Search found 645 matches
- Thu Apr 02, 2026 2:08 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3985
- Views: 1291261
Re: Battlefield: Europe MOD v2.4
I am doing another playthrough and am around turn 50. This is the first time i determined to properly siege Leningrad. Whilst the defenders health does indeed reduce after time, it takes a very long time (it seems over 1 year before it starts decreasing) and during the siege you are constantly being...
- Tue Mar 31, 2026 9:33 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3985
- Views: 1291261
Re: Battlefield: Europe MOD v2.4
Has anyone ever tried to fully focus on the Southern part of Russia first, i.e., Minsk and Kiev pockets, Kursk and then Rostov plus Caucasus incl. oil? Slightly wild idea I agree, but just wondering? Yes, i did this in my last playthrough. It worked, but i found that it means the Russian units are ...
- Sun Mar 22, 2026 3:07 am
- Forum: Panzer Corps : AAR's
- Topic: Battlefield Europe 2.4 Kursk save AAR
- Replies: 10
- Views: 452
Re: Battlefield Europe 2.4 Kursk save AAR
Nice one Uhu. I only played the Kursk save once and got a draw in the end. Going for a DV is a very daunting task! Are you playing on realistic+? The artillery concentration west of Moscow is insane! By the way, how did you capture the oilfields so quickly? Did you do landings from the Black Sea or ...
- Sat Mar 21, 2026 4:23 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3985
- Views: 1291261
Re: Battlefield: Europe MOD v2.4
Turn 68 - Malta finally captured (Sicily defended).PNG You waited until after Husky before you tried to capture Malta? Why not earlier? Or is this on one of the pre-load saves (e.g. Kursk start)? OK, I do not want to spam this topic with AAR pictures. So I started my first AAR topic! viewtopic.php?...
- Thu Mar 19, 2026 4:07 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3985
- Views: 1291261
Re: Battlefield: Europe MOD v2.4
Hi Uhu. Its good to see you still around and kicking. Depending on difficulty setting it can be very hard to upgrade out of series due to lack of prestige, so I thought a cheap upgrade to mobile AA could be good for a 38(t). Fully understand McGuba’s reasons not to do it though. If you can find the ...
- Sun Mar 08, 2026 12:54 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3985
- Views: 1291261
Re: Battlefield: Europe MOD v2.4
Nice! I hope you will have the chance to try BE 2.5 as well whenever it will be ready. :D Yes. I'm definitely up for v2.5 whenever you release it. My strategy was fairly conservative this playthrough as its been so many years since i last played it, so next time i will take a more aggressive approa...
- Sat Mar 07, 2026 6:11 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3985
- Views: 1291261
Re: Battlefield: Europe MOD v2.4
Small suggestion, but why not give a free conversion of a 38(t)C tank to a Flakpanzer 38(t) when it becomes available in late '43? Because by this time the 38(t)C is mostly useless, but a free conversion to AA would make it useful again in my opinion.
- Sun Mar 01, 2026 5:35 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3985
- Views: 1291261
Re: Battlefield: Europe MOD v2.4
Thanks for the responses. It was the equipment.pzeqp file i was looking for, so much appreciated. I played through to turn 90 (just 10 left to go). I played mostly historically apart from abandoning North Africa at the beginning. I didnt capture any of the objectives until relatively late (I focused...
- Sun Feb 22, 2026 11:16 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3985
- Views: 1291261
Re: Battlefield: Europe MOD v2.4
Thanks for the quick responses Pete and McGuba. I’m up to around turn 40 now and playing fairly historically and finding it more challenging than expected. Really enjoying it! By the way, where can I find the file with all the unit stats and upgrade timing/cost etc? I recall there used to be a .csv ...
- Sat Feb 21, 2026 2:40 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3985
- Views: 1291261
Re: Battlefield: Europe MOD v2.4
Sometimes I forget the conversion locations/details (eg you can swap bombers to fighters somewhere until turn x). Is there some way to access this info after the notification?
Also, regarding above mentioned converting bombers to fighters, where and by what turn can I do this?
Also, regarding above mentioned converting bombers to fighters, where and by what turn can I do this?
