Search found 4 matches

by NeptuneNews
Mon Feb 11, 2013 8:56 pm
Forum: Pandora : Public Beta
Topic: City Sprawl
Replies: 18
Views: 4069

Re: City Sprawl

Properly allocating citizens would not be difficult at all if we had fewer, bigger cities. Limiting the maximum workers for each base resource could also help eliminate inefficiencies. Its so painful when I find out that 7 miners have been working on 2 minerals, while the 7 farmers don't even use up...
by NeptuneNews
Sat Feb 09, 2013 9:25 am
Forum: Pandora : Public Beta
Topic: First play through
Replies: 12
Views: 2646

Re: First play through

My biggest problem is harder to talk about. I'm not getting that "just one more turn" feeling so far. Everything feels a little lifeless, dry and antiseptic. My choices -- whether in research or production or exploration or diplomacy -- just don't feel that important or engaging right now...
by NeptuneNews
Sat Feb 09, 2013 7:02 am
Forum: Pandora : Public Beta
Topic: First Impressions
Replies: 17
Views: 3942

Re: First Impressions

3. I believe in my capital city I had "Field Training" project/mission unlocked and it was taking 2 turns to build, however I could buy it free of charge. I believe it still would have to have some nominal cost. I guess it might not be a bug, since i still have to skip a turn (i.e. for pu...
by NeptuneNews
Sat Feb 09, 2013 6:54 am
Forum: Pandora : Public Beta
Topic: First Impressions
Replies: 17
Views: 3942

Re: First Impressions

1.I aslo think that the tech tree needs some work. A tech tree with less, but more rewarding technologies would be a lot easier to manage. 2.City morale seemed to have very little effect on overall productivity. I would love to see Strikes or riots to break out if a city is very low on morale... 3.T...

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