Search found 662 matches

by JimmyC
Mon May 11, 2026 1:44 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5
Replies: 4087
Views: 1496739

Re: Battlefield: Europe MOD v2.4

Quick question regarding heroes on planes. Do they boost both types of attack/defense? For example, Rudel hero gives the Stuka +3 to attack and defense. But is that air attack/defense, ground attack/defense, or both? Also, For towed AT, i recall there is some bonus to initiative if they are being at...
by JimmyC
Wed May 06, 2026 9:29 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5
Replies: 4087
Views: 1496739

Re: Battlefield: Europe MOD v2.4

I was usually able to accumulate significant prestige from doing the earlier scenarios. Noted this will no longer be the case. I think i will just skip them for 2.5 and jump directly into Barbarossa.
by JimmyC
Tue May 05, 2026 7:20 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5
Replies: 4087
Views: 1496739

Re: Battlefield: Europe MOD v2.4

I've always wondered - if you do the earlier scenarios does it mean you effectively get 5 extra units in addition to the prestige? Or if starting Barbarossa directly, do you still get those 5 units but they are less skilled?
by JimmyC
Tue Apr 28, 2026 2:15 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5
Replies: 4087
Views: 1496739

Re: Battlefield: Europe MOD v2.4

Well in that regard I do not see the justification of Luftwaffe inf units as in the briefing for Barbarossa is stated that Hitler was moved out from power. That would mean all the national-socialists big heads would have been also ousted out. So Göring too. And so Göring could not have organize a d...
by JimmyC
Tue Apr 28, 2026 2:14 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5
Replies: 4087
Views: 1496739

Re: Battlefield: Europe MOD v2.4

Thanks for your reply – I understand your point of view! But since we have alternative historical elements, perhaps we should introduce a few chemical and biological weapons? Or would that upset the balance of the game...? During the war, the Nazis used chemical weapons against Soviet citizens in t...
by JimmyC
Mon Apr 27, 2026 3:09 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5
Replies: 4087
Views: 1496739

Re: Battlefield: Europe MOD v2.4

I did Sealion before the naval mine changes, so dont really know how it would go now. I would guess you need destroyers to clear some of the mines and mass your artillery on the coast to bombard (and hopefully destroy) the fixed fortifications. Then, taking advantage of bad weather, launch your stro...
by JimmyC
Thu Apr 23, 2026 12:31 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5
Replies: 4087
Views: 1496739

Re: Battlefield: Europe MOD v2.4

From my 1.9 AAR I didnt know you could put minefields on airfields. Does it still allow you to refuel/repair/upgrade aircraft? I think i will refrain from doing this personally as it doesnt make any sense from a realism perspective. But its interesting to know. Never really thought about putting th...
by JimmyC
Wed Apr 22, 2026 12:44 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5
Replies: 4087
Views: 1496739

Re: Battlefield: Europe MOD v2.4

That's a pretty solid defense line! 8) I think I never bought mines as I earlier only played on Rommel where (at this late stage of war) every prestige point is needed elsewhere. Here was my original defensive line in France with my 3 minefields. You can see each minefield has both an artillery and...
by JimmyC
Mon Apr 20, 2026 11:28 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5
Replies: 4087
Views: 1496739

Re: Battlefield: Europe MOD v2.4

There wasnt so much air activity over Le Mans/Paris around that time for me. As i recall, when minefields became available to purchase there was heavy air activity over where i wanted to move them, so i purchased them, but kept them back in the German cities until there was no air where i wanted to ...
by JimmyC
Mon Apr 20, 2026 10:08 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5
Replies: 4087
Views: 1496739

Re: Battlefield: Europe MOD v2.4

Just finished my 2nd recent playthrough of v2.4. This time my goal was to try and capture all major objective cities other than the UK. I came pretty close, but failed to capture Abadan and its oilfields. Probably another 3 turns and i would have gotten it. Some highlights: I went for the oilfields ...
by JimmyC
Mon Apr 20, 2026 2:13 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5
Replies: 4087
Views: 1496739

