Search found 107 matches

by Der_Kuenstler
Tue Jan 20, 2026 2:53 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3910
Views: 1214201

Re: Battlefield: Europe MOD v2.4

Hi Der Kuenstler, Original Panzer Corps campaign : Yes only with Locarnus mod (he also uses switchable units) / No with BE. Panzer Corps DLCs (East) : Yes only with Locarnus mod (he also uses switchable units) / No with BE PG Original campaign mod : Neither with Locarnus mod or BE GTPG campaign : N...
by Der_Kuenstler
Mon Jan 19, 2026 10:01 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3910
Views: 1214201

Re: Battlefield: Europe MOD v2.4

I finished this mod (again) and really enjoyed it! In fact, I've become accustomed to the way subs and other "switchable" units work in this mod. Is there a way I can use this unit system in another mod, such as the PG original campaign mod, or even the original Panzer corps campaign? (Not...
by Der_Kuenstler
Mon Jan 12, 2026 11:41 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3910
Views: 1214201

Re: Battlefield: Europe MOD v2.4

PeteMitchell wrote: Mon Jan 12, 2026 6:03 pm Just the counter is limited to two digits
Oh OK I get it now - thanks!
by Der_Kuenstler
Mon Jan 12, 2026 5:35 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3910
Views: 1214201

Re: Battlefield: Europe MOD v2.4

glaude1955 wrote: Mon Jan 12, 2026 7:20 am Press Ctrl+alt+Shift+C to enter a cheat code.

Enter turns x ( x means an integer number)

Adds x to scenario turn count. Can be negative.
Thanks I tried that (added 25) and the total turns became 25. Total turns appear to be capped at 99?
by Der_Kuenstler
Mon Jan 12, 2026 4:39 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3910
Views: 1214201

Re: Battlefield: Europe MOD v2.4

Is there any way to ad more turns to this? I'm on turn 98 and still having fun with it!
by Der_Kuenstler
Wed Sep 18, 2024 1:53 am
Forum: Panzer Corps : Scenario Design
Topic: Bypass opening video?
Replies: 4
Views: 1744

Re: Bypass opening video?

That did it - thank you!
by Der_Kuenstler
Tue Sep 17, 2024 2:23 pm
Forum: Panzer Corps : Scenario Design
Topic: Bypass opening video?
Replies: 4
Views: 1744

Re: Bypass opening video?

No there is something in the game files you can delete, so you can just click the exe and it will go straight to the game but I forgot what it is.
by Der_Kuenstler
Tue Sep 17, 2024 12:17 am
Forum: Panzer Corps : Scenario Design
Topic: Bypass opening video?
Replies: 4
Views: 1744

Bypass opening video?

I'm reinstalling this game after a break and forgot what to do to bypass the opening video when loading the game. Can anybody help? Thanks.
by Der_Kuenstler
Wed Aug 28, 2024 2:22 pm
Forum: Panzer Corps : Scenario Design
Topic: [Axis Campaign] GTPG v1.18 FINAL (26/12/22)
Replies: 1244
Views: 353098

Re: [Axis Campaign] GTPG v1.18 FINAL (26/12/22)

cw58 wrote: Tue Aug 27, 2024 2:41 am Here's the file path on my computer, using nikivdd's method:

mod path.jpg

Hope that helps :)
Thanks for taking the time to show your path - it works now - thanks again! :D
by Der_Kuenstler
Mon Aug 26, 2024 11:51 pm
Forum: Panzer Corps : Scenario Design
Topic: [Axis Campaign] GTPG v1.18 FINAL (26/12/22)
Replies: 1244
Views: 353098

Re: [Axis Campaign] GTPG v1.18 FINAL (26/12/22)

I really want to try this but I can't get it to show up in my game menu...

I put it here as instructed in the installation guide text file:
pc1.png
pc1.png (41.13 KiB) Viewed 3313 times
But there is nothing in my game menu here:
pg2.png
pg2.png (376.23 KiB) Viewed 3313 times
Can somebody help?
by Der_Kuenstler
Mon Jul 08, 2024 1:50 am
Forum: Headquarters World War II
Topic: Where's the smoke?
Replies: 4
Views: 2003

Where's the smoke?

On my mortar unit it says this:
smoke.png
smoke.png (216.54 KiB) Viewed 2003 times
But when I select the unit in game there is no option for smoke - it just the regular attack:
smoke2.png
smoke2.png (232.86 KiB) Viewed 2003 times

Am I doing something wrong? I'm using version 1.00.07.
by Der_Kuenstler
Sun Jun 30, 2024 2:04 pm
Forum: Headquarters World War II
Topic: Germans with English accents
Replies: 2
Views: 3692

Germans with English accents

This really breaks any immersion the game has. Can the voices be re-recorded with actual Germans for playing the German side? Even if they spoke German, though I couldn't understand them, it would make more sense. At least in English with a German accent.
by Der_Kuenstler
Wed Jun 26, 2024 12:57 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3910
Views: 1214201

Re: Battlefield: Europe MOD v2.4

OK no telling what I might have done at this point. Almost all the changes I've made are just to the visual png files. I can upgrade the units to Pzgen '44 as you said, but they no longer have the "SE" designation. It must be working as you intended. Thank you!
by Der_Kuenstler
Tue Jun 25, 2024 1:55 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3910
Views: 1214201

Re: Battlefield: Europe MOD v2.4

I have three SE infantry units in my game and it is now 1944, but I can't seem to upgrade them to '44 units - the upgrade option is greyed out for them. Is there anything I can do about it?
by Der_Kuenstler
Sat Jun 22, 2024 4:00 pm
Forum: Panzer Corps : Scenario Design
Topic: Port question
Replies: 1
Views: 1261

Port question

Is it possible to set a port so that it can supply your ships, but not repair them? (I'd like to make some "small" ports that don't have the facilities to repair ships.)
by Der_Kuenstler
Fri Jun 21, 2024 12:14 am
Forum: Panzer Corps
Topic: Recon question
Replies: 1
Views: 2244

Recon question

How do you know if your recon car will still have some moves left before you move it? I sometimes move mine forwards, thinking I can move it back, only to discover it is out of movement.
by Der_Kuenstler
Wed Jun 19, 2024 6:48 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3910
Views: 1214201

Re: Battlefield: Europe MOD v2.4

These bottom mines on the East side of the Black Sea are impossible to remove if you lose the only destroyer you get there. (My tactical bombers' hit chance always shows zero.) This means you can never upgrade or buy units in these cities. Can this be adjusted somehow?

mines.jpg
mines.jpg (106.05 KiB) Viewed 2946 times
by Der_Kuenstler
Sat Jun 15, 2024 11:39 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3910
Views: 1214201

Re: Battlefield: Europe MOD v2.4

I see - thank you for confirming this and for all of your hard work!
by Der_Kuenstler
Thu Jun 13, 2024 11:58 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3910
Views: 1214201

Re: Battlefield: Europe MOD v2.4

Congrats on 1 million! I am doing a play through on Colonel level, and have been getting 150% prestige for everything as expected. However, I have noticed that the prestige penalties and fees have also gone up by 150%. For example, when I discount upgraded one of my BF109s to a FW190, it looks like ...
by Der_Kuenstler
Wed Jun 12, 2024 3:36 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3910
Views: 1214201

Re: Battlefield: Europe MOD v2.4

This seems to come up quite often, but in fact the siege of Leningrad was "possibly the costliest siege in history due to the number of casualties which were suffered throughout its duration" - and although Soviet losses were much higher, the Axis side also suffered over 500 thousand casu...

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