Search found 7 matches

by krogo
Mon May 04, 2015 7:45 am
Forum: Commander - The Great War
Topic: pp when upkeep higher then pp produce
Replies: 2
Views: 1932

Re: pp when upkeep higher then pp produce

that is all about balance. britain is op, if the convoys arrive.
by krogo
Thu Mar 26, 2015 8:24 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Rescale PP-Income (Mod)
Replies: 4
Views: 2986

Re: Rescale PP-Income (Mod)

can anybody tell me how is it possible that i can adjust the PP of every city, fortress and capital in the range of 0-99 in file constructions.lua - but two cities!
yep. in finland, cities of turku and vaasa can be only in the range of 0-2, whatever i do.
by krogo
Thu Mar 26, 2015 8:04 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Airships Bombers and fighters.
Replies: 3
Views: 2298

Re: Airships Bombers and fighters.

in v1.6.2 the bombers and airships still destroy any economy within a year. solution: stats to adjust in data/scripts/units.lua at zeppelin: costPP = 50, (30 is ridiculous. perhaps little more?) turns = 6, (or more, but not more than 13 that's half a year) upkeepPP = 2, (representing the expensive g...
by krogo
Sun Mar 22, 2015 7:13 am
Forum: Commander - The Great War
Topic: Entrenchment lvl
Replies: 7
Views: 3526

Re: Entrenchment lvl

i can't answer in the matix forum either. whatever. entrenchment, autouse, ok, confy. manpower, conquering cities gives extra manpower, surprise, surprise... morale, it can be lost, indeed, i just wasn't shocked, that's why it stayed at 125% for me. battleship/dreadnought issue, i reinstalled the pa...
by krogo
Thu Mar 19, 2015 2:27 pm
Forum: Commander - The Great War
Topic: Entrenchment lvl
Replies: 7
Views: 3526

Re: Entrenchment lvl

same story here. may be bug. moreover! the manpower of germany is reduced by repairs and builds in order, but the percentage is always 100%. only at germany. sweet. morale of cp: all the time 125%, no matter what happens... i build battleship, but receive a dreadnought... these may be real or just d...
by krogo
Sun Dec 28, 2014 7:45 pm
Forum: Commander - The Great War
Topic: Help with Central Powers?
Replies: 9
Views: 4971

Re: Help with Central Powers?

well, beside artillery try fighters. they do not cause damage (in the beginning), but efficiency... anyway, it is a slow game, and you have to plan at least 3-5 rounds forward. winter makes it more slower... with cp you have to multithink. no hurry, if you can eliminate all the continental powers be...
by krogo
Sun Dec 28, 2014 7:15 am
Forum: Commander - The Great War
Topic: Weak AI
Replies: 7
Views: 6023

Re: Weak AI

yes, these are the visible signs of the absolute lack of strategic concept by ai. i played with central powers. my greatest disappointment was watching the adriatic coast in 1915. all the sensitive entente units were standing there, artillery, air force, bombers, not caring the presence of the kuk b...

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