I would like to clarify my stance a bit more after our previous correspondence regarding this mechanic:
If your motivation was to prove that natural events are an all-powerful, non-partisan force capable of wiping out life, it makes next to no logical sense to represent them as a heat-seeking ...
Search found 31 matches
- Fri Jun 12, 2026 7:08 pm
- Forum: Panzer Corps : Scenario Design
- Topic: DAW - Der andere Weg - The other way
- Replies: 268
- Views: 145312
- Fri Jun 12, 2026 11:33 am
- Forum: Panzer Corps : Scenario Design
- Topic: DAW - Der andere Weg - The other way
- Replies: 268
- Views: 145312
Re: DAW - Der andere Weg - The other way
...
I want to ask if this choice was due to time constraints—as I know that creating all of these scenarios and building a plausible alternate history timeline is already incredibly time- and resource-intensive—or if it was a deliberate design choice based on the idea that the German arms ...
- Wed Jun 10, 2026 9:02 pm
- Forum: Panzer Corps : Scenario Design
- Topic: DAW - Der andere Weg - The other way
- Replies: 268
- Views: 145312
Re: DAW - Der andere Weg - The other way
I have a question regarding the unit selection:
I know that this mod features unique units and that its unit roster and technology tree are based on the Amulet Mod, but I found both to be largely similar to those of other Germany-centered mods and campaigns based on the actual historical timeline ...
I know that this mod features unique units and that its unit roster and technology tree are based on the Amulet Mod, but I found both to be largely similar to those of other Germany-centered mods and campaigns based on the actual historical timeline ...
- Tue May 12, 2026 10:14 am
- Forum: Panzer Corps : Scenario Design
- Topic: PzC Series - Ashes of Empire v1.0 / Das Reich demo (08/05/26)
- Replies: 702
- Views: 121965
Re: PzC Series - Ashes of Empire v1.0 / Das Reich demo (08/05/26)
Soviet Corps 1937-1942.png
.
Soviet Corps roadmap.png
.
panzer_taskwindow_02_03.png
.
Phase one has been completed in the meantime.
Is this a reworked version of your Soviet Grand Campaign DLC or did you start from scratch? I'm not familiar with the Soviet units of your Armory equipment file ...
- Sun Apr 19, 2026 7:17 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Locarnus Addon 2026-05, investigating compatibility with BE 2.5
- Replies: 1370
- Views: 419641
Re: Locarnus Addon 2026-04b, for Battlefield Europe, OC, AK, SC and Grand Campaign East
You just described my own personal perspective on Panzer Corps gaming as well. This is also why Battlefield Europe and the DMP mods are not my taste, with all due respect. As far as map scales go, I prefer Nikivdd's scenarios and the GC DLC campaigns.
Do you use normal rng or the dice chess ...
- Sun Apr 19, 2026 7:36 am
- Forum: Panzer Corps : Scenario Design
- Topic: Locarnus Addon 2026-05, investigating compatibility with BE 2.5
- Replies: 1370
- Views: 419641
Re: Locarnus Addon 2026-04a, for Battlefield Europe, OC, AK, SC and Grand Campaign East
Hi Locarnus,
How was Stalingrad and what difficulty setting did you use?
I played at easy settings. This way no lack of prestige issue (always elite reinforcements) and always a full roster of units at my disposal. When you exceed 100.000 points you get back to 0, I finished my campaign with 5 ...
- Sat Apr 18, 2026 4:53 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
- Replies: 5717
- Views: 1328552
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
I appreciate your tip; it's something I might want to look into if time and motivation allow. I would, at the very least, like to have a 1.32-compatible version of Soviet Storm, because I used to run a 1.31 installation of the game for that mod, and a 1.32 one for PAK-MOD at the same time.
But I ...
But I ...
- Fri Apr 17, 2026 7:03 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
- Replies: 5717
- Views: 1328552
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Converting older mods into PAK-MOD campaigns sounds interesting. Not necessarily a request, but I'd be very intrigued to see how Akkula's Eastern Front: Soviet Storm mod would look in the PAK-MOD ecosystem, especially given the wide spectrum of Soviet heavy artillery and tanks that can double as ...
- Sat Feb 21, 2026 8:28 am
- Forum: Panzer Corps : Scenario Design
- Topic: UW2 - United States Armed Forces at Word War 2
- Replies: 98
- Views: 50362
Re: UW2 - United States Armed Forces at Word War 2
You can already go ahead and play the 1941 campaign of this mod, which has already been released. Sonja showed a scenario from the 1942 campaign, which, I assume, is still a work in progress.
- Tue Jan 27, 2026 10:07 am
- Forum: Panzer Corps : Scenario Design
- Topic: [Axis Campaign] GTPG v1.18 FINAL (26/12/22)
- Replies: 1245
- Views: 418300
Re: [Axis Campaign] GTPG v1.18 FINAL (26/12/22)
Hello,
You cannot have on PC at the same time GTPG 1.16 and GTPG 1.18. You must only use GTPG 1.18 if you want to make sure you are using the last version, otherwise on screen you have two times GTPG 1.16 (perhaps logical since the two campaigns have the same internal number) and you do not know ...