- Sun Feb 15, 2026 5:19 am
- Forum: Panzer Corps : AAR's
- Topic: Battlefield Europe V2.4 AAR
- Replies: 18
- Views: 14019
Re: Battlefield Europe V2.4 AAR
I love your AAR's GW. And I'm only reading this one now (over 2 years since you posted it). I havent played the game since around covid, but after reading your AAR I'm getting the itch to give it another go. I purchased and played PzCII for a while and enjoyed it (especially the heroes are cool and ...
- Sun Feb 15, 2026 5:11 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3985
- Views: 1291261
Re: Battlefield: Europe MOD v2.4
@McGuba - When are you likely to release v2.5? I just read General Werner's AAR from 2023 (its been many years since i've been on this forum) and got an itch to play again (last time i played was during COVID if i remember well). If v2.5 will come out soon i will wait for that. Otherwise i will have...
- Sun Feb 15, 2026 5:03 am
- Forum: Panzer Corps : AAR's
- Topic: Battlefield Europe 2.5 Beta - Multiplayer Allies vs McGuba
- Replies: 2
- Views: 3778
Re: Battlefield Europe 2.5 Beta - Multiplayer Allies vs McGuba
Its great to see you are still keep the Battlefield Europe mod alive. I haven't played it in many years, but feel like firing it up again and giving it a go. Is 2.5 now released or still in Beta mode?
- Sun Jun 20, 2021 6:29 am
- Forum: Panzer Corps : AAR's
- Topic: Battlefield Europe v2.2 - General/Realistic
- Replies: 18
- Views: 4822
Re: Battlefield Europe v2.2 - General/Realistic
keep it up, what turn are these reports? Sorry for the late reply. My pc is a laptop and some of the keys stopped working. Around 20% of the keys dont work. So its quite difficult to write an AAR! I bought a keyboard which i have plugged into the laptop, so can finally type again!! I am around turn...
- Thu Jun 03, 2021 12:35 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3985
- Views: 1291261
Re: Battlefield: Europe MOD v2.3
Do you think I have still a chance for Total Victory by defending successfully in Normandy and try a counterattack around turn 80-85 ? I am confident Minor Victory is certain, I lost nearly my whole fleet and subs, but I only lost ONE fighter , so I ll be probably able to get air superiority after ...
- Thu Jun 03, 2021 12:23 am
- Forum: Panzer Corps : AAR's
- Topic: Battlefield Europe v2.2 - General/Realistic
- Replies: 18
- Views: 4822
July-Dec ‘43
Army Group North Gorky is captured and our forces advance along both banks of the Volga River. They are met by significant Soviet counterattacks on the northern side, slowing progress. However, we are able to make use of the dense forested terrain to trap and annihilate the Soviet armour, whilst ou...
- Wed Jun 02, 2021 11:30 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3985
- Views: 1291261
Re: Battlefield: Europe MOD v2.3
- Sinking each of the Allied convoy ship units at or near the convoy routes gives 100 prestige points to the Axis side and 100 penalty to the Allies, but patroling the Allied convoy routes now gives 25 prestige points (instead of 50) This is an interesting change and will result in a different stra...
- Thu May 27, 2021 1:24 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3985
- Views: 1291261
Re: Battlefield: Europe MOD v2.2
It is really hard to hold Iceland) However, holding Iceland is of course helpful since you have the Keflavik airbase to refuel your planes but it would be really helpful if the Axis could use a port as well, in Reykjavik for example... I think it is not really worth it overall... Yes, i did this to...
- Thu May 20, 2021 11:45 pm
- Forum: Panzer Corps : AAR's
- Topic: Battlefield Europe v2.2 - General/Realistic
- Replies: 18
- Views: 4822
Re: Battlefield Europe v2.2 - General/Realistic
I see your approach in Sicily working quite well so far, good 👍 job When you consider that if you were to try and hold North Africa, you would need at least 3 times more forces, compared to just defeating Husky. By taking this approach you can use those extra forces to assist in the east. So i thin...
- Tue May 18, 2021 4:21 am
- Forum: Panzer Corps : AAR's
- Topic: Battlefield Europe v2.2 - General/Realistic
- Replies: 18
- Views: 4822
Jan - June 1943
Army Group North Leningrad was captured early in the new year, allowing us to transfer our forces to army group centre, both to assist them in defeating the Soviet counterattacks around Kursk and also to push east from Moscow to Gorky and beyond. The valiant Finns captured Archangelsk. Army group n...