I played on General full random dice and got a victory, defeating the Soviet Union. Basically things went mostly to plan. Highlights were:
The Atlantic convoy system worked better this time. More incentive to send the subs this way and either hunt down convoys or sit statically on the routes to get ...
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- Thu Aug 13, 2026 7:05 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4256
- Views: 1799993
- Thu Aug 13, 2026 6:51 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4256
- Views: 1799993
Re: Battlefield: Europe MOD v2.5.1
In the Spring/Summer of '45 we managed to hold the Allies back making use of the natural defensive positions of the Loire and Seine rivers. Whilst the enemy had air supremacy in this theatre, the Luftwaffe held air supremacy over Germany and destroyed all enemy air forces entering this area.
Below ...
Below ...
- Thu Aug 13, 2026 4:51 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4256
- Views: 1799993
Re: Battlefield: Europe MOD v2.5.1
Finally in March of 1945 the last Soviet counterattacks are defeated and Stalin's bunker is captured, leading to the capitulation of Russia. We are now free to transfer our forces (specifically our armour and Luftwaffe) to the Western Front where they are needed.
2 months later, the Commonwealth ...
2 months later, the Commonwealth ...
- Thu Jul 30, 2026 4:23 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4256
- Views: 1799993
Feb '45
On the Western Front, we have mostly pushed the Allied forces back across the Seine, however they have taken advantage of the Loire River freezing and look like capturing Nantes. We sacrificed space for time and abandoned Le Mans after our hitherto dominant Tiger tank battalion was severely bloodied ...
- Thu Jul 30, 2026 4:22 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4256
- Views: 1799993
Feb '45
High command underestimated the resistance of the Russian forces and their ability to mass armour and stage significant counterattacks. Relocating the majority of our forces to the western front, the remaining forces in the East were grouped into spearheads to attack the last remaining objectives ...
- Mon Jul 27, 2026 4:33 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4256
- Views: 1799993
Re: Battlefield: Europe MOD v2.5.1
How many fighters do you have in 1944?
How did the air war and your fighter numbers progress, did you convert strats to fighters?
I have been exceptionally careful with my fighters throughout the war. All the minor Axis nation fighters are transferred to the Eastern Front, whilst the ...
- Fri Jul 17, 2026 9:37 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4256
- Views: 1799993
Re: Battlefield: Europe MOD v2.5.1
It is the summer of 1944 and our forces have reached the Volga, where the Russians have their final line of defences. The Luftwaffe cause significant damage to the massed Russian formations, however there are limited crossing points and a substantial portion of our forces have been transferred to ...
- Thu Jul 02, 2026 10:27 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4256
- Views: 1799993
Re: Battlefield: Europe MOD v2.5.1
Plans for the next phase of operations:
1., Holding Moscow
...and not aiming to capture the Volga - Oka river region as in the winter I would have anyway to pull back to better defensible positions
2., Focusing all my main resources in the Northeast to take Leningrad
This would free up the Finns ...
- Thu Jul 02, 2026 10:21 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4256
- Views: 1799993
Re: Battlefield: Europe MOD v2.5.1
The harsher penalties make it more important to defend the Reich from bombing raids.
With 4 squadrons of Fw's, 2 squadrons of JU88G bomber destroyers and a squadron of Bf110G bomber destroyers, I thought i had enough defenses. How wrong i was...
Oh wow, what turn is this?
I cant ...
- Thu Jul 02, 2026 10:20 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4256
- Views: 1799993
Re: Battlefield: Europe MOD v2.5.1
I noticed another oddity.
Despite receiving a message stating that the western ports on the French coast would be turned into fortresses, this didn’t happen.
I don’t know what the reason is.
But I recalled that on several occasions (I think three) at the start of the Axis turn, I received an ...
- Tue Jun 30, 2026 5:37 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4256
- Views: 1799993
Re: Battlefield: Europe MOD v2.5.1
The harsher penalties make it more important to defend the Reich from bombing raids.