- Wed Dec 31, 2025 1:01 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Panzer General original campaign for PzC (v1.1)(07/01/17)
- Replies: 183
- Views: 130492
Re: Panzer General original campaign for PzC (v1.1)(07/01/17)
Glad to hear you managed to resolve this issue. Happy New Year to you, too. 
- Tue Dec 30, 2025 10:07 am
- Forum: Panzer Corps : Scenario Design
- Topic: Panzer General original campaign for PzC (v1.1)(07/01/17)
- Replies: 183
- Views: 130492
Re: Panzer General original campaign for PzC (v1.1)(07/01/17)
I have IDM as well, but right-clicking on the ZIP/RAR/7Z files and going to "Save Link As" brings out the usual "Download File Info" dialog for me, as it would for any other file on any other website. There is an error message that pops up at the same time, but it can be ignored and closed with no ...
- Sun Dec 28, 2025 9:50 pm
- Forum: Panzer Corps : Scenario Design
- Topic: DAW - Der andere Weg - The other way
- Replies: 268
- Views: 145312
Re: DAW - Der andere Weg - The other way
Some games in the Total War series have a gameplay mechanic called attrition. I wonder if you played one of them, and if so, if it served as an inspiration for you to implement this Natureinfluss feature to the mod.
https://totalwar.fandom.com/wiki/Attrition
It does seem counterintuitive to me ...
https://totalwar.fandom.com/wiki/Attrition
It does seem counterintuitive to me ...
- Sun Dec 28, 2025 12:07 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Panzer General original campaign for PzC (v1.1)(07/01/17)
- Replies: 183
- Views: 130492
Re: Panzer General original campaign for PzC (v1.1)(07/01/17)
@bondjamesbond, Thanks very much for that!
That's a whole lot of stuff. Looking forward to going through it!
Except now I am looking at it I don't see how I can actually download these files. I have IDM and Freedownload Manager. The former only downloads HTML files while the latter just errors ...
- Thu Dec 25, 2025 6:03 pm
- Forum: Panzer Corps : Scenario Design
- Topic: DAW - Der andere Weg - The other way
- Replies: 268
- Views: 145312
Re: DAW - Der andere Weg - The other way
Thanks for keeping us entertained with your progress!
At the moment I will play one scenario per week and briefly outline it here. This way I can illustrate the DAW campaigns more clearly and show how I slowly become desperate at higher difficulty levels later on. :) (I'll lose the laughter ...
- Tue Dec 23, 2025 9:26 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
- Replies: 5717
- Views: 1328552
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
This is random, but it's still something I want to share:
Whenever I'm moving around a (light) Wehrmacht AT gun unit, I always hear "Flak einsatzbereit" (Flak is ready for action), so I assumed there was something wrong with the mod's audio files. I took a closer look at the MoveSfx folder, found ...
Whenever I'm moving around a (light) Wehrmacht AT gun unit, I always hear "Flak einsatzbereit" (Flak is ready for action), so I assumed there was something wrong with the mod's audio files. I took a closer look at the MoveSfx folder, found ...
- Sat Dec 20, 2025 1:14 pm
- Forum: Panzer Corps : Scenario Design
- Topic: GC DLCs upgrade project (GC Complete v3)
- Replies: 682
- Views: 258340
Re: GC DLCs upgrade project (GC Complete v3)
I still need to find the time to adjust every scenario, but in any case, thanks a lot!
I adjusted the opening Poznań scenario of GC39, and I discovered that I also had to adjust the campaign.pzdat file to avoid the "not enough unit slots" problem. And voilà! I received a Waffen-SS artillery unit as ...
I adjusted the opening Poznań scenario of GC39, and I discovered that I also had to adjust the campaign.pzdat file to avoid the "not enough unit slots" problem. And voilà! I received a Waffen-SS artillery unit as ...
- Fri Dec 19, 2025 11:37 pm
- Forum: Panzer Corps : Scenario Design
- Topic: GC DLCs upgrade project (GC Complete v3)
- Replies: 682
- Views: 258340
Re: GC DLCs upgrade project (GC Complete v3)
I applied the mods in the following order on JSGME: PAK-MOD, Modified GC and Purchase Mini-Mod. All it did was reshuffle the order of the unit categories on the purchase screen. Structures and armored trains now come after the strategic bombers category, whereas in PAK-MOD, they came after the AA ...
- Fri Dec 19, 2025 9:23 pm
- Forum: Panzer Corps : Scenario Design
- Topic: GC DLCs upgrade project (GC Complete v3)
- Replies: 682
- Views: 258340
Re: GC DLCs upgrade project (GC Complete v3)
A bit of clarification: I played the modified GC with the Amulet Mod, and I could access the SE units as a bonus or via the "all eqp" cheat. In the PAK-MOD, however, it's impossible to access the Waffen-SS units, even with the aforementioned cheat. This is likely because the Waffen-SS units are ...
- Tue Dec 16, 2025 8:27 am
- Forum: Panzer Corps : Scenario Design
- Topic: Campaign Collection for PAK-Mod
- Replies: 280
- Views: 44493
Re: Campaign Collection for PAK-Mod
I played your reworked GC39 campaign with 3.40 and didn't encounter any issues. I might have overlooked a thing or two, though, so don't take my word for it.