Search found 14 matches
- Thu Nov 01, 2012 11:38 am
- Forum: Battle Academy : Modders Corner
- Topic: Error Message
- Replies: 3
- Views: 852
Re: Error Message
I'm on a PC. The text1.txt file is present and looks like the others. My bet is the update didn't take properly on my mod drop. I'll just use the BA in the game folders....
- Wed Oct 31, 2012 11:46 am
- Forum: Battle Academy : Modders Corner
- Topic: Error Message
- Replies: 3
- Views: 852
Re: Error Message
I'm getting that error regardless of what I select. Do I need to reload? I just loaded 2.06.
- Wed Oct 31, 2012 11:40 am
- Forum: Battle Academy : Modders Corner
- Topic: Error Message
- Replies: 3
- Views: 852
Error Message
pip. I'm getting this error message then the game locks up. I'm at the selection screen and choose the "editor" selection. Missing String: IDS_CAMPAIGN_NAME I have the Campaign.txt file in the correct place and I am unsure where this string is missing from....must it be in a new Object fil...
- Sat Oct 27, 2012 6:44 pm
- Forum: Battle Academy : Modders Corner
- Topic: FUNCTION Tick(side)
- Replies: 8
- Views: 1424
Re: FUNCTION Tick(side)
Thanks!
- Sat Oct 27, 2012 4:54 pm
- Forum: Battle Academy : Modders Corner
- Topic: FUNCTION Tick(side)
- Replies: 8
- Views: 1424
Re: FUNCTION Tick(side)
pip,
Now for dumb question of the day - Where is the DeBugMode1? Where is the user.txt file?
Now for dumb question of the day - Where is the DeBugMode1? Where is the user.txt file?
- Fri Oct 26, 2012 4:09 am
- Forum: Battle Academy : Modders Corner
- Topic: Coordinates
- Replies: 8
- Views: 1501
Re: Coordinates
Neat - can you post the code?
- Fri Oct 26, 2012 4:02 am
- Forum: Battle Academy : Modders Corner
- Topic: FUNCTION Tick(side)
- Replies: 8
- Views: 1424
Re: FUNCTION Tick(side)
Pip, I don't know how to use the Debugmode 1 - so I will add it. I would make a change and watch the game - see what happened. Only way I could debug. What I want to happen is for it to check every tick if a unit is on the square. if so attack it, and then stop any more attacks (with a flag) during ...
- Wed Oct 24, 2012 11:06 pm
- Forum: Battle Academy : Modders Corner
- Topic: FUNCTION Tick(side)
- Replies: 8
- Views: 1424
Re: FUNCTION Tick(side)
I'll try that, but right now it just doesn't do anything and we cycle to the next turn.
- Wed Oct 24, 2012 2:57 am
- Forum: Battle Academy : Modders Corner
- Topic: Coordinates
- Replies: 8
- Views: 1501
Re: Coordinates
enric - what are you trying to get at?
- Wed Oct 24, 2012 2:53 am
- Forum: Battle Academy : Modders Corner
- Topic: FUNCTION Tick(side)
- Replies: 8
- Views: 1424
FUNCTION Tick(side)
I'm trying to set up a system that will check to see if a unit is on a particular square and if so attack it. Unfortunately I can't seem to get the attack to work. I know the Function Tick works because I put an artillery strike in it and watched the Germans pound a field into ashes...so what am I m...
- Sat Oct 20, 2012 4:39 pm
- Forum: Battle Academy : Modders Corner
- Topic: Make an Attack on a certain unti
- Replies: 2
- Views: 703
Re: Make an Attack on a certain unti
Thanks Pip - I need the second...
- Sat Oct 13, 2012 10:59 pm
- Forum: Battle Academy : Modders Corner
- Topic: Make an Attack on a certain unti
- Replies: 2
- Views: 703
Make an Attack on a certain unti
What would be the function that would allow me to accomplish the following.
Make an HE attack against a specific unitID?
Thanks
Doug
Make an HE attack against a specific unitID?
Thanks
Doug
- Tue Sep 11, 2012 3:05 am
- Forum: Battle Academy : Modders Corner
- Topic: Booby Trap (BT)
- Replies: 4
- Views: 1106
Re: Booby Trap (BT)
Would this be similar to a minefield? You can have Anti-armor or anti-personnel mines. Think the old Squad Leader game system and all the variants there. BA is similar in scale and in design philosophy (vs a AH 'Tobruk' view).
- Sun Sep 02, 2012 9:06 pm
- Forum: Battle Academy : Modders Corner
- Topic: Global Range Reduction Script
- Replies: 15
- Views: 1565
Re: Global Range Reduction Script
Am I on - DEF?