philqw78 wrote:dave_r wrote:The problem isn't the rules it is the players.
People will not throw their army away against something they believe they cannot beat. The problem is that it is a game that we would like to win. After that we would like not to lose.
So, if people believe an army of 18 BG cannot be beaten they batton down. Or against a good player they are caught like a rabbit in the headlights.
Against an army with so much light stuff they cannot catch it they are not going to try.
In FoG large BG armies have an artificial advantage[/b]
We have just finalised a comp in Sydney AU with about 26 players (15mm and 800ap). There was evidence of people taking lists with a higher number of BG's, and also a much higher proponderance of draws. Most Australian players have an aggressive style, take reasonably balanced amies but they historically build armies to fight and win.
I agree with earlier comments about the fact that it is so much harder to win (in comp terms - ie the VP you get) against a high BG army, whether they are Roman swarm type or a skirmisher army. Of course, if you have a hun army and come up against an army with loads of LF skirmishers, you will do well.
I was on 35 points at the end of day 1 - my first game of day 2 was against a good player with Medieval Irish - with lots of poor and average LF - I had Arab Conquest with 5 spear units, 2cv, 2mf and 2 LH. I tried all game to get around the terrain and to catch all of the LF and other stuff, but we ended with a 10-10 draw (I killed 2AP and lost 1) - and the other guy didn't play defensive, it was just that with a load of units it is difficult to catch and break stuff without taking excessive risks - and when you have a smallish army against a large BG army you cannot often afford to lose units as the VP allocation works against you.
My next opponent was hun, with more units of 4LH than I could count. I could have just formed square, given myself rear support and lots of generals in proximity, but that is hardly a game. So i went out after him, and spent 3 1/2 hours chasing LH which I could not possibly catch or hurt, and coping loads of shot in return. Even with an army which is 100% superior things will will frag or break from enough shots, especially when you have to charge most times and get out of shape. The result was he lost 1 BG and 1 lost 2 - but the result ended up 13-7 to him - and as has been commented there was absolutely no chance of him ever losing - it was just if I could maneovure well enough to keep him from breaking through flanks or centre and breaking the army.
My fear is that this type of game is not really much fun and will dissuade new (or even experienced players) to question it. The LH army gets the terrain they want (generally) and if even if hurt with return fire can withdraw and regroup and go again. Playing against such an opponent wouldn't matter so much except that it does really limit your chances where there is a close comp.
There is a difference between a LH army and a Roman swarm army IMO, as the LH army does also have problems against those with lots of cheap shooters.
Believe that the best solution is via a revised VP point calculation - not realistic or disirable to change rules or lists.
Muz