Search found 8 matches
- Thu Nov 21, 2024 9:45 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: [Custom Scenario] Kelksvy Insurgence (Early Acess)
- Replies: 1
- Views: 445
[Custom Scenario] Kelksvy Insurgence (Early Acess)
Hi, im curently developing an entire fictitious World War, with reimagined earth and history. This is going be a set of campaigns, all deply branched with the nations being representated by real life ones (since the game doesnt allow to create new countries). Also beforer each campaign or scenario i...
- Sun Oct 13, 2024 7:05 pm
- Forum: Order of Battle Bug Submissions
- Topic: Ai's passive objective
- Replies: 8
- Views: 1559
Re: Ai's passive objective
Try something like this. https://thumbs4.imagebam.com/d1/47/a0/MEWKG94_t.jpg https://thumbs4.imagebam.com/ed/f5/33/MEWKG96_t.jpg https://thumbs4.imagebam.com/c9/7e/01/MEWKG98_t.jpg https://thumbs4.imagebam.com/63/65/af/MEWKG9A_t.jpg https://thumbs4.imagebam.com/c2/2d/e3/MEWKG9C_t.jpg https://thumbs...
- Sat Oct 12, 2024 6:07 pm
- Forum: Order of Battle Bug Submissions
- Topic: Ai's passive objective
- Replies: 8
- Views: 1559
Re: Ai's passive objective
Ok, can you give me an example, please? You have to create a trigger for the AI as well. Put into the conditions the ownership of the hexes AND select the box that says "scenario end". This way the trigger will be checked at the end of the scenario. You should tick the box for all objecti...
- Thu Oct 10, 2024 7:31 am
- Forum: Order of Battle Bug Submissions
- Topic: Ai's passive objective
- Replies: 8
- Views: 1559
Re: Ai's passive objective
Ok, can you give me an example, please?
- Sun Oct 06, 2024 9:32 pm
- Forum: Order of Battle Bug Submissions
- Topic: Ai's passive objective
- Replies: 8
- Views: 1559
Ai's passive objective
So, im building a scenario where to achieve victory, the player needs to capture some victory points. And, when he does, its considered a victory and the game ends. So far so good. But when the player fails and the objective remains open or failed it leads to a draw instead of a defeat. After search...
- Sat Sep 14, 2024 5:04 pm
- Forum: Order of Battle : World War II - Tech Support
- Topic: Cant Place Hexes in the Scenario Editor in Order of Battle
- Replies: 5
- Views: 1515
Re: Cant Place Hexes in the Scenario Editor in Order of Battle
Here is a link to a video showing whats happening: https://drive.google.com/file/d/1YSF02H ... sp=sharing
- Sat Sep 14, 2024 4:23 pm
- Forum: Order of Battle : World War II - Tech Support
- Topic: Cant Place Hexes in the Scenario Editor in Order of Battle
- Replies: 5
- Views: 1515
Re: Cant Place Hexes in the Scenario Editor in Order of Battle
The red-framed boxes need to be selected to be able to place a deploy-hex on the map (land-based in my case). deploy.jpg But wait, i dont need to select the nation? Or did you just left it in blanc because its always that way. If thats the case, ive already tried that before and it didnt worked. If...
- Fri Sep 13, 2024 11:25 pm
- Forum: Order of Battle : World War II - Tech Support
- Topic: Cant Place Hexes in the Scenario Editor in Order of Battle
- Replies: 5
- Views: 1515
Cant Place Hexes in the Scenario Editor in Order of Battle
So, i just bought a DLC to be able to acess the scenario editor. Everithing was working great so far (great programing interface btw) untill i try to place a deploying exe, it didnt appeard, but i thought it was normal. I tried launch the game but realized that the exe was indeed not working. Later ...