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by axlevought
Wed Aug 06, 2014 12:02 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: AI Files
Replies: 0
Views: 1028

AI Files

Are the *.ai files compiled Lua files? -- edit 2014.08.07 -- I think they are compiled Lua based on a reference in the "ai.lua" file to load "ai_r.ai" if aiModeCompiled = true (which it is) else to load "airun.lua". I don't see "airun.lua" around, so I'm tryin...
by axlevought
Fri Aug 01, 2014 2:24 pm
Forum: Commander - The Great War
Topic: Thank you to the Developers
Replies: 2
Views: 1856

Thank you to the Developers

1. Thank you for writing an enjoyable old school wargame. - It's easy to get into but not so easy as to get bored with fast. 2. Thank you for being so active and open with your patching. - I encountered the AI infinite turn bug, but found the fix for that quickly with an internet search. 3. Thank yo...
by axlevought
Fri Aug 01, 2014 3:30 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Research Window Crash to Desktop Bug...and how to fix it
Replies: 1
Views: 1304

Research Window Crash to Desktop Bug...and how to fix it

I have been modding the LUA files in C:TGW for my own fun and found a bug in the research window. If a faction has researched all the technologies that it can and you try to view the research window for that faction, the game will crash. There is a null pointer in the LUA file ...\Commander The Grea...

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