Search found 244 matches
- Wed May 14, 2025 7:56 pm
- Forum: Panzer Corps : Scenario Design
- Topic: [Mod] Amulet Mod - Units/Graphics/Sound Mod
- Replies: 193
- Views: 114494
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
Thank you, very much appreciated! I'm really impressed that you have DCS masks for all those units. That must have been a lot of work! :shock: Yes, I victimized myself with that :) However, it simply true that many icon creators did not do much for the mask issue. So, yes, there were many mistakes....
- Wed May 14, 2025 7:20 pm
- Forum: Panzer Corps : Scenario Design
- Topic: [Mod] Amulet Mod - Units/Graphics/Sound Mod
- Replies: 193
- Views: 114494
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
As to the options of the game, I admit not having played the grand campaign completely, as of yet. I took a look at the grand campaign handpick mod version 1.18 and earlier, though. And battlefield Europe. And a couple of years ago I did some YouTube videos, see here https://www.youtube.com/watch?v=...
- Wed May 14, 2025 7:09 pm
- Forum: Panzer Corps : Scenario Design
- Topic: [Mod] Amulet Mod - Units/Graphics/Sound Mod
- Replies: 193
- Views: 114494
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
Ok, I have managed to get the game running again. After some funbling about. :) I have also found a solution for the 8.8 SE Flak Artillery bug (as already mentioned) and for the airstrip switch bug. The latter might lead to some liberal transport options for airstrip units. My intention is to assign...
- Sat May 10, 2025 4:43 pm
- Forum: Panzer Corps : Tech Support
- Topic: Panzer Corps Gold not working after new Win 11 installation
- Replies: 1
- Views: 1980
Panzer Corps Gold not working after new Win 11 installation
I got a new windows 11 PC and installed the game anew, the gold edition. I also took old saved games from the old system of the "My Games" file. But I cannot start a new game, or rather a new campaign. Instead of starting a new campaign when chosen in the main menu, the game redirects me t...
- Sat May 10, 2025 4:02 pm
- Forum: Panzer Corps : Scenario Design
- Topic: [Mod] Amulet Mod - Units/Graphics/Sound Mod
- Replies: 193
- Views: 114494
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
And a suggestion: Some time ago I tried out a special house rule for my mod, which I call the "rule of 1" . It states that the player can only have max one unit of each version. Eg Instead of having two "Panzer IV F2" units, the player has to self restrict to only have/deploy on...
- Sat May 10, 2025 3:50 pm
- Forum: Panzer Corps : Scenario Design
- Topic: [Mod] Amulet Mod - Units/Graphics/Sound Mod
- Replies: 193
- Views: 114494
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
Ok, I have realized that there are at least two bugs: The bug of the SE Artillery, which has the same icon number as the US Grant tank. The land airfield unit (Luftwaffenbauregiment or airfield builders) does not switch. I have been working at this mod recently, but have not been able to finish the ...
- Sat May 10, 2025 3:45 pm
- Forum: Panzer Corps : Scenario Design
- Topic: [Mod] Amulet Mod - Units/Graphics/Sound Mod
- Replies: 193
- Views: 114494
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
Hello Messmann, your unit mod is an inspiration! Together with deducter rebalancing mod way back in the day, your unit variety brought new life to this game. Standing on the shoulder of giants, I'm trying something similar, just with a different flavor. A question: I did take another look at your u...
- Sat Nov 11, 2023 10:21 am
- Forum: Panzer Corps : Scenario Design
- Topic: [Mod] Amulet Mod - Units/Graphics/Sound Mod
- Replies: 193
- Views: 114494
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
I am playing GTPG Grand Campaign and encountered a few bugs. In the scenarios Kiew and Stalingrad some additional German units are invisible and replaced by Japanese units. Moving them causes a CTD. The same with the russian KV-2 tank. When switched into Art mode it is invisible and when beinh move...
- Sun Jul 16, 2023 8:58 am
- Forum: Panzer Corps : Scenario Design
- Topic: [Mod] Amulet Mod - Units/Graphics/Sound Mod
- Replies: 193
- Views: 114494
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
Hello dear Panzer friends, :) once again, the time for an update has come! The changes of the 3.30 version are: Simplification and bug fixes regarding transports Bug fixes regarding animations for Pioniere and flamethrower tanks Reduced costs for Feldjäger (military police) units SdKfz 250/10 37mm: ...
- Sun Jan 08, 2023 7:33 pm
- Forum: Panzer Corps : Scenario Design
- Topic: [Mod] Amulet Mod - Units/Graphics/Sound Mod
- Replies: 193
- Views: 114494
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
Hello, dear Panzer friends, I cleared a bug in the latest 3.20 version. It had to do with the transport units, which means that some of them were assigned to tanks or bonus units tanks although they should not have any transports. In order to clear that, I had to redesign entries in the equipment fi...
