Search found 30 matches
- Mon Nov 26, 2012 6:24 pm
- Forum: Battle Academy
- Topic: new players via demo PBEM
- Replies: 1
- Views: 684
new players via demo PBEM
I have introduced two of my war gaming friends to BA but on the opening turn, both players (American side) expressed there surprise at the positioning of both forces. Part of the fun learning BA is moving your forces around the map so why pick this scenario to introduce new players to the game? It p...
- Sat Nov 24, 2012 9:33 pm
- Forum: Battle Academy
- Topic: BA 2 - Eastern Front Development Forum
- Replies: 127
- Views: 88908
Re: BA 2 - Eastern Front Development Forum
That's great news! There's a lot of war gamers out there with an interest in the Eastern Front. I think you may be overwhelmed by beta tester requests when the game is ready for testing!
- Fri Jul 27, 2012 5:14 pm
- Forum: Battle Academy
- Topic: Game theory
- Replies: 21
- Views: 3470
Re: Game theory
Come on boys and girl, do some game theory read some armchair general, Strategy and Tactics both magazines. The USA been at war with Afghanistan for 12 years make something of that surely. All your making is chess game without the boring pieces. Battle of Verdun France killed almost if not million ...
- Thu Jul 26, 2012 7:39 pm
- Forum: Battle Academy
- Topic: AT guns in buildings
- Replies: 14
- Views: 2536
Re: AT guns in buildings
AT guns in a building not realistic????? No offense,..but you really need to read up on WW2 history. The Germans did this very thing in the waning days of the war and scored many many kills this way since the Allies were totally ambushed. They also used tanks in this role, since the Allies commande...
- Thu Jul 26, 2012 7:37 pm
- Forum: Battle Academy
- Topic: AT guns in buildings
- Replies: 14
- Views: 2536
Re: AT guns in buildings
Hey Cardiffian, Come play me on Fast N Sneaky if you want a big map? I can't promise no mortars, but I can promise you'll have a great game... http://www.slitherine.com/forum/viewtopic.php?f=87&t=36065&p=338940#p338940 Sorry mate, I'm finishing off my battles so I can concentrate on learnin...
- Tue Jul 24, 2012 8:14 pm
- Forum: Battle Academy
- Topic: AT guns in buildings
- Replies: 14
- Views: 2536
Re: AT guns in buildings
Bear in mind that a tile represents 100m so the AT gun and mortar are not "in" the building just in a built up area in cover. To get realistic tile sizes, ranges would have to be enormous and it would be unplayable as you'd spend 10 minutes scroll to get to a target. Fair comment Iain. Mi...
- Tue Jul 24, 2012 8:03 pm
- Forum: Battle Academy
- Topic: AT guns in buildings
- Replies: 14
- Views: 2536
Re: AT guns in buildings
AT guns in a building not realistic????? No offense,..but you really need to read up on WW2 history. The Germans did this very thing in the waning days of the war and scored many many kills this way since the Allies were totally ambushed. They also used tanks in this role, since the Allies commande...
- Tue Jul 24, 2012 7:58 pm
- Forum: Battle Academy
- Topic: AT guns in buildings
- Replies: 14
- Views: 2536
Re: AT guns in buildings
LMAO!!!!GottaLove88s wrote:Hehe, Cardiffian, you really don't like mortars do you?
viewtopic.php?f=87&t=35941
I've been pounded by them for so many times, I still got the bruises!
- Mon Jul 23, 2012 9:15 pm
- Forum: Battle Academy
- Topic: AT guns in buildings
- Replies: 14
- Views: 2536
AT guns in buildings
This I find unrealistic given the time it takes to put it there. In fact, I feel AT guns should not be allowed to set up in buildings! There are exceptions though. If your starting a game in defence, then it should be allowed. Reason for this is, the defenders would have had lots of time to smash do...
- Mon Jul 23, 2012 9:03 pm
- Forum: Battle Academy
- Topic: mortars v tanks
- Replies: 24
- Views: 5826
Re: mortars v tanks
Its very easy to stop mortars hurting tanks but I think the way it works is fine. How many tanks have you seen stopped by a mortar fire in the game? Too many in all honestly. It just seems a gamey tactic and yes, I have used it myself after having it done to my tanks in past games. But I'm glad to ...
