Search found 17 matches
- Sat Apr 01, 2017 12:31 am
- Forum: Battle Academy 2: Modders Corner
- Topic: Stalingrad Campaign
- Replies: 88
- Views: 57932
Re: Stalingrad Campaign
Been meaning to provide feedback, Amaris after finally making it through the entire series so far. Most out of whack is the last few levels before Gumrak - I counted ~50 T34's (!) and endless hordes of troops. However, it IS just beatable on basic difficulty with lots of carry-over resources and car...
- Sat Jan 28, 2017 12:10 am
- Forum: Battle Academy 2: Modders Corner
- Topic: Stalingrad Campaign
- Replies: 88
- Views: 57932
Re: Stalingrad Campaign
OK great. By Tractor factory Pt 2 (after taking all VP's in Part 1 and then having to win them back in Part 2!) I only had 160 points to select the two AT guns so couldn't afford anything else so no extra Stugs or AV's. (maybe ramp this to 500? + add more options - engineers, MG's, Pz IV's?). I had ...
- Thu Jan 26, 2017 12:18 am
- Forum: Battle Academy 2: Modders Corner
- Topic: Stalingrad Campaign
- Replies: 88
- Views: 57932
Re: Stalingrad Campaign
Great stuff as usual, Amaris. Slogged my through the Map 2 in the new carryover campaign - managed to take all the VP's but then got absolutely creamed in Map 3 despite destroying 12 T34's (how many are there in there in there?). Can't see any chance of making it to final Map 4. So many Russians - h...
- Wed Dec 07, 2016 9:52 am
- Forum: Battle Academy 2: Modders Corner
- Topic: Stalingrad Campaign
- Replies: 88
- Views: 57932
Re: Stalingrad Campaign
Bloody hell that next map looks incredible.
Agree with @glenghiscan that the Russian armour is a good balance on first map. Might even add some armour to rear of map too!
Agree with @glenghiscan that the Russian armour is a good balance on first map. Might even add some armour to rear of map too!
- Sat Nov 19, 2016 11:59 am
- Forum: Battle Academy 2: Modders Corner
- Topic: Stalingrad Campaign
- Replies: 88
- Views: 57932
Re: Stalingrad Campaign
Replayed a few times and made it through to 4 flags with a few turns to go. Love the super aggressive Russian units, and the map is superb. Looking forward to next instalment!
- Sat Nov 19, 2016 1:23 am
- Forum: Battle Academy 2: Modders Corner
- Topic: Stalingrad Campaign
- Replies: 88
- Views: 57932
Re: Stalingrad Campaign
Test play feedback - pretty tough but not unbeatable. Had 9 turns left, had captured two flags and was closing in on two more but game ended with Objective Failed message. Other than that, great work so far!!
- Fri Nov 18, 2016 9:31 pm
- Forum: Battle Academy 2: Modders Corner
- Topic: Stalingrad Campaign
- Replies: 88
- Views: 57932
Re: Stalingrad Campaign
This looks really interesting and am testing first map now (looks great). Love how you quality modders (along with Petcat an Enric etc) are keeping the BA2 flame alive. In terms of new units, how about some Croation and Rumanian? The 369th Croatian Reinforced Infantry Regiment saw lots of action and...
- Sat Aug 17, 2013 10:45 pm
- Forum: Battle Academy
- Topic: Rommel in Normandy: Initial Assessment
- Replies: 45
- Views: 9329
Re: Rommel in Normandy: Initial Assessment
Totally agree with most points on this thread. AI is mostly hopeless and should be improved or the overall value of Single player BA will drop as scenarios get more complex. CloseCombat had much the same problem a decade ago but some of the modders built some brilliant mods that made the AI a fearso...
- Sat May 25, 2013 5:38 am
- Forum: Battle Academy 2 – Eastern Front
- Topic: New Feature List
- Replies: 98
- Views: 36654
Re: New Feature List
A small suggestion re on-board artillery and self propelled guns. When these fire that immediate area of the map should then become visible to the opposing side so you can call counter battery or airstrikes. Larger guns would give themselves away when firing and this gave SP guns a major advantage i...
