Search found 112 matches

by Der_Kuenstler
Tue Apr 07, 2026 11:19 pm
Forum: Panzer Corps : Scenario Design
Topic: Panzer General original campaign for PzC (v1.1)(07/01/17)
Replies: 183
Views: 112377

Re: Panzer General original campaign for PzC (v1.1)(07/01/17)

Can you check if inside the folder of PzG original campaign, there is a GUID.txt? I know from experience that when this file is lacking or when it is an exact duplicate file of another campaign folder, the said campaign will not show up in the list. Both campaign folders have GUID.txt files but the...
by Der_Kuenstler
Sat Apr 04, 2026 3:11 pm
Forum: Panzer Corps : Scenario Design
Topic: Panzer General original campaign for PzC (v1.1)(07/01/17)
Replies: 183
Views: 112377

Re: Panzer General original campaign for PzC (v1.1)(07/01/17)

No I'm not using GME - I was playing fine with the GTPG campaign loaded manually in the mods folder, then I added the "original campaign for PC" to the same folder with GTPG and it never showed up, then I took away the GTPG campaign from the mods folder, but it showed up anyway, still with...
by Der_Kuenstler
Sat Apr 04, 2026 12:01 am
Forum: Panzer Corps : Scenario Design
Topic: Panzer General original campaign for PzC (v1.1)(07/01/17)
Replies: 183
Views: 112377

Re: Panzer General original campaign for PzC (v1.1)(07/01/17)

That's what I did - see here it is in Panzer Corps/mods: camp1.jpg Then I open the game and go to the classified folder and it's not there: camp2.jpg In case something is missing, when I open the campaign file the folders look like this: camp3.jpg It might be possible that i used the same GUID for ...
by Der_Kuenstler
Thu Apr 02, 2026 4:03 pm
Forum: Panzer Corps : Scenario Design
Topic: Panzer General original campaign for PzC (v1.1)(07/01/17)
Replies: 183
Views: 112377

Re: Panzer General original campaign for PzC (v1.1)(07/01/17)

That's what I did - see here it is in Panzer Corps/mods:
camp1.jpg
camp1.jpg (33.71 KiB) Viewed 4215 times
Then I open the game and go to the classified folder and it's not there:
camp2.jpg
camp2.jpg (71.04 KiB) Viewed 4215 times
In case something is missing, when I open the campaign file the folders look like this:
camp3.jpg
camp3.jpg (39.2 KiB) Viewed 4215 times
by Der_Kuenstler
Thu Apr 02, 2026 12:07 am
Forum: Panzer Corps : Scenario Design
Topic: Panzer General original campaign for PzC (v1.1)(07/01/17)
Replies: 183
Views: 112377

Re: Panzer General original campaign for PzC (v1.1)(07/01/17)

I can't get this campaign to show up in game. I loaded it the same way as the SS-GTPG campaign which worked fine, so not sure what's going on. I used nikivdd's mediafire link above to get it. (https://www.mediafire.com/file/xa1iyzrb ... C.rar/file)
by Der_Kuenstler
Tue Jan 20, 2026 2:53 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 4069
Views: 1415111

Re: Battlefield: Europe MOD v2.4

Hi Der Kuenstler, Original Panzer Corps campaign : Yes only with Locarnus mod (he also uses switchable units) / No with BE. Panzer Corps DLCs (East) : Yes only with Locarnus mod (he also uses switchable units) / No with BE PG Original campaign mod : Neither with Locarnus mod or BE GTPG campaign : N...
by Der_Kuenstler
Mon Jan 19, 2026 10:01 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 4069
Views: 1415111

Re: Battlefield: Europe MOD v2.4

I finished this mod (again) and really enjoyed it! In fact, I've become accustomed to the way subs and other "switchable" units work in this mod. Is there a way I can use this unit system in another mod, such as the PG original campaign mod, or even the original Panzer corps campaign? (Not...
by Der_Kuenstler
Mon Jan 12, 2026 11:41 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 4069
Views: 1415111

Re: Battlefield: Europe MOD v2.4

PeteMitchell wrote: Mon Jan 12, 2026 6:03 pm Just the counter is limited to two digits
Oh OK I get it now - thanks!
by Der_Kuenstler
Mon Jan 12, 2026 5:35 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 4069
Views: 1415111

Re: Battlefield: Europe MOD v2.4

glaude1955 wrote: Mon Jan 12, 2026 7:20 am Press Ctrl+alt+Shift+C to enter a cheat code.

