Search found 4 matches

by fairline
Sat Apr 11, 2015 8:26 am
Forum: Sovereignty
Topic: mod manager bugged?
Replies: 5
Views: 1532

mod manager bugged?

Loving the game so far: PG turn-based tactical combat combined with a proper world map campaign is the game I've been looking for for years. I'm an inveterate tinkerer and after an hour or three of play I decided to make a mod. I followed the procedure in the mod doc and successfully (I thought) cre...
by fairline
Fri Jan 09, 2009 10:52 am
Forum: Commander - Napoleon at War
Topic: Editor?
Replies: 9
Views: 4669

Quality and Survivability increase with experience in game, so it is already abstracted into the equation. Too early too tell, if game is popular I might reconsider adding more extras ;) Thanks for the reply, but can you clarify: Is it currently possible to add extra unit types to unit.txt or is th...
by fairline
Fri Jan 09, 2009 10:49 am
Forum: Commander - Napoleon at War
Topic: Editor?
Replies: 9
Views: 4669

Yeah, very nice job artistically. Having Imperial Guards would be cool, though the game sort of simulates that by giving General's units attack and defense upgrades. I figure the biggest upgrade of guard units over regular ones would be quality. It's as much a visual thing as anything; it'd be nice...
by fairline
Thu Jan 08, 2009 2:04 pm
Forum: Commander - Napoleon at War
Topic: Editor?
Replies: 9
Views: 4669

Editor?

First off, congrats on producing two fantasically playable and accessable games in CNAW and CEAW. Got a couple of modding questions: - Is there a scenario editor for CNAW, similar to that for CEAW? - Can additional unit types be added (I'm thinking in terms of Imperial guard infantry and cavalry for...

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