With 4 squadrons of Fw's, 2 squadrons of JU88G bomber destroyers and a squadron of Bf110G bomber destroyers, I thought i had enough defenses. How wrong i was...
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With 4 squadrons of Fw's, 2 squadrons of JU88G bomber destroyers and a squadron of Bf110G bomber destroyers, I thought i had enough defenses. How wrong i was...
- Fri Jun 26, 2026 10:15 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4256
- Views: 1799993
Re: Battlefield: Europe MOD v2.5.1
Hi, may somebody explain please what are the reasons for selecting quantity of 5 and particular units as core? I mean why not 10 for example and no infantry/artillery present in core roster? From opposite PoV will it make much difference if simply mark all units as auxiliary (no core ones)?
I ...
- Thu Jun 25, 2026 12:26 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4256
- Views: 1799993
Re: Battlefield: Europe MOD v2.5.1
I am interested to know how you only allowed a few weakened units to land in Sicily. Did you line the coast with cheap units and just absorb the damage or heavily stack naval and air forces to defend Husky?
It is usually a combined sea, air and land operation.
I expected the coastline to come ...
- Sun Jun 21, 2026 6:15 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4256
- Views: 1799993
Re: Battlefield: Europe MOD v2.5.1
(My version)
Turn 58.
Leningrad has been captured.
Stalingrad too.
After a long wait, there has been a small advance near Moscow.
British forces have been sent to defend Baku, fortunately without air support.
Now we’ll have to deal with them first.
But we’ve also suffered some losses.
In the ...
- Fri Jun 12, 2026 12:52 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4256
- Views: 1799993
December 1943
On the Eastern Front our forces have crossed the Don after heavy fighting and with the river now freezing we are able to bring further reinforcements in a push towards Stalin's bunker at Kuybyshev. The enemy are still able to throw heavy tank forces at us, so the pace has slowed and fuel shortages ...
- Mon Jun 08, 2026 1:57 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4256
- Views: 1799993
Re: Battlefield: Europe MOD v2.5.1
I like that the river boat can now refuel at all cities on rivers. I usually put it in the Pripet Marshes to find/chase partisans, so it can now operate there quite freely without having to worry about running out of fuel.
It was also cool seeing how the train tracks were built turn by turn in ...
It was also cool seeing how the train tracks were built turn by turn in ...
- Sat Jun 06, 2026 12:33 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4256
- Views: 1799993
Turn 48
We have seen through the winter of '42/43 with great success, having beaten back the Russian drive on Kursk. We caused devasting casualties to the Russians whilst preserving our forces and captured a large number of prisoners. However, this success came at a cost. By drawing in our reserves to Kursk ...
- Sat Jun 06, 2026 5:21 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4256
- Views: 1799993
Re: Battlefield: Europe MOD v2.5.1
I think General Werner paired two Wurfrahmen once to drive towards Moscow...
I think he had 3 of them together that he used in conjunction with each other.
In this play through I upgraded 1 of the smaller artillery to Wurframen as I noticed it’s cheaper now compared to v2.4. But I’m struggling ...
- Fri Jun 05, 2026 10:01 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4256
- Views: 1799993
Re: Battlefield: Europe MOD v2.5.1
In early 1943 on the Eastern front, our forces made their final push towards Moscow, grinding down the defenders and advancing to within artillery range of the city. However, we were forced to pull back and redeploy the majority of our armor as Army Group South were almost overwhelmed by Russian ...
- Fri Jun 05, 2026 9:49 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4256
- Views: 1799993
Re: Battlefield: Europe MOD v2.5.1
In North Africa our forces managed to break through the flank of the defenders at El Alamein, but were then forced back as reinforcements arrived from the Suez.
Further to the west and several months later, a separate Axis force drove into and occupied Tunis and Kasserine Pass and are ready to hold ...
Further to the west and several months later, a separate Axis force drove into and occupied Tunis and Kasserine Pass and are ready to hold ...