Search found 7 matches
- Mon Aug 24, 2020 7:20 am
- Forum: News & Announcements
- Topic: Redeeming Steam Keys
- Replies: 61
- Views: 185121
Re: Redeeming Steam Keys
If I have a Battlefront register key, can I request the steam key here?
- Fri Jul 24, 2015 8:03 am
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Status of the game
- Replies: 24
- Views: 17437
Re: Status of the game
I also support to open the game for mods. Content by community could be better then official stuff.
Or start a Kickstarter campaign for Part II. If it will fail, we all accept. But don't just give it up!
Or start a Kickstarter campaign for Part II. If it will fail, we all accept. But don't just give it up!
- Wed Nov 05, 2014 4:16 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: (Suggestion) How to "jump" the two game launchers?
- Replies: 1
- Views: 1283
Re: (Suggestion) How to "jump" the two game launchers?
You can jump one step if you run SPM-Windows.exe directly (make a shortcut to the desktop!) from the SPM root folder.
- Wed Nov 05, 2014 8:20 am
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Thanks & 2 suggestions
- Replies: 4
- Views: 1792
Re: Thanks & 2 suggestions
Thanks Molson,
The problem there is that we have come to an impressive number of different programs - and adding specific failure animations for each case of failure for each program ends with insane numbers of possiblities -, that would be probably as much work that all the animations that ...
The problem there is that we have come to an impressive number of different programs - and adding specific failure animations for each case of failure for each program ends with insane numbers of possiblities -, that would be probably as much work that all the animations that ...
- Wed Nov 05, 2014 7:17 am
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Are there any plans of opening the game to modders?
- Replies: 26
- Views: 13819
Re: Are there any plans of opening the game to modders?
Thanks nico for the answer,
Yesterday I made more searching on the files and found what you wrote: the images are in packs.
My first thought was I don't care the animation (of course I care, but this is what too difficult for me) and I will focus for parameters, detailed text and the image of the ...
Yesterday I made more searching on the files and found what you wrote: the images are in packs.
My first thought was I don't care the animation (of course I care, but this is what too difficult for me) and I will focus for parameters, detailed text and the image of the ...
- Tue Nov 04, 2014 1:54 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Thanks & 2 suggestions
- Replies: 4
- Views: 1792
Re: Thanks & 2 suggestions
3. And it would be great to add failure animation. Now is a little bit disappointing to see the normal animation and only read about failure.
4. I have no clue how, but it would be better if during the animation we get more info what happened. I know everything in the Buzzopedia, but kids no read ...
4. I have no clue how, but it would be better if during the animation we get more info what happened. I know everything in the Buzzopedia, but kids no read ...
- Tue Nov 04, 2014 12:35 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Are there any plans of opening the game to modders?
- Replies: 26
- Views: 13819
Re: Are there any plans of opening the game to modders?
Nacho,
is it possible now already create new [space]programs as a mod, if I examine and understand the xml files? Or I have to wait for the modding tool?
And what are will be the modding-tools?
is it possible now already create new [space]programs as a mod, if I examine and understand the xml files? Or I have to wait for the modding tool?
And what are will be the modding-tools?