- Fri Jan 06, 2023 12:34 pm
- Forum: Panzer Corps : Scenario Design
- Topic: [Mod] Amulet Mod - Units/Graphics/Sound Mod
- Replies: 193
- Views: 114494
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
I understand that you are not omnipotent, but it can be done so that cavalry can dismount , for example, or artillery can fire direct fire, etc. ) Small chips that add realism) And so merrily I have already reached the Sea Lion Operation ) Many thanks for your suggestion. However, what do you mean ...
- Wed Jan 04, 2023 7:13 pm
- Forum: Panzer Corps : Scenario Design
- Topic: [Mod] Amulet Mod - Units/Graphics/Sound Mod
- Replies: 193
- Views: 114494
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
I have tried out the download link. The file appears to be correct, and complete. I have not been able to find any mistakes yet. The new and different units should appear right away. In case of difficulties, you might want to look up the 320 description. You will find the description in the download...
- Wed Jan 04, 2023 6:46 pm
- Forum: Panzer Corps : Scenario Design
- Topic: [Mod] Amulet Mod - Units/Graphics/Sound Mod
- Replies: 193
- Views: 114494
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
Hello, the startscreen should be this one:
https://www.directupload.net/file/d/678 ... 65_jpg.htm
You can find it in the file UI / startscreen in the mod. The name is menu_wide_bg. Or, if this does not work, menu_wide_bg_gold . You can also replace the original file, of course.
https://www.directupload.net/file/d/678 ... 65_jpg.htm
You can find it in the file UI / startscreen in the mod. The name is menu_wide_bg. Or, if this does not work, menu_wide_bg_gold . You can also replace the original file, of course.
- Sun Jan 01, 2023 9:21 pm
- Forum: Panzer Corps : Scenario Design
- Topic: [Mod] Amulet Mod - Units/Graphics/Sound Mod
- Replies: 193
- Views: 114494
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
The new version 3.20 is ready for download:
https://www.mediafire.com/file/86m6ojn3 ... 0.rar/file
See also the first entry at the beginning of this thread.
https://www.mediafire.com/file/86m6ojn3 ... 0.rar/file
See also the first entry at the beginning of this thread.
- Sun Jan 01, 2023 7:35 pm
- Forum: Panzer Corps : Scenario Design
- Topic: [Mod] Amulet Mod - Units/Graphics/Sound Mod
- Replies: 193
- Views: 114494
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
Hello, dear Panzerfriends! Minor changes here and there, and lo and behold, you have version 3.20. Changes 3.20 New Rules and Corrections Movement "Swimleg" for Sturmpioniere: Lake Movement consumes all movement Movement "Swimboat" für Sturmboote: Boats can be unloaded everywhere...
- Sun Jan 01, 2023 7:30 pm
- Forum: Panzer Corps : Scenario Design
- Topic: [Mod] Amulet Mod - Units/Graphics/Sound Mod
- Replies: 193
- Views: 114494
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
Hey, Messmann...love your latest Mod, just wondering what skin color you used for the SE_Units, that yellow with brown spots, i tried looking for it in dwights spraypaint mod but cant match that skin? This is my suggestion of how to color units. You can also find this description in the file Amulet...
- Sun Jan 01, 2023 7:27 pm
- Forum: Panzer Corps : Scenario Design
- Topic: [Mod] Amulet Mod - Units/Graphics/Sound Mod
- Replies: 193
- Views: 114494
Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
____*****UPDATE****_____ I did a clean reinstall of everything and it works now. However, the mod opening graphic that shows it is installed does not work. however, the unit changes are in place. Many thanks for taking an interest in the mod. The opening graphic that shows that it is installed is p...
- Sun Jan 01, 2023 5:15 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
- Replies: 3807
- Views: 1134955
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
I'll be away next week but I might continue looking into this idea. There might a better work-around for campaigns by upgrading during deployment phase and/or the use of a dead-end switch. Keep up your interesting work. I was trying around in this field as well, and ended up by creating a unit whic...
- Fri Dec 30, 2022 5:08 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
- Replies: 3807
- Views: 1134955
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
I would like to know if you could provide us with the following icon:
SdKfz 251/23 2 cm Anti-Tank
There is a high probability that I will include these icons in my mod.
Thank you for your work!
SdKfz 251/23 2 cm Anti-Tank
There is a high probability that I will include these icons in my mod.
Thank you for your work!
- Thu Jun 16, 2022 9:37 pm
- Forum: Panzer Corps
- Topic: Hey Developers How about $2950
- Replies: 82
- Views: 17447
Re: Hey Developers How about $2350
Given the amount of time and money I already invested it is fair to say that I would spend $ 300,00 on this project. Though, I think it would be most promising to get the source code. Since Slitherine does not seem to have the intention to develop its former ice-breaker even more. And there is still...