Search found 14 matches
- Mon Feb 02, 2015 11:12 pm
- Forum: Frontline: The Longest Day
- Topic: Longest Day for Android: Fatally Bugged
- Replies: 9
- Views: 8774
Re: Longest Day for Android: Fatally Bugged
So this past weekend I noticed that Frontline: Longest Day had moved to the front of the queue on my Kindle Fire. Opened the game, went back to a Gold Beach save and yes, an update: can buy units now ! I got my AT guy, made him execute the March command and voila, since I'd already captured all obje...
- Sat Jan 17, 2015 8:12 pm
- Forum: Frontline: The Longest Day
- Topic: Juno Beach Errors
- Replies: 2
- Views: 5106
Re: Juno Beach Errors
I think he meant Gold.
- Tue Jan 06, 2015 2:02 am
- Forum: Frontline: The Longest Day
- Topic: Longest Day for Android: Fatally Bugged
- Replies: 9
- Views: 8774
Re: Longest Day for Android: Fatally Bugged
Thanks very much, IonutG. I look forward to playing on.
- Thu Jan 01, 2015 4:22 pm
- Forum: Frontline: The Longest Day
- Topic: frontline longest day
- Replies: 11
- Views: 9905
Re: frontline longest day
The fog of war clouds (a nice effect, BTW) are dispelled by capturing the objectives showing the radio signal. Two of these in the Gold scenario. Yeah, cleared minefields popping up again. I get that all the time too after reloading the saved game. Ditto resetting to Turn 1 and my funds magically in...
- Thu Jan 01, 2015 3:51 am
- Forum: Frontline: The Longest Day
- Topic: Longest Day for Android: Fatally Bugged
- Replies: 9
- Views: 8774
Longest Day for Android: Fatally Bugged
Without dwelling in detail on the other things like phantom or indestructible German unts here and there, and all the nutty stuff that happens when you reload a saved game, here's the game breaker: Gold Beach. Purchase Unit command is broken. You need to buy a unit like the antitank infantry which c...
- Wed Dec 31, 2014 4:08 am
- Forum: Frontline: The Longest Day
- Topic: frontline longest day
- Replies: 11
- Views: 9905
Re: frontline longest day
Hi AulusRegulus, The only way units cannot be recruited is when you have too many in a scenario and then some units must be destroyed to make room for new ones but from you are describing this does not seem to be the case. Thank you, Ionut Sorry, but in the Gold scenario it's not a case of having r...
- Tue May 26, 2009 11:37 pm
- Forum: HISTORY™ Great Empires: Rome
- Topic: First Impressions
- Replies: 16
- Views: 16091
I got the game last Saturday. I'm really enjoying it. :) Well, no question it seems to be Legion shrunk to handheld proportions but just the thing for playing with the headphones on alongside my wife on the couch while she watches dull TV programs about interior decorating, etc. It seems satisfactor...
- Fri May 22, 2009 11:45 pm
- Forum: HISTORY™ Great Empires: Rome
- Topic: Game promotion ?
- Replies: 2
- Views: 5631
Hats off to Valcon for bring games like this and Dai Senryaku VII to the US. I only wish they had more advertising budget. So far: a few screen shots up here and there, no reviews, no ads. Great Empires Rome has generated a little conversation on the Famefaqs forum. http://www.gamefaqs.com/boards/ge...
- Fri May 22, 2009 11:35 pm
- Forum: Conquest!
- Topic: Disappointing AI(?)
- Replies: 38
- Views: 18128
Thanks, Jekky. Keep working on it. :) Getting the AI right is difficult. It took years to get chess programs to the point where they provided a strong challenge, and that on an unchanging 64 squares. I remember players of People's Tactics wondering why the AI just sat around doing nothing in certain...
- Thu May 21, 2009 4:43 am
- Forum: Conquest!
- Topic: Disappointing AI(?)
- Replies: 38
- Views: 18128
The Campaign battles have been pretty uneven so far. I've lost a few to the AI and had to fight them again (sometimes multiple times :oops: ) to determine the winning strategy. Nice ! But most have been one-sided walkovers. It seems to depend a lot more upon the map and the victory conditions than t...
- Mon May 18, 2009 5:55 pm
- Forum: Conquest! : Tech Support
- Topic: More Crashes
- Replies: 4
- Views: 3702
- Mon May 18, 2009 3:28 pm
- Forum: Conquest!
- Topic: Conquest status update?
- Replies: 3
- Views: 3561
- Mon May 18, 2009 3:23 pm
- Forum: Conquest!
- Topic: Game Speed
- Replies: 3
- Views: 3214
- Mon May 18, 2009 3:17 pm
- Forum: Conquest! : Tech Support
- Topic: More Crashes
- Replies: 4
- Views: 3702