- Fri May 24, 2013 9:43 am
- Forum: Battle Academy 2 – Eastern Front
- Topic: Welcome to the BA2 forums!
- Replies: 54
- Views: 40792
Re: Welcome to the BA2 forums! Multiplayer
Pip - question on MP in BA2. There seems to be a real flaw in multiplaying that makes it kinda easy to cheat. If I want to determine opposition force locations in my turn, I can just blunder about and if I get pinged I can simply close the game (not uploading to server) and then start again. Unless ...
- Sun Apr 28, 2013 12:34 am
- Forum: Battle Academy 2 – Eastern Front
- Topic: New Feature List
- Replies: 98
- Views: 36654
Re: New Feature List
Hey Pip - have been enjoying multiplayer games very much and it's a very slick system. Some suggestions for BA2 that could really give this a boost: 1. End of games can be a little inconclusive if the other party loses or surrenders. Be great to get a formal summary of some kind for both sides (you ...
- Sun Apr 28, 2013 12:22 am
- Forum: Battle Academy : Open Beta
- Topic: Mech transport veh vs infantry in buildings
- Replies: 17
- Views: 5099
Re: Mech transport veh vs infantry in buildings
Here's a thought - remove the giveaways that units being fired upon are actually suppressed. Would the firing side know whether the units they are firing upon are actually suppressed? Probably not. Similarly, while its kinda fun to hear cries of 'the blood!' and 'we're doomed!" as a sign that t...
- Thu Mar 14, 2013 5:48 am
- Forum: Battle Academy
- Topic: BA 2 - Eastern Front Development Forum
- Replies: 127
- Views: 82475
Re: BA 2 - Eastern Front Development Forum
Yep - this logic sounds perfect for Eastern Front... Can't wait!Richcat wrote:Hi Pip
I do remember J2D with help of Merr working up "Banzai and Surrender" which are in J2D's Pacific campaigns if that would be of help with the "Berserk" and moraleideas.
- Tue Mar 12, 2013 9:46 am
- Forum: Battle Academy 2 – Eastern Front
- Topic: New Feature List
- Replies: 98
- Views: 36654
Re: New Feature List
And how about Russian partisans? A type of unit that prefers to lurk in dense woods and appear to attack any German units who stray into or too close to large wooded areas. Short range fire effect, no heavy weapons but very hard to spot unless adjacent and they could see farther ahead than scouts. W...
- Mon Mar 11, 2013 5:55 am
- Forum: Battle Academy 2 – Eastern Front
- Topic: New Feature List
- Replies: 98
- Views: 36654
Re: New Feature List suggestions
Reposting this from the old forum at http://www.slitherine.com/forum/viewtopic.php?f=87&t=39219&start=40 (not sure anyone's home there!)... Pip - I'd thought I'd add my two cents on this extension. Having read extensively on combat on the Eastern Front (like most folks here I guess) I think...
- Mon Mar 11, 2013 1:34 am
- Forum: Battle Academy
- Topic: BA 2 - Eastern Front Development Forum
- Replies: 127
- Views: 82475
Re: BA 2 - Eastern Front Development Forum
Oh I missed one - units going 'berserk' and charging. SS and elite Russian units should have a chance of going bezerk and charging the nearest enemy unit until completely destroyed. There would be a random chance that certain types of units when under fire, as their morale drops, could actually go n...
- Mon Mar 11, 2013 1:28 am
- Forum: Battle Academy
- Topic: BA 2 - Eastern Front Development Forum
- Replies: 127
- Views: 82475
Re: BA 2 - Eastern Front Development Forum
Pip - I'd thought I'd add my two cents on this extension. Having read extensively on combat on the Eastern Front (like most folks here I guess) I think there are some potential major changes required to reflect the terror, brutality and desperation of combat in the eastern theatre. It was quite diff...