GSv2.00 Post Release Bug Fixes
Moderators: firepowerjohan, rkr1958, Happycat, Slitherine Core
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Blathergut
- Field Marshal - Elefant

- Posts: 5882
- Joined: Tue Jan 22, 2008 1:44 am
- Location: Southern Ontario, Canada
When I go into the directory I see (and if I hit refresh I still see):
10/19/2011 04:16AM Directory .
10/19/2011 04:16AM Directory ..
10/19/2011 04:16AM 13 .ftpquota
10/09/2011 04:24PM 790,674 GSv2.01.30_PATCH.zip
10/19/2011 02:21AM 327,698,946 GSver2.01.31.zip
10/18/2011 03:12PM 305,428,711 Mac-CEAW_Grand Strategy-v20131.zip
05/31/2011 03:29AM 10,637,973 Newsletter.zip
10/19/2011 04:16AM Directory .
10/19/2011 04:16AM Directory ..
10/19/2011 04:16AM 13 .ftpquota
10/09/2011 04:24PM 790,674 GSv2.01.30_PATCH.zip
10/19/2011 02:21AM 327,698,946 GSver2.01.31.zip
10/18/2011 03:12PM 305,428,711 Mac-CEAW_Grand Strategy-v20131.zip
05/31/2011 03:29AM 10,637,973 Newsletter.zip
Dan, try hitting refresh on your browser and see if that changes what you see. GSv2.01.34-PATCH.zip is there ... I promise.Blathergut wrote:When I go into the directory I see (and if I hit refresh I still see):
10/19/2011 04:16AM Directory .
10/19/2011 04:16AM Directory ..
10/19/2011 04:16AM 13 .ftpquota
10/09/2011 04:24PM 790,674 GSv2.01.30_PATCH.zip
10/19/2011 02:21AM 327,698,946 GSver2.01.31.zip
10/18/2011 03:12PM 305,428,711 Mac-CEAW_Grand Strategy-v20131.zip
05/31/2011 03:29AM 10,637,973 Newsletter.zip
-
Blathergut
- Field Marshal - Elefant

- Posts: 5882
- Joined: Tue Jan 22, 2008 1:44 am
- Location: Southern Ontario, Canada
-
Blathergut
- Field Marshal - Elefant

- Posts: 5882
- Joined: Tue Jan 22, 2008 1:44 am
- Location: Southern Ontario, Canada
GSv2.01.35 Update. (November 14, 2011)
PC users can go to here for this update. This update is an incremental update that MUST be applied to GSv2.01.31 or higher.
Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Incremental Update: GSv2.01.35-PATCH (~6.8-MB) (Must be applied to GSv2.01.31 or higher.)
MAC users -- Update to be provided by Paul.
GSv2.01.35 - November 14, 2011
186. Fix a minor bug regarding the location of the strategic bomber numbers for large counters, increased the font size from 10 to 12 and make several tweaks to a number of other large counters.
187. It’s now only possible to invade an occupied hex if within 10 hexes of a friendly port.
188. Made some cosmetic changes to the display of number using large counters.
189. Fixed reported bug about Allied units in Vichy French territory being destroyed instead of evacuated. Now all UK units in Vichy France will be evacuated if at the coast line if the armistice offer is accepted
190. Set the date of game.class to 2011November14
191. Made several updates to the large counters that significantly improves their appearance and the information displayed on them.
PC users can go to here for this update. This update is an incremental update that MUST be applied to GSv2.01.31 or higher.
Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Incremental Update: GSv2.01.35-PATCH (~6.8-MB) (Must be applied to GSv2.01.31 or higher.)
MAC users -- Update to be provided by Paul.
GSv2.01.35 - November 14, 2011
186. Fix a minor bug regarding the location of the strategic bomber numbers for large counters, increased the font size from 10 to 12 and make several tweaks to a number of other large counters.
187. It’s now only possible to invade an occupied hex if within 10 hexes of a friendly port.
188. Made some cosmetic changes to the display of number using large counters.
189. Fixed reported bug about Allied units in Vichy French territory being destroyed instead of evacuated. Now all UK units in Vichy France will be evacuated if at the coast line if the armistice offer is accepted
190. Set the date of game.class to 2011November14
191. Made several updates to the large counters that significantly improves their appearance and the information displayed on them.
GSv2.10-RC (Release Candidate) (December 7, 2011)
PC users can go to here for this release candidate (RC). This RC is a full file set that can be applied to the vanilla game or any version of GS.
Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Incremental Update: GSver2.10-RC.zip (~332-MB)
MAC users -- Update to be provided by Paul.
