Search found 3 matches

by battlecow
Sun Dec 23, 2018 1:09 pm
Forum: Aggressors: Ancient Rome
Topic: Aggressors - v1.0.7. "Strategic command" available!
Replies: 21
Views: 18191

Re: Aggressors - version v1.0.7. "Strategic command" available!

Thanks for the advice, but I tried this already at the end of my movement phase and even without the preselection. Sometimes it worked, sometimes the blacksmith was selected, I really don't know why. With v1.0.6 it seemed to work fine with the mapview, as long as I didn't klick another button then t...
by battlecow
Sun Dec 23, 2018 9:47 am
Forum: Aggressors: Ancient Rome
Topic: Aggressors - v1.0.7. "Strategic command" available!
Replies: 21
Views: 18191

Re: Aggressors - version v1.0.7. "Strategic command" available!

Hello Pavel, the problem seems to be the autoselect feature of the units. When the selection window for a city improvement is closed, the game engine selects the next active unit. Now the Strategic overview window shows also the newly selected type of unit, i.e. a settler, a blacksmith or something ...
by battlecow
Sat Dec 22, 2018 12:42 pm
Forum: Aggressors: Ancient Rome
Topic: Aggressors - v1.0.7. "Strategic command" available!
Replies: 21
Views: 18191

Re: Aggressors - version v1.0.7. "Strategic command" available!

Thank you for the update. It is nice to see in the listview of the city, which one is free to build. Unfortunately, I still have to switch to the city to build something. Even worse, when I switch back with F4, most of the time my filters in the overview are gone. That's really annoying.

Go to advanced search