Search found 52 matches

by Rodia
Wed Dec 29, 2021 6:26 pm
Forum: Field of Glory : Tech Support
Topic: Problem installing Legions Triumphant
Replies: 4
Views: 2567

Re: Problem installing Legions Triumphant

For installing any of the expansions, you only need to have the base game installed (Field of Glory) and updated with the last patch (1.8.1). The patch is embedded with all the expansions. Once the update is installed please do the following: 1. Double click the Field of Glory game icon (launcher) ...
by Rodia
Sun Dec 05, 2021 7:43 pm
Forum: Field of Glory : Tech Support
Topic: Problem installing Legions Triumphant
Replies: 4
Views: 2567

Re: Problem installing Legions Triumphant

Thank you, Alex, and sorry for the delay answering: Didn't notice your reply until today.

I'm going to try your solution.

It's a pity the lack of support, cause the old Field of Glory has still its charm!
by Rodia
Sat Oct 03, 2020 2:36 pm
Forum: Field of Glory : Tech Support
Topic: Problem installing Legions Triumphant
Replies: 4
Views: 2567

Problem installing Legions Triumphant

I'm trying to reinstall Field of Glory original (not the Unity version) on a new computer.

The Legions Triumphant file I download in MY PAGE from Slitherine or Matrix games sites always gives me a "Launcher error - Failed to read setup engine".

Any fix for this, please?
by Rodia
Fri Sep 11, 2020 8:02 pm
Forum: Pike & Shot
Topic: Odenthus has passed away.
Replies: 31
Views: 11003

Re: Odenthus has passed away.

Very sorry to read of this sad news.

Besides having all his scenarios, I wrote to him last year asking for permission to use his Mantinea terrain from FOG2 to do another battle. Mark was very kind and we wrote in two or more occasions.

My condolences, he will be missed.
by Rodia
Tue Feb 12, 2019 3:00 am
Forum: Field of Glory II
Topic: Impetuosity Check
Replies: 28
Views: 4394

Re: Impetuosity Check

I too miss that aspect from FoG 1, to be honest. It made me shout "@#$%&!" so many times (but in a good sense).

But I think that the chance was too high. If I recall correctly it happened on every battle so you could always count on it.
by Rodia
Wed Jan 30, 2019 5:04 am
Forum: Field of Glory II
Topic: Buff for heavy weapons ?
Replies: 50
Views: 9894

Re: Buff for heavy weapons ?

Just to clarify, I quoted the Courtrai Wikipedia article as an answer to the last paragraph of TheGrayMouser, and only because I remembered this old question in History Stack Exchange: Were there any battles in Continental Europe that were decided by “peasants with pitchforks?” Far from my intention...
by Rodia
Wed Jan 30, 2019 4:04 am
Forum: Field of Glory II
Topic: Tides of Conquest campaign tool - new version with Bronze Age scenarios and icons out April 21 2023
Replies: 318
Views: 99260

Re: Tides of Conquest campaign tool - recruiting for ongoing Year 500 campaign

GrayMouser is actually playing in the 500 CE campaign. If you want to try multiplayer but can't install the app, I can have the AI do your moves (or you can give me a general idea via email) and then let you know the battles to fight. I post screenshots so you can follow your empire's progress. Oh,...
by Rodia
Wed Jan 30, 2019 3:01 am
Forum: Field of Glory II
Topic: Tides of Conquest campaign tool - new version with Bronze Age scenarios and icons out April 21 2023
Replies: 318
Views: 99260

Re: Tides of Conquest campaign tool - recruiting for ongoing Year 500 campaign

I have a 32 bit system so cannot use the program, so the program acts as the emperor telling me whom to fight. It s nice to be a simple general sometimes, laying blame on my lost battles at the feet of someone else ;) Sadly with my current Windows XP I cannot even install this wonderful campaign to...
by Rodia
Tue Jan 29, 2019 11:04 pm
Forum: Field of Glory II
Topic: Buff for heavy weapons ?
Replies: 50
Views: 9894

Re: Buff for heavy weapons ?

As snuggles pointed out , individually pole weapons could be fearsome weapons versus a lone mounted knight, or in rough going, but I can’t think of any battles where pole armed troops in homogeneous units repelled knights in the open. The Swiss ditched the halberd once they began operating out of m...
by Rodia
Tue Jan 29, 2019 7:56 pm
Forum: Field of Glory II
Topic: Tides of Conquest campaign tool - new version with Bronze Age scenarios and icons out April 21 2023
Replies: 318
Views: 99260

Re: Tides of Conquest campaign tool - recruiting for ongoing Year 500 campaign

Nijis wrote: Tue Jan 29, 2019 7:53 pm Hi Rodia - Monogame seems only to work with 4.5 or above. I tried 4.0 and the solution would not build. Very sorry about that.
No worries, I really have to upgrade.

