Search found 14 matches

by buffpilot
Thu Nov 01, 2012 11:38 am
Forum: Battle Academy : Modders Corner
Topic: Error Message
Replies: 3
Views: 852

Re: Error Message

I'm on a PC. The text1.txt file is present and looks like the others. My bet is the update didn't take properly on my mod drop. I'll just use the BA in the game folders....
by buffpilot
Wed Oct 31, 2012 11:46 am
Forum: Battle Academy : Modders Corner
Topic: Error Message
Replies: 3
Views: 852

Re: Error Message

I'm getting that error regardless of what I select. Do I need to reload? I just loaded 2.06.
by buffpilot
Wed Oct 31, 2012 11:40 am
Forum: Battle Academy : Modders Corner
Topic: Error Message
Replies: 3
Views: 852

Error Message

pip. I'm getting this error message then the game locks up. I'm at the selection screen and choose the "editor" selection. Missing String: IDS_CAMPAIGN_NAME I have the Campaign.txt file in the correct place and I am unsure where this string is missing from....must it be in a new Object fil...
by buffpilot
Sat Oct 27, 2012 6:44 pm
Forum: Battle Academy : Modders Corner
Topic: FUNCTION Tick(side)
Replies: 8
Views: 1424

Re: FUNCTION Tick(side)

Thanks!
by buffpilot
Sat Oct 27, 2012 4:54 pm
Forum: Battle Academy : Modders Corner
Topic: FUNCTION Tick(side)
Replies: 8
Views: 1424

Re: FUNCTION Tick(side)

pip,

Now for dumb question of the day - Where is the DeBugMode1? Where is the user.txt file?
by buffpilot
Fri Oct 26, 2012 4:09 am
Forum: Battle Academy : Modders Corner
Topic: Coordinates
Replies: 8
Views: 1501

Re: Coordinates

Neat - can you post the code?
by buffpilot
Fri Oct 26, 2012 4:02 am
Forum: Battle Academy : Modders Corner
Topic: FUNCTION Tick(side)
Replies: 8
Views: 1424

Re: FUNCTION Tick(side)

Pip, I don't know how to use the Debugmode 1 - so I will add it. I would make a change and watch the game - see what happened. Only way I could debug. What I want to happen is for it to check every tick if a unit is on the square. if so attack it, and then stop any more attacks (with a flag) during ...
by buffpilot
Wed Oct 24, 2012 11:06 pm
Forum: Battle Academy : Modders Corner
Topic: FUNCTION Tick(side)
Replies: 8
Views: 1424

Re: FUNCTION Tick(side)

I'll try that, but right now it just doesn't do anything and we cycle to the next turn.
by buffpilot
Wed Oct 24, 2012 2:57 am
Forum: Battle Academy : Modders Corner
Topic: Coordinates
Replies: 8
Views: 1501

Re: Coordinates

enric - what are you trying to get at?
by buffpilot
Wed Oct 24, 2012 2:53 am
Forum: Battle Academy : Modders Corner
Topic: FUNCTION Tick(side)
Replies: 8
Views: 1424

FUNCTION Tick(side)

I'm trying to set up a system that will check to see if a unit is on a particular square and if so attack it. Unfortunately I can't seem to get the attack to work. I know the Function Tick works because I put an artillery strike in it and watched the Germans pound a field into ashes...so what am I m...
by buffpilot
Sat Oct 20, 2012 4:39 pm
Forum: Battle Academy : Modders Corner
Topic: Make an Attack on a certain unti
Replies: 2
Views: 703

Re: Make an Attack on a certain unti

Thanks Pip - I need the second...
by buffpilot
Sat Oct 13, 2012 10:59 pm
Forum: Battle Academy : Modders Corner
Topic: Make an Attack on a certain unti
Replies: 2
Views: 703

Make an Attack on a certain unti

What would be the function that would allow me to accomplish the following.


Make an HE attack against a specific unitID?

Thanks

Doug
by buffpilot
Tue Sep 11, 2012 3:05 am
Forum: Battle Academy : Modders Corner
Topic: Booby Trap (BT)
Replies: 4
Views: 1106

Re: Booby Trap (BT)

Would this be similar to a minefield? You can have Anti-armor or anti-personnel mines. Think the old Squad Leader game system and all the variants there. BA is similar in scale and in design philosophy (vs a AH 'Tobruk' view).
by buffpilot
Sun Sep 02, 2012 9:06 pm
Forum: Battle Academy : Modders Corner
Topic: Global Range Reduction Script
Replies: 15
Views: 1565

Re: Global Range Reduction Script

Am I on - DEF?

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