Search found 31 matches

by Warspite1
Sun Sep 15, 2019 2:09 pm
Forum: AAR
Topic: Newbie AAR - Grand Campaign 310 BCE
Replies: 40
Views: 35095

Re: Newbie AAR - Grand Campaign 310 BCE

Turn 3 - 308 BCE

So as we enter turn 3 lets see what the damage is. Well its not good..... :(

I've got an ageing token.... which isn't very friendly.
by Warspite1
Fri Sep 13, 2019 5:00 pm
Forum: AAR
Topic: Newbie AAR - Grand Campaign 310 BCE
Replies: 40
Views: 35095

Re: Newbie AAR - Grand Campaign 310 BCE

Turn 2 - 309 BCE So I decide that I will put a Citizen and a Slave onto Culture (from Infrastructure) as this should leave me with enough Infrastructure to complete the Anchorage. I will also start to expand my army as I wish to move into my new objective (and secure the Orkneys too). These units w...
by Warspite1
Wed Sep 11, 2019 7:55 pm
Forum: AAR
Topic: Newbie AAR - Grand Campaign 310 BCE
Replies: 40
Views: 35095

Re: Newbie AAR - Grand Campaign 310 BCE

Turn 2 - 309BCE So where do these numbers come from? Too late to think about that tonight..... Okay the first rows are self explanatory. The Status Age increases by 1, and the status of my kingdom hasn't changed. Similarly the CDR Ranking remains the same - meaning that I've dropped further down th...
by Warspite1
Wed Sep 11, 2019 7:28 pm
Forum: AAR
Topic: Newbie AAR - Grand Campaign 310 BCE
Replies: 40
Views: 35095

Re: Newbie AAR - Grand Campaign 310 BCE

Turn 2 - 309BCE Fair Weather So, heart in mouth I click on next turn and a symbol appears in the centre right hand side that I click on and get this. Our glorious leader believes that this region should be an objective. It appears I don't have to do anything about this for the moment - but I will g...
by Warspite1
Wed Sep 11, 2019 6:54 pm
Forum: AAR
Topic: Newbie AAR - Grand Campaign 310 BCE
Replies: 40
Views: 35095

Re: Newbie AAR - Grand Campaign 310 BCE

Hi ess1 - thanks for the support. Please don't be backward in coming forward in the advice dept!
by Warspite1
Wed Sep 11, 2019 6:52 am
Forum: AAR
Topic: Newbie AAR - Grand Campaign 310 BCE
Replies: 40
Views: 35095

Re: Newbie AAR - Grand Campaign 310 BCE

Turn 1 - 310BCE So if I read the information in the box correctly, this building takes two turns to complete, the structure cost is 15 (I assume this is a one off cost on completion) and I am getting 12 infrastructure per turn so that should cover it. There will then be an upkeep of 2 infrastructur...
by Warspite1
Wed Sep 11, 2019 5:49 am
Forum: AAR
Topic: Newbie AAR - Grand Campaign 310 BCE
Replies: 40
Views: 35095

Re: Newbie AAR - Grand Campaign 310 BCE

So I need to think about throwing myself into the game. I'm used to games that have structure in terms of what needs to be done and when. I feel a little overwhelmed here but we'll see what happens. So I guess the things to think about are: - what to build (buildings) - what to build (armies) - what...
by Warspite1
Tue Sep 10, 2019 5:45 pm
Forum: AAR
Topic: Newbie AAR - Grand Campaign 310 BCE
Replies: 40
Views: 35095

Re: Newbie AAR - Grand Campaign 310 BCE

RangerJoe wrote: Tue Sep 10, 2019 5:42 pm From what little that I read in the manual, you can get new leaders in combat.
warspite1

And the way I fight, I'll probably need lots of them.....
by Warspite1
Tue Sep 10, 2019 5:37 pm
Forum: AAR
Topic: Newbie AAR - Grand Campaign 310 BCE
Replies: 40
Views: 35095

Re: Newbie AAR - Grand Campaign 310 BCE

Onto Diplomacy now. Civilised Nations = You have to declare war Uncivilised Nations = You just cross the border. At the top I click on Diplomacy near the centre and a box comes up (sadly pretty empty at this stage of the game as I am not speaking to not nobody). But clicking on nearby Hibernia bring...
by Warspite1
Tue Sep 10, 2019 5:14 pm
Forum: AAR
Topic: Newbie AAR - Grand Campaign 310 BCE
Replies: 40
Views: 35095

Re: Newbie AAR - Grand Campaign 310 BCE

Okay so lets move onto Armies (always fun for war gamers!) Turns are calendar yearly on a WEGO system. So moves are planned out and then executed by all. Units are recruited from the Regions at a cost of Money, Manpower, Metal and Equipment + they have an upkeep each turn. I click on my Army standin...
by Warspite1
Tue Sep 10, 2019 4:39 pm
Forum: AAR
Topic: Newbie AAR - Grand Campaign 310 BCE
Replies: 40
Views: 35095

