Search found 6 matches

by Pkunzipper
Mon Feb 03, 2020 9:30 am
Forum: Field of Glory II - 1.5.24 Open Beta
Topic: Lusitani Heavy Caetrati armor rating
Replies: 3
Views: 4699

Re: Lusitani Heavy Caetrati armor rating

Ok, fair enough! Thanks for answering!
by Pkunzipper
Fri Jan 31, 2020 2:40 pm
Forum: Field of Glory II - 1.5.24 Open Beta
Topic: Lusitani Heavy Caetrati armor rating
Replies: 3
Views: 4699

Lusitani Heavy Caetrati armor rating

Lusitani Heavy Caetrati units, the ones with mail armor model, have "protected" armor rating, the same as the "old" Caetrati units (without mail armor), is it intended?

PS. Nice to see more models! ;)
by Pkunzipper
Thu Sep 19, 2019 2:07 pm
Forum: Field of Glory II
Topic: Troop Quality Calculation in Impact phase
Replies: 2
Views: 842

Re: Troop Quality Calculation in Impact phase

I think POA is capped at +200

So the -25 raw unit POA modifier doesn't affect impact net POA (both +200 and +225 are counted as +200).
Instead melee POA is affected by the -25 raw modifier (+100 in the first example and +75 in the latter).
by Pkunzipper
Fri Sep 06, 2019 7:14 am
Forum: Field of Glory II
Topic: Decide Folder for Mods and Campaigns
Replies: 3
Views: 895

Re: Decide Folder for Mods and Campaigns

jomni wrote: Fri Sep 06, 2019 5:17 am Some mods can be huge and this is a concern for me as well.
+ 1
by Pkunzipper
Fri Apr 05, 2019 7:10 am
Forum: Field of Glory II
Topic: I've struggled hard to like this game...
Replies: 67
Views: 10777

Re: I've struggled hard to like this game...

This game is a paradise compared to the battle mechanics of Rome Total War. LOL! Thanks for the heads up. I love this game and all the iterations, including the TT rules sets that RBS and his team have been involved with. Every single one had initial teething problems but there was always acceptanc...
by Pkunzipper
Fri Sep 21, 2018 1:15 pm
Forum: Field of Glory II
Topic: Automatic pushback/pursuit with infantry absolutely ruins this game
Replies: 142
Views: 35022

Re: Automatic pushback/pursuit with infantry absolutely ruins this game

It has the advantage of being simpler, and not requiring any arcane positional analysis. It should significantly reduce the incidence of the line breaking up completely without the player's volition, and will eliminate the more excessive multiple pushbacks completely. (And the historical cases wher...

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