H.Balck's AFRICA CORPS

A forum to discuss custom scenarios, campaigns and modding in general.

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HBalck
1st Lieutenant - Grenadier
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Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck »

While I'm at it, the A9 gun is hard to see at game size.
For the Matilda II, I can not see the main gun at all in game size.
In Panzer Corps I can't see all the guns - with my 3D's I can see all - the A9 have 2 turrets and over them is the gun. No - everything is OK - you need a eyeclass or a bigger screen. On my 32" high defenition all looks fine. Sorry, but I will nothing change.
I see they are holding the machine gun. A more accurate depiction would be to have the gun through the hole and with a man operating it.
The real question is can you see the gun at game size and do you have to make it longer so it is visible at game size.
OK - you are a gun fanatic - I can see the Bren gun - and BTW its the Australian 1941 Cyrenaica Bren version - not the Bren 42 !!! This version comes separatly.
The sandbags are to high - thats my error - I will rework this shit - damn !

H.Balck
HBalck
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Post by HBalck »

Here are 2 screens from the most finished units in game on my test map El-Agheila:
http://img825.imageshack.us/img825/4803 ... test01.png
http://img695.imageshack.us/img695/6377 ... test02.png

H.Balck
jaggy
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Post by jaggy »

HBalck, excellent work on the graphic models and map! How many scenarios does your upcoming Afrika Korps have? Keep it up, we all appreciate your hard work. :D
Fimconte
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Post by Fimconte »

HBalck wrote: In Panzer Corps I can't see all the guns - with my 3D's I can see all - the A9 have 2 turrets and over them is the gun. No - everything is OK - you need a eyeclass or a bigger screen. On my 32" high defenition all looks fine. Sorry, but I will nothing change.
I can see the guns, although it would be better if they had more contrasting colours compared to the terrain/main hull of the tank.
At the moment they blend in with the terrain/rest of the tank and at first glance they can be hard to spot due to the camouflage.
Ryben
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Post by Ryben »

Fimconte wrote: I can see the guns, although it would be better if they had more contrasting colours compared to the terrain/main hull of the tank.
At the moment they blend in with the terrain/rest of the tank and at first glance they can be hard to spot due to the camouflage.
True, the gun of the Matilda is the same yellow than desert and hard to see. A way to fix this is either changing the colour of it or modify the perspective of the 3d render so the gun is fit "into" the shape of the tank, sepparating it from the background.
Ryben
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Post by Ryben »

I see you have squeezed the turret of a KV1 to make the A9 Cruiser MkI :D
HBalck
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Post by HBalck »

I see you have squeezed the turret of a KV1 to make the A9 Cruiser MkI Very Happy
I can't find a high poly model of an A9 at 3D market - I had only an low poly. The version with the KV1 turrets + turrets from Fiat Ansaldo will replaced with Barry's new model next. I dont like it.

True, the gun of the Matilda is the same yellow than desert and hard to see. A way to fix this is either changing the colour of it or modify the perspective of the 3d render so the gun is fit "into" the shape of the tank, sepparating it from the background.
You can use the original PC Matilda II model - thats better for you.

H.Balck
HBalck
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Post by HBalck »

Sdkfz 251/1................................................................................................................................................Sdkfz 232
ImageImageImageImage

Sdkfz 7/1................................................................................................................................................Sdkfz 11
ImageImageImageImage

H.Balck
Last edited by HBalck on Mon Sep 26, 2011 1:15 am, edited 4 times in total.
HBalck
1st Lieutenant - Grenadier
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Joined: Thu May 21, 2009 9:28 pm
Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck »

1st scenario "El-Agheila" of the DAK-Campaign in test !
Image

H.Balck
rezaf
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Post by rezaf »

No kidding when I wrote your work is eye-to-eye with commercial productions.
Heck, like them, you also keep missing/pushing back your release dates. :wink:
_____
rezaf
HBalck
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Post by HBalck »

Good news - my friend Massi reworked my bad coastlines, hills ,wadi edges to a new full 3d quality.
Also he produced many new arab building sets for villages and towns. Next week my terrain will forced to a new quality !
No kidding when I wrote your work is eye-to-eye with commercial productions.
Heck, like them, you also keep missing/pushing back your release dates. Wink
Yes, but I think - its a hard way for the original designers to bring up the same idea with an Africa Corps with still better design - now I have recruited 3 of the best WW2 3d artists for this project and Massi joined with his nice new bulding sets - now also all for Africa Corps. Next weeend the first are finished and I will open it for all PC gamers for test and critics to improve some things.

6 finished scenarios for the DAK Campaign are:
01 Operation Sonnenblume - El Agheila
02 Operation Sonnenblume - Benghazi
03 Tobruk I
04 Operation Brevity
05 Operation Battle Axe
06 Operation Crusader

Also Operation Sonnenblume / Operation Brevity / Operation Battle Axe / Operation Crusader as MP scenarios !

H.Balck
massi
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Post by massi »

HBalck wrote:Good news - my friend Massi reworked my bad coastlines, hills ,wadi edges to a new full 3d quality.
Also he produced many new arab building sets for villages and towns. Next week my terrain will forced to a new quality !
too good mike!
I have not done much for this mod :D
HBalck
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Post by HBalck »

37mm Pak36.............................................................................................................................................88mm Flak (Pak)
ImageImageImageImage

H.Balck
Last edited by HBalck on Tue Sep 27, 2011 1:41 am, edited 1 time in total.
HBalck
1st Lieutenant - Grenadier
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Joined: Thu May 21, 2009 9:28 pm
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Post by HBalck »

hankinc
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Post by hankinc »

Amazing stuff!
rezaf
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Post by rezaf »

You forgot to change the release date of the mod / birthday of your cousin in the fist post.

Also, not sure if anything can be done about it at this point, but isn't the texture and/or color a bit off?
Many units, especially tanks (especially the tracks) look like plastic soldiers somehow. Maybe it's just me, though.
_____
rezaf
AgentX
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Post by AgentX »

rezaf wrote:Many units, especially tanks (especially the tracks) look like plastic soldiers somehow. Maybe it's just me, though.
_____
rezaf
I think that's only when the units are "blown up" to the large size pics. When you see them on the map and their actual size, they look much better. It's probably the modeling program giving them that "plastic model" look.
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rezaf
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Post by rezaf »

AgentX, I'm especially getting the impression from the map screenshots, such as the El-Agheila one just above.
The soldiers are fine, it's really mostly the tracked vehicles that look like they're made of plastic.
Anyhow, you don't appear to notice it, so it probably IS just me.
_____
rezaf
HBalck
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Post by HBalck »

Its not necessarily, to produce high definition uniform models - I think my models are good enough for this size. If you dont like it - make it better in a improved version !

BTW I can also produce more details, but Why ? Here is my Libyan Warrior for another game:
http://img839.imageshack.us/img839/4949 ... arrior.jpg

H.Balck
HBalck
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Post by HBalck »

Italian Transport units:
Lancia 3RO (6-ton-Truck for the heavy italian Artillery).............................................................................................TL-37 tractor (for the italian light Artillery and Antitank)
ImageImageImageImage

Dovunque 35 (3-ton Truck for the italian Infantry)
ImageImage

H.Balck
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