Re: Newbie AAR - Grand Campaign 310 BCE

How does Trade Work? A players does not decide who to trade with - this is done based on needs. So if a building requires trade then a suitable supplier will be located. There is a Trade Map which displays goods on offer, ranges and routes. If a required trade good is not in range then the building...
by Warspite1
Tue Sep 10, 2019 4:29 pm
Forum: AAR
Topic: Newbie AAR - Grand Campaign 310 BCE
Replies: 40
Views: 35095

Re: Newbie AAR - Grand Campaign 310 BCE

The Regional Panel (Continued) Bottom Left: The Buildings Panel. Buildings fit into one of six types: Food, Health, Infrastructure, Military, Money and Culture (science, religion and Loyalty). They provide the kind of these one can expect - allow the building of units, boost production, provide tra...
by Warspite1
Tue Sep 10, 2019 4:28 pm
Forum: AAR
Topic: Newbie AAR - Grand Campaign 310 BCE
Replies: 40
Views: 35095

Re: Newbie AAR - Grand Campaign 310 BCE

A little different from WITP-AE? Have you ever played Civilization? That is where I learned to build up the infrastructure before going to war. I seriously would not use successful tactics in Civ as a guide to Empires. You will get crippled by decadence if you expand the speed you can do in Civ. wa...
by Warspite1
Tue Sep 10, 2019 5:24 am
Forum: AAR
Topic: Newbie AAR - Grand Campaign 310 BCE
Replies: 40
Views: 35095

Re: Newbie AAR - Grand Campaign 310 BCE

Thanks for the comments guys. Although this is not my normal MO, I am going to go through the tutorials first as this is a completely different game to anything I've tried before.
by Warspite1
Mon Sep 09, 2019 7:13 pm
Forum: AAR
Topic: Newbie AAR - Grand Campaign 310 BCE
Replies: 40
Views: 35095

Re: Newbie AAR - Grand Campaign 310 BCE

The Regional Panel (Continued) Centre Panel: This shows the population information. Above this is the Population number (generally building slots = population). The population for Caledonia is 4 (no growth) and 3 for Picts (growth in 15 turns). To the right is ethnicity, which can effect Manpower g...
by Warspite1
Mon Sep 09, 2019 6:23 pm
Forum: AAR
Topic: Newbie AAR - Grand Campaign 310 BCE
Replies: 40
Views: 35095

Re: Newbie AAR - Grand Campaign 310 BCE

The Regional Panel Next I want to have a look at the Regions tutorial. As said above, I have two Regions. So what does the tutorial have to say about these? We'll have a look at Caledonia for this. Top left (and moving left to right) there are six circles - these denote: - This is the main capital ...
by Warspite1
Mon Sep 09, 2019 5:52 pm
Forum: AAR
Topic: Newbie AAR - Grand Campaign 310 BCE
Replies: 40
Views: 35095

Re: Newbie AAR - Grand Campaign 310 BCE

The Nation Panel (Continued) Bottom Left: Progress and Decadence Summary which shows the Historical Culture Value (left) and Applied Decadence Value (Right) I click on this and the panel below appears: On the left shows the relationship - Culture/Decadence Ratio (CDR) - between Culture (average Cul...
by Warspite1
Sun Sep 08, 2019 7:08 pm
Forum: AAR
Topic: Newbie AAR - Grand Campaign 310 BCE
Replies: 40
Views: 35095

Re: Newbie AAR - Grand Campaign 310 BCE

Caledonia appears more important as there is what I suspect is the capital symbol on the east coast. I'll have a look at this information in a little more detail - starting with the information contained at the top of the screen THE NATION PANEL Top Left: is the Government Description which shows Ty...
by Warspite1
Sun Sep 08, 2019 7:05 pm
Forum: AAR
Topic: Newbie AAR - Grand Campaign 310 BCE
Replies: 40
Views: 35095

Re: Newbie AAR - Grand Campaign 310 BCE

So to make life easier, I will call my nation Caledonia (which I think it is anyway....).

What is Caledonia made up of? There appear to be two regions: Picts in the far north and Caledonia to the south.
Regions 2.jpg
Regions 2.jpg (288.13 KiB) Viewed 21873 times
by Warspite1
Sun Sep 08, 2019 6:27 pm
Forum: AAR
Topic: Newbie AAR - Grand Campaign 310 BCE
Replies: 40
Views: 35095

Re: Newbie AAR - Grand Campaign 310 BCE

So here is what I know from the on-screen information provided: Ruler: Catugnat Clans - organised in warlike clans - Manpower bonus 10% - If tribal, can collapse on the death of a ruler Warriors - Hundreds of skilled warriors potentially great leaders - 5xp bonus when unit is created Raiders - a tra...

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