I've still been working on it the Units Mod on and off. Almost have Condor Legion/Germany ready for initial playtesting (Finished AA today, and just need to work on Fighter, Tac Bomber, and Strat Bomber), and have done a fair amount of work on Belgium, Bulgaria, Czechoslovakia, Slovakia, Denmark, Finland, and France (Mostly just figuring out what to add, stating things out can wait till the major powers are finished, especially since a lot of Minor Nation equipment is from the Major Powers).Tassadar wrote: ↑Sat Feb 26, 2022 11:14 pm A shame, but perfectly understandable as sometimes a break, restart, or even fully dropping things are better than trying to pursue them further. I have this issue with my attempts to mod the game - between work, family, playing this game normally and all the other things I like doing for fun this ambition has died down a bit (I still have Discord bookmarked, but finding time to check is another story...). So thank you for taking the time to finish the single DLC, it at the very least gives some closure to the run, not everyone would take their time to do so!
Oh certainly, if/when I come back to this there will almost certainly be some Trait shuffling of some kind to try and make things more interesting. It probably didn't help that, other than the Slot manipulating Traits, which are powerful, I'm playing a bunch of my usual/preferred Perks, including some that are infamously powerful in their own right, while Slow Modernization and No Overstrength are easily worked around.Plus thinking about the actual rules of the auxiliary force trait, I agree that it alone is a bit difficult to keep the experience fresh. It remains a great enabler for special challenges (there are Wunderwaffe run missions I'd never finish without the auxiliary troops...), but I agree it could use some extra spice, such as giving each scenario a minor allied faction and allow to only pull the troops from its list. This would make things far more unique each mission and keep the interest up, as you'd never know what you're going to get. Who knows, with all the other DLC and tweaks to missions and perhaps even old traits, this run might one day find itself available for an interesting continuation, that is if after such changes the save file would remain usable.
I will admit, I doubt I'll ever create a campaign from scratch, but I admittedly have thought about making a modded version of various PC2 Campaigns with a few changes (more for personal use than publishing). Things like adding allied nations units as available Auxiliaries in certain scenarios being one of those potential changes.