How do I change the auto break so that the a unit can take more casualties without auto breaking?
Also how do I get rid of the auto break altogether?
Thank you for any help.
Search found 13 matches
- Tue May 19, 2026 1:53 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: More Modding Questions
- Replies: 27
- Views: 28909
- Tue May 12, 2026 12:54 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: New Armies For Army list
- Replies: 0
- Views: 1251
New Armies For Army list
I have added new armies to the army list.
With some armies I have had to guess army content.
Any help would be welcome to get a more accurate army list.
Islamic Caucasian (Emirate Of Tbilisi/Shirvan) 736-1240
I have copied the Seljuk and Buyid army lists without elephants for the early army.
Dont ...
With some armies I have had to guess army content.
Any help would be welcome to get a more accurate army list.
Islamic Caucasian (Emirate Of Tbilisi/Shirvan) 736-1240
I have copied the Seljuk and Buyid army lists without elephants for the early army.
Dont ...
- Wed Mar 19, 2025 2:03 pm
- Forum: Field of Glory II: Medieval
- Topic: Evolution Of Knight Armour
- Replies: 6
- Views: 9611
Re: Evolution Of Knight Armour
I was thinking in terms of the look of the models, and the armour ratings of the units
Just one example look at the relief of the battle of Legnano 1176. The Knights look closer to the earlier knights.
They have kite shields, older helmets and seem to be not wearing full chainmail.
But in the game ...
Just one example look at the relief of the battle of Legnano 1176. The Knights look closer to the earlier knights.
They have kite shields, older helmets and seem to be not wearing full chainmail.
But in the game ...
- Wed Mar 19, 2025 1:48 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: More Modding Questions
- Replies: 27
- Views: 28909
Re: More Modding Questions
Thank you so much Richard, you have constantly been helpful. The game is so great to be so moddable.
- Sat Mar 15, 2025 2:59 pm
- Forum: Field of Glory II: Medieval
- Topic: Evolution Of Knight Armour
- Replies: 6
- Views: 9611
Evolution Of Knight Armour
After reading several books on armour, I have come to the conclusion that
1050-1179
1180-1329
Is a better fit than the games
1050-1154
1155-1319
What do others Think I am I right or Wrong?
1050-1179
1180-1329
Is a better fit than the games
1050-1154
1155-1319
What do others Think I am I right or Wrong?
- Sat Mar 15, 2025 2:54 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: More Modding Questions
- Replies: 27
- Views: 28909
Re: More Modding Questions
How do I increase armour protection against ranged weapons?
- Tue Mar 11, 2025 1:17 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: More Modding Questions
- Replies: 27
- Views: 28909
Re: More Modding Questions
Well if bigger brains like you and others can't work it out, then I have no chance.
Is it possible to change daylight in a custom battle, So the daylight changes from dusk to dawn as the battle progresses?
Here is a cheeky question.
Are the team going to create a future field of glory II game set ...
Is it possible to change daylight in a custom battle, So the daylight changes from dusk to dawn as the battle progresses?
Here is a cheeky question.
Are the team going to create a future field of glory II game set ...
- Tue Mar 11, 2025 12:55 pm
- Forum: Field of Glory II: Medieval
- Topic: Army List Questions
- Replies: 2
- Views: 5348
Re: Army List Questions
This is what I found different to the game army list
Field Of Glory tabletop wargame army list
Wars Of The Roses English
Northern border defensive spearmen poor
Free Canton
Free Canton knight heavy foot
Later Polish
Knights 1/2 or ALL
Hussite
No diffrence in units between the fations of ...
Field Of Glory tabletop wargame army list
Wars Of The Roses English
Northern border defensive spearmen poor
Free Canton
Free Canton knight heavy foot
Later Polish
Knights 1/2 or ALL
Hussite
No diffrence in units between the fations of ...
- Sat Mar 08, 2025 11:42 am
- Forum: Field of Glory II: Medieval - Modding
- Topic: More Modding Questions
- Replies: 27
- Views: 28909
Re: More Modding Questions
Thank you for so much for your help and taking your time to answer my questions.
I have come up with more questions to nag you with.
How do I decrease the chances of the AI using flank march or to make the flank march units appear more quickly?
How do I shorten the time cavalry pursue routed ...
I have come up with more questions to nag you with.
How do I decrease the chances of the AI using flank march or to make the flank march units appear more quickly?
How do I shorten the time cavalry pursue routed ...
- Tue Mar 04, 2025 12:32 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: More Modding Questions
- Replies: 27
- Views: 28909
More Modding Questions
How do I mod the game to lessen the chances for the general to die in battle?
I want to make melees to last longer by making all units more resilient in melee and/or making the units inflict less
casualties in melee. How can I do this please?
How can I mod the game so units fragment less or lose ...
I want to make melees to last longer by making all units more resilient in melee and/or making the units inflict less
casualties in melee. How can I do this please?
How can I mod the game so units fragment less or lose ...
- Tue Mar 04, 2025 12:15 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: How to Tweak Ranged Units
- Replies: 2
- Views: 6271
Re: How to Tweak Ranged Units
Thank you for the reply. I tired to work it out for myself but i couldn't work it out.
- Fri Feb 28, 2025 12:16 pm
- Forum: Field of Glory II: Medieval
- Topic: Army List Questions
- Replies: 2
- Views: 5348
Army List Questions
Looking through the army list has given me questions.
The late Sweden army list has scandinavian foot, a mixed unit of halberdiers and crossbowmen.
Did separate units of halberdiers or massed crossbowmen not exist in the late medieval Sweden army?
The late Polish army list have a mixed unit of ...
The late Sweden army list has scandinavian foot, a mixed unit of halberdiers and crossbowmen.
Did separate units of halberdiers or massed crossbowmen not exist in the late medieval Sweden army?
The late Polish army list have a mixed unit of ...
- Wed Feb 26, 2025 1:32 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: How to Tweak Ranged Units
- Replies: 2
- Views: 6271
How to Tweak Ranged Units
Is it possible to increase ammunition limit from 5 turns to something longer, like for example 10 turns.
How do I also increase casualties caused by ranged units, especially for the artillery.
How do I also increase casualties caused by ranged units, especially for the artillery.