Search found 54 matches

by Dino_SWE
Sun Apr 22, 2018 9:38 am
Forum: March to Glory
Topic: cavalry strength modifiers
Replies: 4
Views: 3795

Re: cavalry strength modofiers

Yes the penalty for doing these things dont always apply unfortunately.

I also hope for a patch before going further into the campaign.
One thing mentioned will be included in the patch is a cav nerf when attacking squares. As it stands, cav can attack squares without effort, which kind of breaks ...
by Dino_SWE
Sat Apr 21, 2018 11:00 am
Forum: March to Glory
Topic: Inconsistencies
Replies: 7
Views: 4261

Re: Inconsistencies

Your screenshots show another strange—though only cosmetic—problem. In some scenarios, the flags on the battle analysis pop-up are reversed. For example, in the first post, third image, the French player has the Austrian flag in the pop-up, and in the second post, the Prussian flag. But in other ...
by Dino_SWE
Fri Apr 20, 2018 9:53 pm
Forum: March to Glory
Topic: "Victory by turns"
Replies: 8
Views: 4079

Re: "Victory by turns"

Perhaps reaching the turn limit declares victory to whoever is leading by points.
by Dino_SWE
Fri Apr 20, 2018 7:55 pm
Forum: March to Glory
Topic: "Victory by turns"
Replies: 8
Views: 4079

"Victory by turns"

In my infancy I was under the impression that reaching the turn limit earned you a Defeat. As it turns out, you actually get a Victory.

Is this by design?
by Dino_SWE
Fri Apr 20, 2018 7:51 pm
Forum: March to Glory
Topic: Inconsistencies
Replies: 7
Views: 4261

Re: Inconsistencies

I keep encountering these.

Attacking over a river? 50% chance of get -2 attack / 50% no effect.
Surrounding an enemy? 50% chance your unit will get the support bonus.
Charging someone on a hill? 50% chance you get the penality.
Shooting at a column? 50% chance you get a line vs col modifier.
No ...
by Dino_SWE
Fri Apr 20, 2018 2:23 pm
Forum: March to Glory
Topic: What do the difficulty levels mean?
Replies: 5
Views: 3298

Re: What do the difficulty levels mean?

Matto wrote:I saw difference in AI activity ... on Normal level was AI more passive
Oh thats interesting.
I thought the AI was a little passive at times, or made stupid choices. Wasnt even aware the Difficulty was a setting :lol:
by Dino_SWE
Tue Apr 17, 2018 6:35 pm
Forum: March to Glory
Topic: Computer breaking rules
Replies: 1
Views: 3239

Computer breaking rules

Several times the comuter has moved units adjacent to my units to other adjacent tiles. Strafing like this is prohibited and something I am not allowed to do. But the enemy keeps doing it :x

AI also likes to abandon towns it is defending for no good reason. Like charging out in front of it ...
by Dino_SWE
Tue Apr 17, 2018 10:06 am
Forum: March to Glory
Topic: Inconsistencies
Replies: 7
Views: 4261

Re: Inconsistencies

Some more instances of confusion.
by Dino_SWE
Tue Apr 17, 2018 10:01 am
Forum: March to Glory
Topic: Inconsistencies
Replies: 7
Views: 4261

Inconsistencies

I am experiencing some inconsistencies regarding modifiers and terrain Line of Sight.
by Dino_SWE
Sun Apr 15, 2018 8:18 pm
Forum: March to Glory
Topic: First Impressions
Replies: 16
Views: 22788

Re: First Impressions

Ive spent a few hours with the game now and beat the first 6 Chapters.

When everything works, its great fun. It looks and sounds great. But its where it plays I am seeing some cracks in the facade.

I have already experienced quite a few terrain issues with Line of Sight, with units that should be ...
by Dino_SWE
Sun Aug 20, 2017 6:50 pm
Forum: Modders Corner
Topic: Changing in-game Font - Short Guide
Replies: 2
Views: 12717

Re: Changing in-game Font - Short Guide

I find Essays great aswell. A nice addition to my personal P&S overhaul :)
by Dino_SWE
Sun Aug 13, 2017 9:42 pm
Forum: Modders Corner
Topic: Shadows
Replies: 5
Views: 4431

Re: Shadows

Could someone explain the different parameters in this file and what they do, please.

Like:
Fog?
Bloom?

None of these seem to have any effect when I change the values around...

Thanks :)
by Dino_SWE
Sun Aug 13, 2017 9:18 pm
Forum: Pike & Shot
Topic: P&S Quick Reference Guide
Replies: 9
Views: 26962

Re: P&S Quick Reference Guide

Very useful indeed, thanks!

Ive been playing this game for years now, and although Ive gotten a 'feel' for certain situations and methods, some of the actual mechanics behind them are still eluding me.
by Dino_SWE
Sun Aug 13, 2017 5:22 pm
Forum: Modders Corner
Topic: Four Seasons Texture Mod Pack - Released.
Replies: 21
Views: 19456

Re: Four Seasons Texture Mod Pack - Released.

So I fiddled around and managed to get the Autumn objects as default palette on random maps. I also edited the default ground textures with Gimp and changed the FoW to look darker rather than desaturated.

Obviously they dont look as good as a custom made map, but since I mostly play random maps ...
by Dino_SWE
Sat Aug 12, 2017 11:35 am
Forum: Modders Corner
Topic: Four Seasons Texture Mod Pack - Released.
Replies: 21
Views: 19456

Re: Four Seasons Texture Mod Pack - Released.

If Id like all of my battles to use the Autumn: Based on vanilla Central Europe style for instance, could I rename them to replace the vanilla files permanently? If so, which files would that be?

Thanks :)



Edit:
I did some experimenting and I seem to get the Autumn graphics by default now ...
by Dino_SWE
Mon Mar 13, 2017 10:19 pm
Forum: Modders Corner
Topic: How to remove the blood?
Replies: 4
Views: 11149

Re: How to remove the blood?

Id also like to remove or alter it. A black ink spatter or a pink lotus flower or something would be nice :roll:

How can I open/edit .dds files?

Best Regards
by Dino_SWE
Tue Jan 31, 2017 3:29 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Broken Units
Replies: 9
Views: 3472

Re: Broken Units

The way that ranged units fall back when beat in melee (and the attacker pursue) is a reaction I think would fit well to broken units aswell. Falling back. And it would make the battlefield come alive a bit more imo.
by Dino_SWE
Tue Jan 31, 2017 12:32 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: [Suggestion] Issue a melee attack order from a distance
Replies: 18
Views: 7822

Re: [Suggestion] Issue a melee attack order from a distance


I agree that charging and melee should be more of a commitment and it would save mouseclicks as well. Not sure if the AI could handle it though - might become too easy to drag AI into melee with cheap Bloodclaws and have them stuck there.

Not really any easier than it currently is? Units in ...
by Dino_SWE
Tue Jan 31, 2017 7:47 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: [Suggestion] Issue a melee attack order from a distance
Replies: 18
Views: 7822

Re: [Suggestion] Issue a melee attack order from a distance

How about a melee phase where engaged units bash each other automatically until one of them wipes or breaks? No need to go through every engaged unit clicking 4 times each just to make them do what theyre there to do.
This would turn assaulting more into a commitment, and become more enjoyable to ...
by Dino_SWE
Mon Jan 30, 2017 4:50 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Broken Units
Replies: 9
Views: 3472

Re: Broken Units

IMO a broken unit should be completely shut down for a full turn, running away from closest enemy automatically during the same turn that it breaks.

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