Search found 3 matches

by kliyo
Sun Feb 08, 2015 3:45 pm
Forum: Pandora : Modders Corner
Topic: City buildings or technologies as conditions for a modifier
Replies: 2
Views: 4420

Re: City buildings or technologies as conditions for a modif

That was a great idea, thanks! It works perfectly. Well, it applies to all forts, instead of only those in a territory controlled by a city with the defense buildings, but its way better than nothing.
by kliyo
Fri Jan 30, 2015 7:23 pm
Forum: Pandora : Modders Corner
Topic: Modifying Fungus Pollution for a Faction
Replies: 7
Views: 6483

Re: Modifying Fungus Pollution for a Faction

How about adding adding a condition on the pollution effect on the fungus.xml feature that checks for faction of the unit and applies differet values accordig to that condition. Not sure how it would be written but i'm sure i've seen something like: <playerConditions> <faction name="whatever&qu...
by kliyo
Fri Jan 30, 2015 7:05 pm
Forum: Pandora : Modders Corner
Topic: City buildings or technologies as conditions for a modifier
Replies: 2
Views: 4420

City buildings or technologies as conditions for a modifier

Hello there! New modder here. I'm trying to modify the fort bonus so it scales up with the defense buildings in the city so, the better the city bunker, the better the fort bonus will be. But i'm not sure how to approach it. First I thought adding a modifier conditioned by city buildings, but I didn...

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