). It can make the difference of life and dead in some situations to get yes or no behind the frontline. The price you pay is that your SdKfz-9 is a soft unarmed unit for that turn.

The recovery unit connected to a tank unit Always has a movement of 1 higher than the tank.
Anduril
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Re: PHCAS Mod v122

Post by Anduril »

phcas wrote:
Anduril wrote:
2077 SdKfz-10/4 5 185 12 76 8 1 2 5 -2 -2 11 -1 2 8 0 1 0 SdKfz104.png 27.5.1939 1.1.1946 1 SDKflak sea rail glider
101 SdKfz-10/4 Panzer 5 185 11 76 7 1 2 5 -2 -2 11 -1 2 8 0 1 0 SdKfz_10-4.png 27.5.1939 1.1.1946 1 SDKflak sea rail glider
What you mean with "SdKfz-10/4 Panzer"?

In the game there is an sdKfz-10/4 with a armored plated cabine for the driver and a new one with no armor protection at all. To make the difference in name the name Panzer is added. Panzer, the German name for Armor. The SdKfz-7/1 and 7/2 have the same thing in the game, a armored and a unarmored version. Has anyone have a better idea for the name?
In german language it's called "SdKfz-10/4 gepanzert". It has the same defensive values such as the unarmored SdKfz. Suggestion: defense +1.
For better understanding:
Tank > Panzer in german.
Armor > Panzerung in german

For the ground fighting, called these units "Sturmflak".
Sorry for my bad scoolenglish
https://www.designmodproject.de/
phcas
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Re: PHCAS Mod v122

Post by phcas »

Gepanzert is better, thank you. Becausse of the mass of data and new unit input not all data is reworked yet. I will be done in time.

Thanks
Cataphract88
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Re: PHCAS Mod v122

Post by Cataphract88 »

This is a great idea. :D
Richard
phcas
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Re: PHCAS Mod v122

Post by phcas »

Richard1 wrote:This is a great idea. :D
I like it also. I am going to make this option permanent in my mod. The only problem is at this moment that with this options you can not play the game from the Allied side. I think I am going to make 2 equipment files. One as Axis player and one as Allied player. Than the human player (axis or allied) will have transport and recovery but the computerplayer not becausse the computer don't know how to handel it.
phcas
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Re: PHCAS Mod v122

Post by phcas »

This will be the new unit insigna system in the PHCAS mod


AFTER TESTING THIS IDEA IS LEFT BEHIND BECAUSSE THE INSIGNA IS COVERING THE FLAG OF THE CITY OWNERS
Attachments
new.jpg
new.jpg (19.61 KiB) Viewed 6441 times
9.jpg
9.jpg (25.14 KiB) Viewed 6441 times
Last edited by phcas on Tue Jul 28, 2015 8:41 am, edited 2 times in total.
Cataphract88
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Re: PHCAS Mod v122

Post by Cataphract88 »

Another good idea for an improvement. :D
Richard
phcas
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Re: PHCAS Mod v122

Post by phcas »

I go on summer holiday now for a few weeks. See you all again later.

Greetings PHCAS
okiemcguire
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Re: PHCAS Mod v122

Post by okiemcguire »

Enjoy your time away from the mods.... You deserve it! :D
wanwei
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Re: PHCAS Mod v122

Post by wanwei »

Can someone pls upload update 113 and update 115 again? seems sendspace having issues with these 2 files. Thanks!
phcas
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Re: PHCAS Mod v122

Post by phcas »

Hello again,

Update 117 online now
wanwei
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Re: PHCAS Mod v122

Post by wanwei »

phcas wrote:Hello again,

Update 117 online now
Can you pls reupload update 113 and 116? Seems to be having some problems downloading.
Schweinewitz
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Re: PHCAS Mod v122

Post by Schweinewitz »

Thank you very much for the update, PHCAS! I thoroughly enjoy your mod, in fact it revived my interest in this game. I was waiting for ages for someone adding tons of new units to the game and keeps (or even improves) the art style of the vanilla icons. Not to mention all the other new stuff that's great immersion-wise. Add to that the congenial work by Flak and others the result made PC my favourite game now. Thanks again!

(And yes, Wanwei is right: DL links for updates 113 and 116 are down.)
Cataphract88
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Re: PHCAS Mod v122

Post by Cataphract88 »

Schweinewitz wrote:Thank you very much for the update, PHCAS! I thoroughly enjoy your mod, in fact it revived my interest in this game. I was waiting for ages for someone adding tons of new units to the game and keeps (or even improves) the art style of the vanilla icons. Not to mention all the other new stuff that's great immersion-wise. Add to that the congenial work by Flak and others the result made PC my favourite game now. Thanks again!

(And yes, Wanwei is right: DL links for updates 113 and 116 are down.)
I second this; and I hope you had a nice holiday. :D
Richard
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