GSv2.10 - December 7, 2011
192. Fixed a minor bug with the message_nor.txt file.
193. Added the following cities to Russia: Vladimir, Ryazan, Lipetsk, Izhevsk, Syktyvkar, Nizhniy Tagil, Saransk, Uralsk, Sterlitamak and Makhachkala with a port. None of the cities have any production and are added to give the allied player more locations east of Moscow for troop deployments and rail disembarkations.
194. Changed from 10 to 20 the following value: UK_LESS_MORALE_PENALTY_USA_ALLIED 20 /* Reduces max morale penalty of all UK units by this number if USA is activated */
195. Added +2 to DD survivability if fighting submarines DD_SURVIVABILITY_BONUS_VS_SUB 2 /* This number is added to the DD survivability when fighting submarines */
196. Changed starting sub attack value for DD’s from 4 to 5 and removed the +1 sub attack bonus for DD’s at ASW tech 1. So this extra sub attack for DD’s will only be usable until ASW tech 1
197. Fixed a bug where it was possible to rename add para to an SS unit and then remove SS to transfer it from SS to para.
198. Updated the date of in the game.class file to 2011December07.
Also, a temporary patch has been uploaded that will allow players to add the new Russian cities to existing games. The temporary patch is named, ADD-CITIES-TO-ON-GOING-GAMES.zip and contains one file (game.class). All you need to do is to apply this patch after you've updated to the Release Candidate and play one or more turns. After one turn you can revert back to the game.class in your release candidate or continue to play with the patch game.class file. The game.class files in the patch has the date 2011December06.
PC users can go to here for this release candidate (RC). This RC is a full file set that can be applied to the vanilla game or any version of GS.
Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Incremental Update: GSver2.10-RC.zip (~332-MB)
MAC users -- Update to be provided by Paul.
GSv2.10 - December 7, 2011
192. Fixed a minor bug with the message_nor.txt file.
193. Added the following cities to Russia: Vladimir, Ryazan, Lipetsk, Izhevsk, Syktyvkar, Nizhniy Tagil, Saransk, Uralsk, Sterlitamak and Makhachkala with a port. None of the cities have any production and are added to give the allied player more locations east of Moscow for troop deployments and rail disembarkations.
194. Changed from 10 to 20 the following value: UK_LESS_MORALE_PENALTY_USA_ALLIED 20 /* Reduces max morale penalty of all UK units by this number if USA is activated */
195. Added +2 to DD survivability if fighting submarines DD_SURVIVABILITY_BONUS_VS_SUB 2 /* This number is added to the DD survivability when fighting submarines */
196. Changed starting sub attack value for DD’s from 4 to 5 and removed the +1 sub attack bonus for DD’s at ASW tech 1. So this extra sub attack for DD’s will only be usable until ASW tech 1
197. Fixed a bug where it was possible to rename add para to an SS unit and then remove SS to transfer it from SS to para.
198. Updated the date of in the game.class file to 2011December07.
Also, a temporary patch has been uploaded that will allow players to add the new Russian cities to existing games. The temporary patch is named, ADD-CITIES-TO-ON-GOING-GAMES.zip and contains one file (game.class). All you need to do is to apply this patch after you've updated to the Release Candidate and play one or more turns. After one turn you can revert back to the game.class in your release candidate or continue to play with the patch game.class file. The game.class files in the patch has the date 2011December06.
GSv2.10-RC2 (Release Candidate #2) (December 11, 2011)
PC users can go to here for release candidate (RC2). RC2 contains all data and class files that will (for now) be in the GSv2.10 release. However; it does NOT contain any image files in order to keep the size manageable. For those you'll need to download the RC release, apply it and then apply RC2.
Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Incremental Update: GSver2.10-RC2.zip (1.3-MB)
MAC users -- Update to be provided by Paul.
GSv2.10 - December 11, 2011
199. Altered unit.class so only Finnish ground units get a bonus from being in home territory.
200. Change the production and oil from minor powers back to using the minor power war effort and not the controlling major power war effort.
201. Changed the date in the game.class file to 2011December11.
Also, a temporary patch that includes the latest RC1 changes has been uploaded that will allow players to add the new Russian cities to existing games. The temporary patch is named, ADD-RUSSIAN-CITIES-RC2.zip. This update includes a modified game.class (2011December10) that will add the new Russian cities (change item 193) to existing games. After you've played on turn with the file you can apply the game.class file (2011December11) from RC2 to get back to the current release intended for GSv2.10.
PC users can go to here for release candidate (RC2). RC2 contains all data and class files that will (for now) be in the GSv2.10 release. However; it does NOT contain any image files in order to keep the size manageable. For those you'll need to download the RC release, apply it and then apply RC2.
Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Incremental Update: GSver2.10-RC2.zip (1.3-MB)
MAC users -- Update to be provided by Paul.
GSv2.10 - December 11, 2011
199. Altered unit.class so only Finnish ground units get a bonus from being in home territory.
200. Change the production and oil from minor powers back to using the minor power war effort and not the controlling major power war effort.