- Sat Jul 21, 2012 10:44 pm
- Forum: Battle Academy : Scenario Design
- Topic: TEAM MULTI PLAY ET AL
- Replies: 13
- Views: 3841
Re: TEAM MULTI PLAY ET AL
Sorry Pip, I forgot you posted this.pipfromslitherine wrote:I have coop mode(s) on my wishlist, but it would entail a considerable amount of work, as well as on the serverside, to allow for MP 2v2 games.
Cheers
Pip
- Sat Jul 21, 2012 10:39 pm
- Forum: Battle Academy : Scenario Design
- Topic: TEAM MULTI PLAY ET AL
- Replies: 13
- Views: 3841
Re: TEAM MULTI PLAY ET AL
I haven't visited this thread for awhile now. But what I have mentioned earlier has be done with Combat Mission (not the newer versions). As 1Para pointed out, the drawbacks are the maps and amount of forces with BA. If this can be overcome then 2 v 2 is possible. Building a whole new system for MP ...
- Sat Jul 21, 2012 10:28 pm
- Forum: Battle Academy
- Topic: mortars v tanks
- Replies: 24
- Views: 5826
Re: mortars v tanks
But it would have to be a lucky shot by a mortar team to hit a tank. Indeed it would...were it just one tube firing. Mortars, like artillery, is an 'area' weapon in that it targets an area and just tries to put rounds there...hitting things is tricky in general. The motto of the artillery is Ubique...
- Sat Jul 21, 2012 1:01 pm
- Forum: Battle Academy
- Topic: mortars v tanks
- Replies: 24
- Views: 5826
Re: mortars v tanks
Being a gunner and seeing the effects of artillery and mortar fire I think I can speak to this point. I think how BA handles the effect mortars would have is accurate. It is a disruptive effect which is reflected in the game as a loss of morale (don't think I've seen a tank taken out with mortars)....
- Fri Jul 20, 2012 9:18 pm
- Forum: Battle Academy
- Topic: mortars v tanks
- Replies: 24
- Views: 5826
Re: mortars v tanks
I totally agree that if you're in a tank (WW2 era) and a mortar blasts up-side your tank, you're morale will most definitely take a hit. Ok, let's go along those lines. Mortar shell hits tank. The crew get shaken up. But that should be it!! I suppose the other argument is this,..suppose your a morta...
- Fri Jul 20, 2012 5:59 pm
- Forum: Battle Academy
- Topic: mortars v tanks
- Replies: 24
- Views: 5826
Re: mortars v tanks
Thanks J2D 
I will head over there shortly and add my tenpence worth
I will head over there shortly and add my tenpence worth
- Fri Jul 20, 2012 2:05 pm
- Forum: Battle Academy
- Topic: mortars v tanks
- Replies: 24
- Views: 5826
Re: mortars v tanks
Come on Iain, your just making excuses here. And to answer your question, no I haven't been inside a WW2 tank that was hit by a mortar shell. Have you?? I have read lots of books about WW2 and not once come across a tank getting disrupted or even knocked out by a mortar shell or shells. I stand by m...
- Thu Jul 19, 2012 9:29 pm
- Forum: Battle Academy
- Topic: mortars v tanks
- Replies: 24
- Views: 5826
mortars v tanks
I find that mortars used against tanks and disrupting them is so unrealistic
Mortars against tank destroyers(open topped), light vehicles, and half tracks is fine. I think the only artillery that should be allowed to disrupt or knockout tanks is the heavy artillery.
Mortars against tank destroyers(open topped), light vehicles, and half tracks is fine. I think the only artillery that should be allowed to disrupt or knockout tanks is the heavy artillery.
- Fri Jul 13, 2012 4:56 pm
- Forum: Battle Academy : Scenario Design
- Topic: TEAM MULTI PLAY ET AL
- Replies: 13
- Views: 3841
Re: TEAM MULTI PLAY ET AL
Well there's only one way to find out!
But the important bit is finding the correct scenario that can be used for four players. So can I put your name down as one of the players??
Any one else fancy trying out this experiment?
But the important bit is finding the correct scenario that can be used for four players. So can I put your name down as one of the players??
Any one else fancy trying out this experiment?
- Thu Jul 12, 2012 9:42 pm
- Forum: Battle Academy : Scenario Design
- Topic: TEAM MULTI PLAY ET AL
- Replies: 13
- Views: 3841
Re: TEAM MULTI PLAY ET AL
Basically it's no different from what's happening now. If I play against someone and we enjoy the battle then we arrange a private battle using a password. We both know each others forum name and the password. The only other thing would be an email address which can be easily set up.