Re: Battlefield: Europe MOD v2.4

In my last playthrough of v2.4 which i am now in turn 95, I went a very heavy AA defence of the Reich (particularly for the D-Day landings). But even with multiple layers of AA, the allied air still causes much grief to my troops as they just suppress the AA and then bomb everything around it. The ...
by JimmyC
Mon Apr 20, 2026 2:04 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5
Replies: 4087
Views: 1496739

Re: Battlefield: Europe MOD v2.4

Also, when playing through the pre-scenarios, do people prefer to come out with: 1. 3 tanks and 2 fighters OR 2. 2 tanks and 3 fighters OR 3. any other compositions? I have always gone with option 1 as you are given 3 tanks in the earlier scenarios, so it feels a waste to disband 1 of them. Note th...
by JimmyC
Fri Apr 17, 2026 5:39 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5
Replies: 4087
Views: 1496739

Re: Battlefield: Europe MOD v2.4

@McGuba - fantastic changes and like many here i cant wait for the release. In my last playthrough of v2.4 which i am now in turn 95, I went a very heavy AA defence of the Reich (particularly for the D-Day landings). But even with multiple layers of AA, the allied air still causes much grief to my t...
by JimmyC
Fri Apr 17, 2026 5:33 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5
Replies: 4087
Views: 1496739

Re: Battlefield: Europe MOD v2.4

Also, when playing through the pre-scenarios, do people prefer to come out with: 1. 3 tanks and 2 fighters OR 2. 2 tanks and 3 fighters OR 3. any other compositions? I have always gone with option 1 as you are given 3 tanks in the earlier scenarios, so it feels a waste to disband 1 of them. Note th...
by JimmyC
Fri Apr 10, 2026 1:43 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5
Replies: 4087
Views: 1496739

Re: Battlefield: Europe MOD v2.4

Thanks for the responses to my questions McGuba and also the further detail about upcoming v2.5. Noted regarding the Karl Gerat and its intended usage. It will still be substantially less useful than before, but maybe that is historically accurate. Its also great to hear about the subs being more us...
by JimmyC
Wed Apr 08, 2026 1:54 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5
Replies: 4087
Views: 1496739

Re: Battlefield: Europe MOD v2.4

@McGuba, thanks for the update and looking forward to the new version. I'm at around turn 80 of my 2nd recent playthrough of v2.4 and am really enjoying it. I underestimated Torch and although i finally managed to hold it and retake North Africa, it was very much touch and go and i lost a lot of uni...
by JimmyC
Wed Apr 08, 2026 1:31 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5
Replies: 4087
Views: 1496739

Re: Battlefield: Europe MOD v2.4

I agree. When and how do you attack? In previous playthroughs i mostly left Leningrad alone and focused on other theaters. I then brought in a couple of the longer range artillery pieces and slowly wore down the KV-1/engineer units before attacking them with a panther tank. Its also worth to bomb t...
by JimmyC
Thu Apr 02, 2026 2:08 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5
Replies: 4087
Views: 1496739

Re: Battlefield: Europe MOD v2.4

I am doing another playthrough and am around turn 50. This is the first time i determined to properly siege Leningrad. Whilst the defenders health does indeed reduce after time, it takes a very long time (it seems over 1 year before it starts decreasing) and during the siege you are constantly being...
by JimmyC
Tue Mar 31, 2026 9:33 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5
Replies: 4087
Views: 1496739

Re: Battlefield: Europe MOD v2.4

Has anyone ever tried to fully focus on the Southern part of Russia first, i.e., Minsk and Kiev pockets, Kursk and then Rostov plus Caucasus incl. oil? Slightly wild idea I agree, but just wondering? Yes, i did this in my last playthrough. It worked, but i found that it means the Russian units are ...
by JimmyC
Sun Mar 22, 2026 3:07 am
Forum: Panzer Corps : AAR's
Topic: Battlefield Europe 2.4 Kursk save AAR
Replies: 10
Views: 1887

Re: Battlefield Europe 2.4 Kursk save AAR

Nice one Uhu. I only played the Kursk save once and got a draw in the end. Going for a DV is a very daunting task! Are you playing on realistic+? The artillery concentration west of Moscow is insane! By the way, how did you capture the oilfields so quickly? Did you do landings from the Black Sea or ...

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