Search found 11 matches

by xONAWHIMx
Fri Nov 07, 2025 11:30 am
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 301
Views: 135327

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Requesting again anyone out there who knows anything about the 4 HEX RANGE LOCK for weapons. I know its like asking if anyone has seen a unicorn but it is the one thing that I want more than anything for this game and its almost impossible to find anyone mention it let alone how to do it. Appreciate...
by xONAWHIMx
Fri Nov 07, 2025 11:26 am
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 301
Views: 135327

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

how do i download this mod? Scroll through the last few pages and you can find various points where there is an updated version posted - thats how I found it. You need the community update version as well to run it properly - also posted on various pages throughout this thread. The community update...
by xONAWHIMx
Fri Nov 07, 2025 11:23 am
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 301
Views: 135327

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Commisar56 wrote: Mon Nov 03, 2025 12:28 am how do i download this mod?
Scroll through the last few pages and you can find various points where there is an updated version posted - thats how I found it.
by xONAWHIMx
Fri Oct 17, 2025 12:02 pm
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 301
Views: 135327

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

So has any work ever been done on unlocking the MAX 4 hex range for direct fire weapons? I've seen people over the years say that it would mess with the AI or mess up the game's performance but I'd really like to see it for myself as I'm not sure what people mean. I have a pretty good PC that can ha...
by xONAWHIMx
Sun Oct 12, 2025 12:56 am
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 301
Views: 135327

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

For example.if a ork shoota boy is 50 hp originally then in the og easy setting(which is set -50% of hp )he will be 25 hp But in your mod. It's +50% for them.so instead we get a 75hp shoota boys who can withstand multiple shot and not dying If at all you are ever unsatisfied with unit stats you can...
by xONAWHIMx
Sun Oct 12, 2025 12:50 am
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 301
Views: 135327

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Hi again, I'm trying to add new units/variants of existing units and everything is working fine with weapon sound/animations etc. The final frontier for me though is movement sounds like tracks and gargant stomping noises. I know where the files are but cannot figure out how to link the files to th...
by xONAWHIMx
Fri Oct 10, 2025 9:11 pm
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 301
Views: 135327

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Latest version with "easy" settings V12a: https://drive.google.com/file/d/13Q1X70FjrVfop5sGeJqTugFhV8bCbd66/view?usp=sharing Hi again, I'm trying to add new units/variants of existing units and everything is working fine with weapon sound/animations etc. The final frontier for me though i...
by xONAWHIMx
Tue Oct 07, 2025 7:34 am
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 301
Views: 135327

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Be aware that Steel Legion units can be massively made cheaper... I've brought the price of human life closer to what it is in Warhammer 40k, and the cost of units is slightly higher than the price of a lasgun and its equipment, which is the cheapest.Infantry without heavy weapons and cover is prac...
by xONAWHIMx
Tue Oct 07, 2025 7:25 am
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 301
Views: 135327

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

The Fourth Weapon... Mods require a game with the community version, and there are probably a lot of posts in this thread about that. Be aware that Steel Legion units can be massively made cheaper... I've brought the price of human life closer to what it is in Warhammer 40k, and the cost of units i...
by xONAWHIMx
Tue Oct 07, 2025 4:17 am
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 301
Views: 135327

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

why do the orks have such inflated numbers and health. a grot piloted wagon should not have 770 health I fixed this by copying the "diff.whdat" file in the data folder from the original and putting it a temp folder so when I copied the mod over I could paste the original file over it to r...
by xONAWHIMx
Tue Oct 07, 2025 4:03 am
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 301
Views: 135327

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Hello, I am sincerely grateful for this mod; absolute masterpiece. However I am experiencing an issue that I cannot seem to fix. The Fourth Weapon Slot does not seem to appear in game, appearing only as the title with all stats at 85. This is an occurrence with every unit. Example: Blood Angels Tact...

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