Search found 19 matches
- Fri Jan 29, 2016 10:42 am
- Forum: Polaris Sector
- Topic: eXplorminate Previews Polaris Sector
- Replies: 24
- Views: 8716
Re: eXplorminate Previews Polaris Sector
Looks great! Cant wait!
- Sat Mar 14, 2015 2:52 am
- Forum: Sovereignty
- Topic: Weekly Spotlight: Riesental
- Replies: 10
- Views: 5565
Re: Weekly Spotlight: Riesental
Wont be that easyathelasloraiel wrote:These guys look ripe for taking over, from me as an elf nationalist!

- Sat Mar 14, 2015 2:48 am
- Forum: Sovereignty
- Topic: Weekly Spotlight: Sirucil
- Replies: 11
- Views: 6891
Re: Weekly Spotlight: Sirucil
Like Rhuobhe's realm in Birthright. Love it! Hmm, why don't elves have any forts? They need not be stone forts, wood and mountains could help out, at least towards some level? I agree, even though the computer game BR never really worked properly for me I loved all the detail in it. Edited to add A...
- Sun Mar 08, 2015 10:12 pm
- Forum: Vietnam '65
- Topic: How does VC affect H&M exactly?
- Replies: 6
- Views: 2888
Re: How does VC affect H&M exactly?
Remember you can't lay an ambush within 1 hex of a village, this and the fact that troops stationed in a village don't stop VC infiltration is to prevent the player simply placing one unit in every village and then game over ! :shock: Yes but maintaining a presence via minesweeping seems to make a ...
- Sun Mar 08, 2015 3:11 pm
- Forum: Vietnam '65
- Topic: How does VC affect H&M exactly?
- Replies: 6
- Views: 2888
Re: How does VC affect H&M exactly?
VC units can engage in one of a few kinds of missions when created. One of those has them enter a village and directly lower its score by some value between 5-10. You will need to prevent them from entering the villages in order to stop this. AH HA! I thought that was what was happening. I need to ...
- Sun Mar 08, 2015 12:06 am
- Forum: Vietnam '65
- Topic: Terrain makes the difference - a clear victory AAR
- Replies: 25
- Views: 9019
Re: Terrain makes the difference - a clear victory AAR
I agree with the, is the scale simply too much via the time you have to actually do what you want. My last game I had a nice map with the northern part pretty much connected by a road, my starting base was in the SE corner of the map, I could have built a road and cleared some jungle to link the fir...
- Sat Mar 07, 2015 11:29 am
- Forum: Vietnam '65
- Topic: Thought I would post this as a seperate thread
- Replies: 2
- Views: 1402
Thought I would post this as a seperate thread
I put the link into another topic but in case you didn't see it and are interested this is regarding the battle of Long Tan documentary. https://www.youtube.com/watch?v=8gUSq7pxux4
- Sat Mar 07, 2015 11:22 am
- Forum: Vietnam '65
- Topic: First impressions
- Replies: 32
- Views: 8744
Re: First impressions
The mortar team is a fantastic idea. In fact I believe the reason the Australians got into the battle of Long Tan was because they were hunting a VC mortar unit. A fantastic documentary as well. Can be viewed on youtube and is really one of the best films ive seen about real life events in Vietnam. ...
- Sat Mar 07, 2015 11:14 am
- Forum: Vietnam '65
- Topic: Cobra
- Replies: 6
- Views: 2297
Re: Cobra
In earlier versions of the model the cobra did in fact have a detection range, but became too powerful and the game became a few cobra's roaming the jungle and we would have to change the name to Gunship'65 8) LOL well anyway just a thought. Points are tough at the start and to win hearts and minds...
- Sat Mar 07, 2015 1:33 am
- Forum: Vietnam '65
- Topic: Terrain makes the difference - a clear victory AAR
- Replies: 25
- Views: 9019
Re: Terrain makes the difference - a clear victory AAR
How do you best handle supply? Someone on Steam was complaining about all the supply runs the Hueys constantly need to make. (Kong just posted something I see) Make your second firebase the center of gravity. Make sure it is in a location to cover the area you suspect is the axis of the enemy activ...
- Fri Mar 06, 2015 10:15 pm
- Forum: Vietnam '65
- Topic: Future NVA player controlled side
- Replies: 8
- Views: 2495
Re: Future NVA player controlled side
Anyway one can only hope. For this type for game all you need is a randomly generated map ability that models a state, with a capitol, states or provinces with their own district capitols, and a standing army fighting the rebels. Rebels generate a random base in some remote location and have to expa...
- Fri Mar 06, 2015 10:11 pm
- Forum: Vietnam '65
- Topic: Nice Job!
- Replies: 4
- Views: 1618
Re: Nice Job!
Agreed, fun game.
- Fri Mar 06, 2015 9:49 pm
- Forum: Vietnam '65
- Topic: Cobra
- Replies: 6
- Views: 2297
Re: Cobra
The unit is in effect a abstraction of a gunship unit. They DID actually go out and troll for enemy action. I suggest the unit get a one to detection as a result. From a balancing perspective, the Cobra is already a very powerfull unit. I see your point, but I'm not sure if this would not unbalance...
- Fri Mar 06, 2015 7:01 pm
- Forum: Vietnam '65
- Topic: Cobra
- Replies: 6
- Views: 2297
Cobra
The unit is in effect a abstraction of a gunship unit. They DID actually go out and troll for enemy action. I suggest the unit get a one to detection as a result.
- Fri Mar 06, 2015 6:57 pm
- Forum: Vietnam '65
- Topic: Terrain makes the difference - a clear victory AAR
- Replies: 25
- Views: 9019
Re: Terrain makes the difference - a clear victory AAR
Why I love the SF unit, I just scout and scout and poof. Find the corridor and the Crown will be yours sire!
- Fri Mar 06, 2015 6:51 pm
- Forum: Vietnam '65
- Topic: Future NVA player controlled side
- Replies: 8
- Views: 2495
Re: Future NVA player controlled side
Opart didn't capture the conflict well. I played the mod/scenarios for the vietnam game and opart just cant model it well. It dosnt work. SP MBT has scenarios, not a viable campaign for this type of conflict. I designed scenarios for SP and I believe it was for MBT regarding SCENARIOS in Vietnam, a ...
- Fri Mar 06, 2015 5:35 pm
- Forum: Vietnam '65
- Topic: First impressions
- Replies: 32
- Views: 8744
Re: First impressions
I got smacked around in my first game playing as regular lol. Lost three helos including my cobra near a NVA base. Wasn't a good day for the air cav.jack54 wrote:I just got smacked around real good in my first veteran game. I was afraid it would be too easy; not so. Lots of fun so far! IMHO
- Fri Mar 06, 2015 5:33 pm
- Forum: Vietnam '65
- Topic: Future NVA player controlled side
- Replies: 8
- Views: 2495
Re: Future NVA player controlled side
Will this game in future let you play as the NVA/Vietcong. i know its early but curious if a future update would make this possible. thanks. Love to see that as well. There are no games out there AFAIK that really model the other side of these types of conflicts. I would love to see a game that all...
- Fri Mar 06, 2015 5:31 pm
- Forum: Vietnam '65
- Topic: Picked it up on Steam
- Replies: 1
- Views: 1141
Picked it up on Steam
Gave it a spin or two and really enjoyed it. Add more content please
and lose the NVA tanks. Fun game, great job!
