Search found 11 matches

by markja
Wed Aug 23, 2023 9:52 pm
Forum: Commander - The Great War: Tech Support
Topic: No sound
Replies: 2
Views: 1875

Re: No sound

Robotron wrote: Wed Aug 23, 2023 1:29 pm The game just does not support any higher resolution than 1920x1080 without causing a lot of problems, so stick with 1920x1080.
Well, it has worked so far perfectly in 2560x1440 without any problems...so...?
by markja
Wed Aug 23, 2023 3:41 am
Forum: Commander - The Great War: Tech Support
Topic: No sound
Replies: 2
Views: 1875

No sound

Got the game from Steam, have played it for years. Now, all the sudden, there are no sounds in the game! Well, to be honest, there is very small (like 1 second) music starting at the beginning of the game (starting the game) and then it halts and no sound is ever again heared in the game. Yes, click...
by markja
Wed Jul 17, 2019 8:20 am
Forum: Commander - The Great War: Tech Support
Topic: Ottomans seem to have unlimited amount of Armies...WTF?
Replies: 1
Views: 3648

Re: Ottomans seem to have unlimited amount of Armies...WTF?

Actually, now they have 24 armies. This is crazy.
Image
by markja
Wed Jul 17, 2019 4:28 am
Forum: Commander - The Great War: Tech Support
Topic: Ottomans seem to have unlimited amount of Armies...WTF?
Replies: 1
Views: 3648

Ottomans seem to have unlimited amount of Armies...WTF?

This is getting terribly funny. When I play against computer, the Ottomans are starting to have from the summer of 1915 onward UNLIMITED AMOUNT OF ARMIES. Literally. Every turn they summon 1-2 armies more. Yes. Im not kidding. When I play Ottomans, its impossible to have more than 10-11 armies and c...
by markja
Sat Jan 03, 2015 1:18 am
Forum: Commander - The Great War
Topic: Help with Central Powers?
Replies: 9
Views: 4811

Re: Help with Central Powers?

Warbringa wrote: Do you have to disband them in your home territories?
Yes, everything should be disbanded at home territories.
by markja
Sat Jan 03, 2015 1:17 am
Forum: Commander - The Great War
Topic: Help with Central Powers?
Replies: 9
Views: 4811

Re: Help with Central Powers?

LOL, I find it difficult NOT TO WIN the war. Few tricks to win the game: 1) Disband all artillery and replace them with airships. Lots of airships. Cost less ammo and has superb range. 2) Concider disbanding cruisers too at the start of the game. Get infantry instead. Lots of infantry. 3) Its slow t...
by markja
Sun Nov 30, 2014 6:25 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Increase Manpower per turn
Replies: 3
Views: 2549

Re: Increase Manpower per turn

How to add more moderate growthrate, lets say 2% per year? Should making the line like this work:
local growthrate = 2 -- 0.0008 -- Growthrate 5% of MPmax per year => ca 0.2 % per turn (when ca 25 turns = 1 year)
by markja
Sun Nov 30, 2014 11:00 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Rescale PP-Income (Mod)
Replies: 4
Views: 2886

Re: Rescale PP-Income (Mod)

Thanks, now I got it working! :)
by markja
Fri Nov 21, 2014 4:26 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Rescale PP-Income (Mod)
Replies: 4
Views: 2886

Re: Rescale PP-Income (Mod)

Sorry for stupid question, but HOW am I supposed to modify that file (game_resources.lua)? Am I supposed to replace the content of that file with that code OR simply add that code to the file content (and if so, where in it)? And how do I actually "call it in function GetFactionProduction(facti...
by markja
Fri Nov 21, 2014 3:55 am
Forum: Commander - The Great War: Tech Support
Topic: Few suggestions to fix in the game :)
Replies: 0
Views: 1289

Few suggestions to fix in the game :)

I've been playing the latest update (1.5.2) but found few things troubling. Mostly, because I have learned a great number of details from WWI and they donts seem to add up to the game very well. Mostly they do, yes, but there are few points that should be fixed in the game to put it in more historic...
by markja
Fri Nov 21, 2014 2:56 am
Forum: Commander - The Great War: Tech Support
Topic: Very long AI turns
Replies: 8
Views: 3710

Re: Very long AI turns

It is NOT FIXED in 1.5.2. still the same problem.

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