Thanks for checking!
by Rodia
Tue Jan 29, 2019 2:37 am
Forum: Field of Glory II
Topic: Tides of Conquest campaign tool - new version with Bronze Age scenarios and icons out April 21 2023
Replies: 318
Views: 99260

Re: Tides of Conquest campaign tool - recruiting for ongoing Year 500 campaign

Is there any chance to run this campaign tool in .Net 4.0.3 instead of 4.5, for single player?

I'm on Windows XP :oops: :roll:
by Rodia
Mon Jan 28, 2019 3:24 am
Forum: Field of Glory II: Scenario Design
Topic: Scenarios in Progress
Replies: 1
Views: 1270

Re: Scenarios in Progress

I'm very interested in your side project. I have the Diadochoi Wars game from the HPS Ancient Warfare series and of these three battles you have made, only Crannon is present. I myself I'm working in Mantinea 418 BC: Sparta vs. Argos (plus allies for both sides), but I'm a bit busy with real life wo...
by Rodia
Sat Jan 26, 2019 5:12 am
Forum: Field of Glory II
Topic: Dark Ages and Medieval?
Replies: 7
Views: 2673

Re: Dark Ages and Medieval?

GamerMan wrote: Sat Jan 26, 2019 2:31 am rise of Islam
Image

You may very well be right though.

Damn :(
by Rodia
Sat Jan 19, 2019 6:17 pm
Forum: Field of Glory II: Scenario Design
Topic: Any Pharsalus (48 BC) scenario in the works?
Replies: 2
Views: 1285

Re: Any Pharsalus (48 BC) scenario in the works?

Indeed, there are still lots of missing classic battles, but I find this one the most glaring omission. And let me tell you: your guides are awesome and most helpful, thanks to them I have started working on my own scenarios. Thank you! :D My current aim though is to add some Peloponnesian War battl...
by Rodia
Sat Jan 19, 2019 4:48 pm
Forum: Field of Glory II: Scenario Design
Topic: Any Pharsalus (48 BC) scenario in the works?
Replies: 2
Views: 1285

Any Pharsalus (48 BC) scenario in the works?

Wondering why there's no Pharsalus scenario in FOG2, and if there's one in the works. We already have the whole set of classic battles of antiquity: Marathon, Plataea, Gaugamela, Cannae, Zama, Chalons... Maybe Leuctra is missing but we've got Mantinea instead. So why no Pharsalus? Is there something...
by Rodia
Thu Jan 17, 2019 5:41 pm
Forum: Field of Glory II: Scenario Design
Topic: Scenario creation guide part 4 (AI Teams and Orders)
Replies: 24
Views: 11249

Re: Scenario creation guide part 4 (AI Teams and Orders)

Rodia wrote: Thu Jan 17, 2019 7:03 am Change it to

SetTeamMaxAP(1, 5, 6, 0);

The last parameter tells it to exclude light troops from the AP restriction if it is set.
Thank you, mysterious editor, it worked. No more suicidal Sciritae.
by Rodia
Thu Jan 17, 2019 7:03 am
Forum: Field of Glory II: Scenario Design
Topic: Scenario creation guide part 4 (AI Teams and Orders)
Replies: 24
Views: 11249

Re: Scenario creation guide part 4 (AI Teams and Orders)

I got a small problem with AI_SimpleTeamAdvanceOrders . In my scenario there's a light infantry unit in a team of heavies, and while the heavies only move one square as intended, the light infantry moves three. Other teams, made 100% of heavies, work great . I've added the aggression flag 2 in TeamA...
by Rodia
Tue Jan 15, 2019 2:03 am
Forum: Field of Glory II: Scenario Design
Topic: Scenario creation guide part 4 (AI Teams and Orders)
Replies: 24
Views: 11249

Re: Scenario creation guide part 4 (AI Teams and Orders)

There is a script function: AI_SimpleTeamAdvanceOrders(team, enemy_team, MaxAP, ignoreLights) which tells the team to advance towards the specified enemy team, keeping move distances down to MaxAP until the enemy are within 6 squares, after which they will move at normal speed. If ignoreLights is s...
by Rodia
Mon Jan 14, 2019 4:01 pm
Forum: Field of Glory II
Topic: Early Antiquity?
Replies: 22
Views: 6189

Re: Early Antiquity?

Will there be a new expansion soon? It has been some time since the last one (October I think). We are working on it. Rather more new models are needed for the next DLC than were needed for either of the last two. Well, that's a nice clue. Speculation about the next DLC is going strong on the FOG2 ...
by Rodia
Sat Jan 12, 2019 11:13 pm
Forum: Field of Glory II
Topic: Tracks
Replies: 19
Views: 3779

Re: Tracks

Roads seem to be purely cosmetic. I've just made a test with LC and LI and they moved the same on road and without it.

And FOG2 manual only mentions roads in the context of the Scenario editor.
sIg3b wrote: Sat Jan 12, 2019 10:15 pm distrack-tion
Image

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