
Search found 14 matches
- Mon Dec 15, 2014 3:35 pm
- Forum: Mods and Scenario Design
- Topic: Unit Scale Mod by martlew1
- Replies: 10
- Views: 5659
Re: Unit Scale Mod by martlew1
Very cool! I was looking at the numbers first, thinking there's nothing new here? hehe
Will download soon

- Wed Dec 10, 2014 10:41 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Ultramarines
- Replies: 10
- Views: 4663
Re: Ultramarines
Really? That's not right... let me investigate. When I load up 1.02, my Ultramarines have land raiders as a transport option... can you describe how you re-created your issue? http://i.imgur.com/yEMLjRF.jpg As for their stats, they are the baseline Space Marine Chapter. The Blood Angels and the Sal...
- Wed Dec 10, 2014 9:34 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Ultramarines
- Replies: 10
- Views: 4663
Ultramarines
Why are they being "less" then the other chapters? i just noticed that ultra terminators does not have land raider transports while blood angels do (1.02) And also they have less going for them in terms of stats and special units etc. Why is this? I know blood angels are cool but they shou...
- Tue Dec 09, 2014 7:28 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Prestige/Requisition
- Replies: 14
- Views: 4207
Re: Prestige/Requisition
I wish you could gain requisition by capturing hexes or killing enemy units. Would be more fun and more useful when playing scenarios where you have a tight budget. The current system is a little bit boring, im sorry to say.
- Fri Dec 05, 2014 5:43 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: An honest review of Armageddon from a long time 40k fan.
- Replies: 23
- Views: 14027
Re: An honest review of Armageddon from a long time 40k fan.
Dident commissar Yarrick have kasrkins bodyguards in one of the missions? or was i dreaming?
- Sun Nov 30, 2014 7:02 pm
- Forum: Mods and Scenario Design
- Topic: Mod: Red Lasers
- Replies: 6
- Views: 5893
Re: Mod: Red Lasers
Awsome work, thanks!
- Sun Nov 30, 2014 4:36 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Army setup screen/skirmish mode
- Replies: 0
- Views: 863
Army setup screen/skirmish mode
In the future will we be able to choose our units before playing a scenario? it would be cool. Also will there be a skirmish mode with some random elements into it? like different enemy units, starting positions etc.. I just completed the main campaign and im already hungry for more stuff 

- Sun Nov 30, 2014 12:18 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: XP ganining
- Replies: 4
- Views: 2173
Re: XP ganining
My command squad was struggling to reach 2 skulls while my artillary were way ahead. I think it has something to do with reinforcing units, lowering the total experience every time? Long range units tend to not take much damage hence the xp gains. Then again my flyers have a nice xp pool, and they g...
- Sat Nov 29, 2014 9:26 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Lore ?
- Replies: 3
- Views: 1648
Re: Lore ?
There are alot of mutants in the lore but not much in the tabletop game. There are mutant levies similar to the hive gangers. They are rounded up and used as cannon fodder, or clearing a minefield or two 

- Thu Nov 27, 2014 3:08 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Missing units?
- Replies: 10
- Views: 3036
Re: Missing units?
Maybe they are reserved for an expansion?
- Mon Nov 24, 2014 4:28 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Warhammer 40,000: Armageddon weapon system video`s
- Replies: 1
- Views: 1466
Re: Warhammer 40,000: Armageddon weapon system video`s
When i heard the vulcan mega bolter, i smiled..Awsome work!
- Fri Nov 21, 2014 10:29 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: The Steam store page for Warhammer 40,000 Armageddon is up!
- Replies: 10
- Views: 5189
Re: The Steam store page for Warhammer 40,000 Armageddon is
Agreed, thanks guys!Maler wrote:I like the fact that you (Iain) are very active on the steam discussion board. Always good to hear from someone involved so thanks for that and keep it up
- Sat Oct 04, 2014 3:40 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Beta Test
- Replies: 132
- Views: 48434
Re: Beta Test
I can't wait any longer 

- Sun Aug 10, 2014 12:10 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Fortifications, bunkers etc
- Replies: 0
- Views: 1220
Fortifications, bunkers etc
As the title says. Will there be any structures in the game where you can set up firing positions for your infantry? like bunkers, sandbags and the like. Does the game even simulate cover?