We are looking at designing a campaign once the launch is totally bedded down , busy with an update to improve UI and replayability first

far as i can tell, the 100 enemy units KIA'd may not be required all in 1 game ( i hope i'm right on this point) if thats the case...KIA's are cumulative, you'll receive that medal over time.conger wrote:I've been able to rack up many of the medals, any tips on how to kill 100 enemy units?
cant waitVietnam65 wrote:Thanks for the feedback.![]()
The HQ doesn't come under attack in V65, this would effectively end the game, your thoughts ?
Medals etc are on the list, oak leaves etc , but quite far down the list of priorities![]()
I think you will enjoy the update.....
This game is (has become in its late developpment..) conceptual rather than realistic. I always felt the starting HQ was a symbol of the afar GHQ, protected already by distance and guards not under our command. In many games the scales are mixed.conger wrote: about the HQ, I feel like there should be a threat of it
im not talking about cammos...cammo fatigues were highly uncommon in 65...I'm referring to early war fatigues, they were more like garrison fatigues, the shirt for instance, is tucked into the pants and made of a heavier materiel...more like this:Vietnam65 wrote:You are quite correct, but when we kept to the authentic colors you could not easily see the units on the background (camouflage classes are mandatory..) , so we used a little poetic licence to improve game play...
So was I ...kayeldee wrote:im not talking about cammos...cammo fatigues were highly uncommon in 65...I'm referring to early war fatigues, they were more like garrison fatigues, the shirt for instance, is tucked into the pants and made of a heavier materiel...more like this: