Search found 7 matches
- Sun Jul 19, 2015 3:12 am
- Forum: Panzer Corps : Scenario Design
- Topic: [Axis Campaign] Legacy of Versailles-vanilla v0.3 (11/08/14)
- Replies: 797
- Views: 261876
Re: [Axis Campaign] Legacy of Versailles-vanilla v0.3 (11/08
Some more feedback: * Swakopmund: I can deploy panzers even when the briefing says I won't be able to. * Gegenangriff Egypt: there is a note in the briefing about Reich economy trigger in turn 2 but it doesn't seem to exist? * Unternehmen Adlerangriff: - The briefing says: "You can also deploy ...
- Sun May 17, 2015 4:38 am
- Forum: Panzer Corps : Scenario Design
- Topic: [Axis Campaign] Legacy of Versailles-vanilla v0.3 (11/08/14)
- Replies: 797
- Views: 261876
Re: [Axis Campaign] Legacy of Versailles-vanilla v0.3 (11/08
Thanks! That's fine for me because it is taking a lot of time to finish the mod.
About the second El Alamein: the decisive victory and normal victory seemed to be exactly the same. Is this intended? If it is, why not just remove the normal victory?
About the second El Alamein: the decisive victory and normal victory seemed to be exactly the same. Is this intended? If it is, why not just remove the normal victory?
- Fri May 08, 2015 3:08 pm
- Forum: Panzer Corps : Scenario Design
- Topic: [Axis Campaign] Legacy of Versailles-vanilla v0.3 (11/08/14)
- Replies: 797
- Views: 261876
Re: [Axis Campaign] Legacy of Versailles-vanilla v0.3 (11/08
Thank you for creating this fun mod! I have been enjoying it and am having a lot of fun! I have some feedback about the mod, hopefully it may still improve this already excellent mod. Mod version: 1.0 Difficulty: colonel (but the AI level is 2) Game rules: 1.2x (but prestige soft cap is disabled) Re...
- Sun Dec 21, 2014 2:07 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: infantry proposal fix v2.0
- Replies: 63
- Views: 15876
Re: infantry proposal fix v2.0
I'm curious, did anyone really keep any units from act 1? I kept the artillery around for a couple of missions, because it was maxed out on XP, but ultimately, all the conventional Steel Legion stuff is so weaksauce compared to the Space Marines, it's no contest. From a strict efficiency point of v...
- Tue Nov 05, 2013 3:03 am
- Forum: Panzer Corps
- Topic: Terrible magically spawning enemy in Afrika Corps Palestine
- Replies: 13
- Views: 4303
Re: Terrible magically spawning enemy in Afrika Corps Palest
the grand campaign does this but from memory, none of them is as bad as the gang of 3 advanced spitfires in the AK Palestine scenario. Remember Wassigny from GC'40? :wink: Personally, I don't like units appearing literally on top of my units, especially when I 'secured' the area. The added problem ...
- Mon Nov 04, 2013 12:19 am
- Forum: Panzer Corps
- Topic: Terrible magically spawning enemy in Afrika Corps Palestine
- Replies: 13
- Views: 4303
Re: Terrible magically spawning enemy in Afrika Corps Palest
@sauvequipeut: yes they are different but they should be the same even for the player. New units appearing on the map should not be immediately able to move and attack. I'm fine with spawning new units to simulate reinforcements. However these reinforcements actually came in the middle of the map, w...
- Sun Nov 03, 2013 3:32 pm
- Forum: Panzer Corps
- Topic: Terrible magically spawning enemy in Afrika Corps Palestine
- Replies: 13
- Views: 4303
Terrible magically spawning enemy in Afrika Corps Palestine
I am aware that the Grand Campaign and Afrika Korps features magically spawning enemy where the AI receives units out of thin air and in that same turn they receive those units, they can immediately move and attack with them. This is a bad feature. They should have at least one turn where they can't...