201. Changed the date in the game.class file to 2011December11.
Also, a temporary patch that includes the latest RC1 changes has been uploaded that will allow players to add the new Russian cities to existing games. The temporary patch is named, ADD-RUSSIAN-CITIES-RC2.zip. This update includes a modified game.class (2011December10) that will add the new Russian cities (change item 193) to existing games. After you've played on turn with the file you can apply the game.class file (2011December11) from RC2 to get back to the current release intended for GSv2.10.
GSv2.10-RC3 (Release Candidate #3) (December 11, 2011)
PC users can go to here for release candidate (RC3). RC3 contains all data and class files that will (for now) be in the GSv2.10 release. However; it does NOT contain any image files in order to keep the size manageable. For those you'll need to download the RC release, apply it and then apply RC3.
Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Incremental Update: GSver2.10-RC3.zip (1.3-MB)
MAC users -- Update to be provided by Paul.
GSv2.10 - December 11, 2011
202. Changed maximum entrenchment so capitals, cities and fortresses have a max entrenchment = max production +3 (but max possible value = 8 ). The formula is: Math.min( 8, pResource.getMaxProduction() + 3);
Also, a temporary patch that includes the latest RC1 changes has been uploaded that will allow players to add the new Russian cities to existing games. The temporary patch is named, ADD-RUSSIAN-CITIES-RC2.zip. This update includes a modified game.class (2011December10) that will add the new Russian cities (change item 193) to existing games. After you've played on turn with the file you can apply the game.class file (2011December11) from RC3 to get back to the current release intended for GSv2.10.
PC users can go to here for release candidate (RC3). RC3 contains all data and class files that will (for now) be in the GSv2.10 release. However; it does NOT contain any image files in order to keep the size manageable. For those you'll need to download the RC release, apply it and then apply RC3.
Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Incremental Update: GSver2.10-RC3.zip (1.3-MB)
MAC users -- Update to be provided by Paul.
GSv2.10 - December 11, 2011
202. Changed maximum entrenchment so capitals, cities and fortresses have a max entrenchment = max production +3 (but max possible value = 8 ). The formula is: Math.min( 8, pResource.getMaxProduction() + 3);
Also, a temporary patch that includes the latest RC1 changes has been uploaded that will allow players to add the new Russian cities to existing games. The temporary patch is named, ADD-RUSSIAN-CITIES-RC2.zip. This update includes a modified game.class (2011December10) that will add the new Russian cities (change item 193) to existing games. After you've played on turn with the file you can apply the game.class file (2011December11) from RC3 to get back to the current release intended for GSv2.10.
GSv2.10-RC4 (Release Candidate #4) (December 12, 2011)
PC users can go to here for release candidate (RC4). RC4 contains all data and class files that will (for now) be in the GSv2.10 release. However; it does NOT contain any image files in order to keep the size manageable. For those you'll need to download the RC release, apply it and then apply RC4.
Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Incremental Update: GSver2.10-RC4.zip (1.3-MB)
MAC users -- Update to be provided by Paul.
GSv2.10 - December 12, 2011
203. Fixed a bug were units exiting a transport loop could enter a neutral port; e. g. Basra while Iraq is neutral. One consequence is that the UK BB spawning in Basra would not spawn when Egypt and Iraq join the Allies. Now units can only exit transport loops in empty sea hexes or friendly ports. A port is only friendly if the owning country is at war and on the same side.
PC users can go to here for release candidate (RC4). RC4 contains all data and class files that will (for now) be in the GSv2.10 release. However; it does NOT contain any image files in order to keep the size manageable. For those you'll need to download the RC release, apply it and then apply RC4.
Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Incremental Update: GSver2.10-RC4.zip (1.3-MB)
MAC users -- Update to be provided by Paul.
GSv2.10 - December 12, 2011
203. Fixed a bug were units exiting a transport loop could enter a neutral port; e. g. Basra while Iraq is neutral. One consequence is that the UK BB spawning in Basra would not spawn when Egypt and Iraq join the Allies. Now units can only exit transport loops in empty sea hexes or friendly ports. A port is only friendly if the owning country is at war and on the same side.
You do need to have the gold edition as the base install before applying GS 2.0.richardsd wrote:so still trying to get 2.0 to work on the same win 7 machine that has the beta
could I load the 2.0 install over the Gold edition in my standard build, does the beta use any of the Gold files other than to check they are there?
I'm not sure what you're asking but; you do need two separate installs if you want to be able to run both versions. GS2 can be installed via the installer. GSv2.1 you will have to manually install the beta.richardsd wrote:so I need two full installs to be able to run GS2 and GS2.1 (beta) on a WIN 7 machine