Enter turns x ( x means an integer number)

Adds x to scenario turn count. Can be negative.
Thanks I tried that (added 25) and the total turns became 25. Total turns appear to be capped at 99?
by Der_Kuenstler
Mon Jan 12, 2026 4:39 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 4069
Views: 1415111

Re: Battlefield: Europe MOD v2.4

Is there any way to ad more turns to this? I'm on turn 98 and still having fun with it!
by Der_Kuenstler
Wed Sep 18, 2024 1:53 am
Forum: Panzer Corps : Scenario Design
Topic: Bypass opening video?
Replies: 4
Views: 1888

Re: Bypass opening video?

That did it - thank you!
by Der_Kuenstler
Tue Sep 17, 2024 2:23 pm
Forum: Panzer Corps : Scenario Design
Topic: Bypass opening video?
Replies: 4
Views: 1888

Re: Bypass opening video?

No there is something in the game files you can delete, so you can just click the exe and it will go straight to the game but I forgot what it is.
by Der_Kuenstler
Tue Sep 17, 2024 12:17 am
Forum: Panzer Corps : Scenario Design
Topic: Bypass opening video?
Replies: 4
Views: 1888

Bypass opening video?

I'm reinstalling this game after a break and forgot what to do to bypass the opening video when loading the game. Can anybody help? Thanks.
by Der_Kuenstler
Wed Aug 28, 2024 2:22 pm
Forum: Panzer Corps : Scenario Design
Topic: [Axis Campaign] GTPG v1.18 FINAL (26/12/22)
Replies: 1245
Views: 406253

Re: [Axis Campaign] GTPG v1.18 FINAL (26/12/22)

cw58 wrote: Tue Aug 27, 2024 2:41 am Here's the file path on my computer, using nikivdd's method:

mod path.jpg

Hope that helps :)
Thanks for taking the time to show your path - it works now - thanks again! :D
by Der_Kuenstler
Mon Aug 26, 2024 11:51 pm
Forum: Panzer Corps : Scenario Design
Topic: [Axis Campaign] GTPG v1.18 FINAL (26/12/22)
Replies: 1245
Views: 406253

Re: [Axis Campaign] GTPG v1.18 FINAL (26/12/22)

I really want to try this but I can't get it to show up in my game menu...

I put it here as instructed in the installation guide text file:
pc1.png
pc1.png (41.13 KiB) Viewed 5185 times
But there is nothing in my game menu here:
pg2.png
pg2.png (376.23 KiB) Viewed 5185 times
Can somebody help?
by Der_Kuenstler
Mon Jul 08, 2024 1:50 am
Forum: Headquarters World War II
Topic: Where's the smoke?
Replies: 4
Views: 2329

Where's the smoke?

On my mortar unit it says this:
smoke.png
smoke.png (216.54 KiB) Viewed 2329 times
But when I select the unit in game there is no option for smoke - it just the regular attack:
smoke2.png
smoke2.png (232.86 KiB) Viewed 2329 times

Am I doing something wrong? I'm using version 1.00.07.
by Der_Kuenstler
Sun Jun 30, 2024 2:04 pm
Forum: Headquarters World War II
Topic: Germans with English accents
Replies: 2
Views: 4925

Germans with English accents

This really breaks any immersion the game has. Can the voices be re-recorded with actual Germans for playing the German side? Even if they spoke German, though I couldn't understand them, it would make more sense. At least in English with a German accent.
by Der_Kuenstler
Wed Jun 26, 2024 12:57 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 4069
Views: 1415111

Re: Battlefield: Europe MOD v2.4

OK no telling what I might have done at this point. Almost all the changes I've made are just to the visual png files. I can upgrade the units to Pzgen '44 as you said, but they no longer have the "SE" designation. It must be working as you intended. Thank you!
by Der_Kuenstler
Tue Jun 25, 2024 1:55 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 4069
Views: 1415111

Re: Battlefield: Europe MOD v2.4

I have three SE infantry units in my game and it is now 1944, but I can't seem to upgrade them to '44 units - the upgrade option is greyed out for them. Is there anything I can do about it?
by Der_Kuenstler
Sat Jun 22, 2024 4:00 pm
Forum: Panzer Corps : Scenario Design
Topic: Port question
Replies: 1
Views: 1361

Port question

Is it possible to set a port so that it can supply your ships, but not repair them? (I'd like to make some "small" ports that don't have the facilities to repair ships.)

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