Search found 13 matches

by Kathapalt
Sat Dec 06, 2014 11:56 am
Forum: Warhammer® 40,000® Armageddon™
Topic: My take on Armageddon
Replies: 10
Views: 4387

Re: My take on Armageddon

Good game mechanic are good, be it in same kind of games or not. Saying not using mechanic because similar game X is using it is just bad. Games can use same mechanics as other games, for example many fps games use same mechanics and are still different. Have to see how the game changes in the futur...
by Kathapalt
Sat Dec 06, 2014 12:10 am
Forum: Warhammer® 40,000® Armageddon™
Topic: My take on Armageddon
Replies: 10
Views: 4387

Re: My take on Armageddon

I have not played Panzer corp, but what i have heard in this forum , lots of things have changed to worse direction, I hope they did not change things for the sake of being different than PC.
by Kathapalt
Fri Dec 05, 2014 10:45 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: 1.02 Patch
Replies: 54
Views: 18549

Re: 1.02 Patch

I think you should address the auto replenish and experience lost when replenishing next, i would like to have elite guards men and scouts =) and if i dont lose units, it would be nice to get some rp at the end of battle at least on normal, hard and impossible can be sadistic i think :D
by Kathapalt
Thu Dec 04, 2014 1:33 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: My take on Armageddon
Replies: 10
Views: 4387

Re: My take on Armageddon

Agreed The unit count is so massive i wonder why cant they give few new units every battle for example give IG units gradually in act1 ending to super tanks. The experince is useless because of rookie replenish. Auto replenish between missions, no thanks should be free and should not lower unit exp ...
by Kathapalt
Mon Dec 01, 2014 3:16 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Difficulty curve and unit tactical value trouble.
Replies: 74
Views: 20957

Re: Difficulty curve and unit tactical value trouble.

I don´t like chess, too few units and too little rng to my taste :)
by Kathapalt
Mon Dec 01, 2014 12:44 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Difficulty curve and unit tactical value trouble.
Replies: 74
Views: 20957

Re: Difficulty curve and unit tactical value trouble.

Well editing is cheating but in single player mode its cheating your self only =) im ok with that if it gives me more fun.
Ofcourse editing units for multiplayer or boasting here in the forums that hard mode is easy peasy ( after editing 10000000000 reqruitment points) is a different story.
by Kathapalt
Mon Dec 01, 2014 11:18 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Difficulty curve and unit tactical value trouble.
Replies: 74
Views: 20957

Re: Difficulty curve and unit tactical value trouble.

oninohalibut: The core unit limitation also annoyed the hell out of me and so I changed the slot limit of all scenarios in the Editor. This is surely against the intentions of the designers - but now I simply have more fun than before and that is what counts IMO. There's still a limitation though: ...
by Kathapalt
Sun Nov 30, 2014 12:10 am
Forum: Warhammer® 40,000® Armageddon™
Topic: What's everyones experience with ... experience?
Replies: 16
Views: 6794

Re: What's everyones experience with ... experience?

My units have fairly high experience, they seem to work quite will. This is exactly the problem i think. as units lose EXP when you replenish and use requisition points to replenish. the game drives you to get units with low count and high survivability like titans, its hard to lose them= you dont ...
by Kathapalt
Fri Nov 28, 2014 8:17 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Combat Mechanics - Tips & Tricks & Guides
Replies: 56
Views: 22137

Re: Combat Mechanics - Tips & Tricks & Guides

You can also tweak points in diff.whdat, which is the file that governs difficulty modes and exactly what they do. For example looking at the file, you can see 'easy' mode gives 200% to points, while normal mode gives 100% of set values. Remember to edit this file in notepad or a similar simple wor...
by Kathapalt
Fri Nov 28, 2014 7:53 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Combat Mechanics - Tips & Tricks & Guides
Replies: 56
Views: 22137

Re: Combat Mechanics - Tips & Tricks & Guides

You dont happen to know where could i increase the requisition point gain after battle or just add huge amount at once, so i can fix my units and actually gain some requisition points after battle? I can't verify it now as I'm not on my gaming rig, but I have noticed scenario/campaign scripting has...
by Kathapalt
Fri Nov 28, 2014 7:51 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Combat Mechanics - Tips & Tricks & Guides
Replies: 56
Views: 22137

Re: Combat Mechanics - Tips & Tricks & Guides

As a PzC player i would welcome a button to reinforce all units during setup. But i'd want it to be a button, rather than automatically applied. And yeah, it is a bummer you can't elite reinforce, although i am still to identify the effect of experience vs non-experienced ones? Regarding reinforcem...
by Kathapalt
Fri Nov 28, 2014 7:10 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Combat Mechanics - Tips & Tricks & Guides
Replies: 56
Views: 22137

Re: Combat Mechanics - Tips & Tricks & Guides

I have noticed that Requisition points do carry over but they are first used to replenish troop strenght after battle automatically, i had aroud 1500 points saved but lost some units strenght (not stacks) and on the next game i had 29 requisition points left and still few unrepaired units. Also if ...
by Kathapalt
Fri Nov 28, 2014 5:34 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Combat Mechanics - Tips & Tricks & Guides
Replies: 56
Views: 22137

Re: Combat Mechanics - Tips & Tricks & Guides

Requisition points don't' carry over and if I don't use a free slot I lose it next battle. I noticed both is that intended? Leftover requisition points at the end of the battle won't even added to the glory points. So it seem there is no incentive to save resources but instead go all in. I have not...

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