Search found 15 matches

by Malcador
Wed Nov 11, 2015 7:09 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Infantry viable?
Replies: 8
Views: 5414

Re: Infantry viable?

Well, tanks and artillery are great and they are Steel Legion.
by Malcador
Wed Nov 11, 2015 1:08 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Infantry viable?
Replies: 8
Views: 5414

Re: Infantry viable?

Is it possible to try and keep my Steel Legion Infantry force intact for the entire campaign? I'm kinda partial to the Mechanized infantry model and don't want to have to turn them in for Space Marines or super heavy tanks. Is this possible? If so what are some suggestions for an Infantry-centric f...
by Malcador
Mon Nov 09, 2015 7:07 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Very Hard - is it possible?
Replies: 5
Views: 3286

Re: Very Hard - is it possible?

Thanks Docs.

The Space Marines dlc...are they much harder than the vanilla campaign?

And what about the difference between Hard and Very Hard? Is that so big?
by Malcador
Mon Nov 09, 2015 5:26 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Very Hard - is it possible?
Replies: 5
Views: 3286

Re: Very Hard - is it possible?

So, is it beatable or not?

And what about the Space Marines dlc, are they beatable on very hard?
by Malcador
Sun Nov 08, 2015 11:29 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Very Hard - is it possible?
Replies: 5
Views: 3286

Very Hard - is it possible?

I remember playing this game very close to release and while Hard mode looked rather easy, it had 2-3 scenarios which were BRUTAL (mostly defense missions).

Now I was wondering...is it possible to beat this game on very hard? I am talking about the campaign and the new dlc I see they added.
by Malcador
Sat Jun 27, 2015 7:49 am
Forum: Mods and Scenario Design
Topic: Death Korps of Krieg and other additions W.I.P
Replies: 28
Views: 26117

Re: Death Korps of Krieg and other additions W.I.P

Have you guys thought of creating a Siege of Vraks campaign?

You could use Death Korps (and later the existing Astartes assets) and then creating a Renegade militia faction shouldn't be too difficult, considering they mainly use Leman Russes and other IG assets.
by Malcador
Tue Jun 02, 2015 4:03 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Army ballance
Replies: 7
Views: 3410

Re: Army ballance

How can you use Medusas with their short range? Wouldn't they get decimated by long range enemy units?

I cannot use anything but Basilisks as artillery support.
by Malcador
Mon Jun 01, 2015 4:26 pm
Forum: Mods and Scenario Design
Topic: Death Korps of Krieg and other additions W.I.P
Replies: 28
Views: 26117

Re: Death Korps of Krieg and other additions W.I.P

Dude this mod rules.

Can you make the Korps as fully independent faction?
by Malcador
Mon Mar 09, 2015 12:40 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Close Combat in Warhammer 40k settings
Replies: 2
Views: 1981

Re: Close Combat in Warhammer 40k settings

Define "close combat".

Do you mean the game series?
by Malcador
Wed Jan 14, 2015 8:21 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: How about pre-loading the animations?
Replies: 4
Views: 2118

Re: How about pre-loading the animations?

I think anyone's computer can.

It's very annoying, as it targets the only thing that makes the game feel alive and not a screenshot slideshow.
by Malcador
Thu Jan 08, 2015 11:36 am
Forum: Warhammer® 40,000® Armageddon™
Topic: How about pre-loading the animations?
Replies: 4
Views: 2118

How about pre-loading the animations?

So, even after patch 1.03 I (and many others) still experience terrible lag whenever a unit opens fire for the first time.

It looks terrible and it's a pity because it breaks immersion and ruins the animations which are really pretty.

How about adding a few seconds of loading time to fix this?
by Malcador
Tue Dec 02, 2014 6:22 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Firing animation lag
Replies: 11
Views: 3305

Re: Firing animation lag

Anyone else experiencing this?
by Malcador
Sun Nov 30, 2014 11:16 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Firing animation lag
Replies: 11
Views: 3305

Re: Firing animation lag

I am curious, am I the only one experiencing this annoying lag on firing effects?
by Malcador
Thu Nov 27, 2014 7:09 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Firing animation lag
Replies: 11
Views: 3305

Re: Firing animation lag

Thanks for feedback. It's very important for us to know what things annoy the players. Alas, with the current build the only solution is to install the game on an SSD or RAM disk. But we'll look into improving this in the next updates. Glad to be of help, this is the first game I get from you guys ...
by Malcador
Thu Nov 27, 2014 1:21 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Firing animation lag
Replies: 11
Views: 3305

Firing animation lag

Hi guys! First of all, congratulations for such awesome game, it really brought the feel of WH4k as no other game! However, I noticed this annoying issue: Firing animations are laggy, but only when they appear for the fist time. Example: A Lasgun fires for the first time: laggy as hell-----> lasgun ...

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