Zhivago wrote:
Your hockey analogy is already the case--even if a player wants to buy or upgrade to the best equipment possible, he is still restrained by prestige and numbers of units permitted in each scenario. This is the same as a hockey team, or football team. You buy the best players you can afford with the money available to you.
It is not the case in the DLC which is the point because, as was said repeteadly prestige is NOT a restraint the further you get into the DLC. In 1939/40 you had to be choosy, by 1941 onwards there is no reason you can't afford to fill up entirely on the "best" available.
Again, the only solution is to make a scenario that either forces a default core upon the player comprised of a variety of different weapons of varying strengths, or one that specifically limits the player to using 3 Tigers, or 5 artillery pieces, or 4 fighter planes, etc.
Only solution??
Have you even bothered to read my posts where I repeatedely made a suggestion for a ***Quality*** based core system instead of the current ***Quantity*** system? Such a system would allow you to retain your all King Tiger force if that is what you desire while at the same time making other core force compositions viable alternatives??
I'm not pulling this out of my ass - it's a very common approach to games where the player can build his own force - the only difference between my propasal and those listed below is instead of buying generic units, you're "buying" units from your core to deploy. I'm at a complete loss why some people don't "get it":
SPWW2
Starcraft2
WHFB
Combat Mission
FoW
Zhivago wrote:Go check out wikipedia and read about German Heavy Tank Battalions, like the 502nd. They were almost totally compromised of Tigers and Panthers and Tiger II's. Maybe the game should be called Heavy Tank Battalion Commander?

That of course assumes you view your core as a Bn sized kampfgruppe - in which case you could indeed make a case for a Tiger heavy force. Personally however to me the scale varies between divisional and army level - Prokorovka for example being the approximate ground over which the 2nd SS Pz Corp fought 5th GTA. By that logic units would approximate battalions or regiments in scale. Certainly a Tiger would be present - you could also make the case that, being particularly favoured you received a second HT Bn. Equiping a full division with Tigers however simply was not practical, given that they took considerably more resources to build.
I never thought I would have a debate with someone who wanted to argue for the right to put a weaker force on the field. Why not make the Russians more challenging and still use the best equipment you can afford? Try Manstein if you want more of a challenge.
Because for some people the fun is to be placed in an approximately historical situation (within the limits of the game) and seeing if you can do better. If I use PzIIIs and IVs with 1 Tiger at Kursk and win I can make believe I've fought better than Manstein. If I go all stupid with a 15 Tiger force which Hitler could not have provided no matter how much he liked the commander the result is, for me personally a pointlessly dull steamroll.