BA2 Scenarios by Enric

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glenghiscan
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Re: BA2 Scenarios by Enric

Post by glenghiscan »

Looking forward to it hope it's as good as channels in my opinion that's your best yet
enric
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Re: BA2 Scenarios by Enric

Post by enric »

glenghiscan wrote:Looking forward to it hope it's as good as channels in my opinion that's your best yet
Channels and City River are abstract scenarios, all other are adapted from Squad Leader.
enric
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Re: BA2 Scenarios by Enric

Post by enric »

Stalingrad goes to beta 2 (could be a release candidate).
Please before accepting any of my open matches be sure to have the correct version.
Please one turn a day at least.

Just some fixes, map, better rally, fanaticism, etc.
enric
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Re: BA2 Scenarios by Enric

Post by enric »

Piepsk updated to v 1.0a3

Modified the map so the Russian has several better approaches to the village.
stallheim
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Re: BA2 Scenarios by Enric

Post by stallheim »

This might be the wrong place to post, but since the update a MP scenario has become corrupted for me (this is in addition to the Elephants and 88s): a game of Channels I am playing with my bro is stuck on my turn, I click it the loading starts and then the music but before I see the map my entire app (iPad) shuts down. it won't let me erase it or abandon it either.
enric
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Re: BA2 Scenarios by Enric

Post by enric »

stallheim wrote:This might be the wrong place to post, but since the update a MP scenario has become corrupted for me (this is in addition to the Elephants and 88s): a game of Channels I am playing with my bro is stuck on my turn, I click it the loading starts and then the music but before I see the map my entire app (iPad) shuts down. it won't let me erase it or abandon it either.
stallheim,
All current user scenarios games with and additional SQUAD.csv file where corrupted for the update of BA2.
The same scenario works fine if you start it again with de updated BA2.

And yes, it's better to post this in the general or technical topics
enric
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Re: BA2 Scenarios by Enric

Post by enric »

Tractor Works gets an update to 1.0.1

To preserve the original deploy of the scenario, some units are obliged to deploy in some specific buildings.
enric
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Re: BA2 Scenarios by Enric

Post by enric »

Stalingrad goes to beta 3

Basically, some units must deploy on specific building to avoid some deployment that was distorting the original feeling of the scenario set up.
Fixed a minor bug
enric
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Re: BA2 Scenarios by Enric

Post by enric »

Piepsk goes to beta

Minor map fixes.
One more turn.
enric
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Re: BA2 Scenarios by Enric

Post by enric »

The Streets of Stalingrad goes to 1.0 b4
enric
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Re: BA2 Scenarios by Enric

Post by enric »

The Paw of the Tiger

Another Squad Leader scenario ported to BA2.
As usual porting from SL to BA2 needs a lot of tuning, because the units (values) and the map scale are not the same, in this case it has been specially hard and not sure if the final result is good enough.
Please feel free to send me any feedback.
Attachments
Screen Shot 2015-04-16 at 14.35.02.jpg
Screen Shot 2015-04-16 at 14.35.02.jpg (128.26 KiB) Viewed 6494 times
enric
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Re: BA2 Scenarios by Enric

Post by enric »

Stalingrad goes to beta 8, we think it will probably be the good one.

What's new?

All changes were made to balance the scenario that was impossible for the German side,
  • German play first.
  • German gets reinforcements one turn earlier
  • German get some infantry on the tanks as reinforcements
  • Modified the leaders system
enric
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Re: BA2 Scenarios by Enric

Post by enric »

Piepsk goes to final version

- new leaders system
- mortar can't fire indoors
pipfromslitherine
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Re: BA2 Scenarios by Enric

Post by pipfromslitherine »

Thanks to Enric's tireless efforts three more of his great scenarios are now on the official download list (Guard, Tractor Works, Hedgehog).

All hail Enric - King of BA mods! :)

Cheers

Pip
follow me on Twitter here
enric
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Re: BA2 Scenarios by Enric

Post by enric »

Thank you Pip, just Colonel for the time being :D
GottaLove88s
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Re: BA2 Scenarios by Enric

Post by GottaLove88s »

All Hail! +100

Gracias Enric for being the most creative, most imaginative, most persistent, most reliable modder of all of us.

Your scenarios are an inspiration to the BA community (and huge fun to play too!!)

:mrgreen: :mrgreen: :mrgreen:
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
enric
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Re: BA2 Scenarios by Enric

Post by enric »

GottaLove88s wrote:All Hail! +100

Gracias Enric for being the most creative, most imaginative, most persistent, most reliable modder of all of us.

Your scenarios are an inspiration to the BA community (and huge fun to play too!!)

:mrgreen: :mrgreen: :mrgreen:
Thank you :)
morge4
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Re: BA2 Scenarios by Enric

Post by morge4 »

GottaLove88s wrote:All Hail! +100

Gracias Enric for being the most creative, most imaginative, most persistent, most reliable modder of all of us.

Your scenarios are an inspiration to the BA community (and huge fun to play too!!)

:mrgreen: :mrgreen: :mrgreen:
Hear, hear!!!
Celeborn
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how many engineers does it take to build a pontoon?

Post by Celeborn »

The rules say you need two--on either side of channel--however I was able to build one with only one...
enric
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Re: how many engineers does it take to build a pontoon?

Post by enric »

Celeborn wrote:The rules say you need two--on either side of channel--however I was able to build one with only one...
No, the rules say you need four engineers actions, if you put one in each side you will get your pontoon earlier.
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